Characters with Diplomacy 2 or greater


Acolyte
Diplomacy: 4 Uncommon Minbari CharacterCost: 6
Religious Caste. You may discard a card from your hand and rotate this character when you sponsor or promote a Minbari character. If you do so, your cost for that action is reduced by 2.
The Minbari Federation covers 20 worlds in 18 systems. They are a noble race who tend to look down on the activities of others.

Print Run: The Great War



Administrator Drake
Diplomacy: 4 Fixed Human CharacterCost: 10
Intrigue: 2Psi Corps Character. Psi Cop. Requires 4 Conspiracy Marks to sponsor. Administrator Drake gains +4 Diplomacy while opposing a Diplomacy conflict which targets your faction. Rotate Administrator Drake to reduce the cost of the next Psi Corps character you sponsor this turn by 2.
Psi: 10
[Conspiracy Mark]
"The mundanes leave us alone because we stay out of the press. It's important they continue to believe that nothing ever goes wrong inside these walls." - Administrator Drake

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Alfred Bester
Diplomacy: 2 Rare Human CharacterCost: 12
Intrigue: 5Psi Corps Character. Psi Cop. May not be sponsored. You may replace Bester with Alfred Bester if you have 5 Conspiracy Marks. Transfer all enhancements, contingencies, aftermaths, and marks. Rotate Alfred Bester instead of initiating any conflicts during the Conflict Round to search through your deck and initiate the first conflict you find. If that conflict cannot be viably initiated, discard it and you initiate no conflicts this turn. Shuffle your deck afterwards.
Psi: 13
Leadership: 2
[Conspiracy Mark] [Conspiracy Mark]
[Destiny Mark]
"People like talking to me. I guess I just have that kind of face."

Print Run: Psi Corps



Alwyn
Diplomacy: 3 Uncommon Neutral CharacterCost: 8
Intrigue: 3Techno-mage. Legacy. Immediately demote Alwyn if your Unrest is higher than 1. As an action, rotate Alwyn to apply damage to a fleet equal to any of Alwyn's abilities; Alwyn takes damage in return equal to the fleet's Military.
"Just as the Shadow War was gearing up, they decided it would be a jolly good idea that we all left and went somewhere else, rode out the war in some safe place where we couldn't be found. Rank cowardice, if you ask me... which they didn't."

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Alyt Neroon
Diplomacy: 6 Rare Minbari Character
Intrigue: 3Grey Council Member. Warrior Caste. Apply 10 influence to replace Neroon if he is your ambassador, transferring all attached cards and marks. You may sponsor Minbari fleets and Warrior Caste characters at -1 cost, or at -2 cost while Alyt Neroon is leading a fleet.
Leadership: 5
[Destiny Mark]
[Strife Mark]
"They build. You pray. We fight."

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Andre Sabbat
Diplomacy: 2 Uncommon Neutral CharacterCost: 7
Intrigue: 2Andre Sabbat cannot be attacked by characters with Doom Marks. When Andre Sabbat attacks a character who has a Doom Mark, Andre Sabbat takes no damage.
[Strife Mark]
"You hear those voices, Jean, and I hear yours. But no one really believes me. Not even my allies, I think they see me as some convient tool, nothing else."

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Apriori Flentak & Nix
Diplomacy: 6 Rare Neutral Character
Intrigue: 4Unique. Explorer. If you have at least 10 influence, you may play this character directly from your hand immediately after winning an Explorer conflict (as if he was an aftermath). This character has +1 damage resistance for each Marata Fleet you control.
Leadership: 2
"This is Apriori Flentak, First Councilor, Minister of Justice, Sanctioned Guardian...Apriori Flentak does not speak the words of other races for reasons of morality and intellectual purity." - Nix

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Archaeologist D. Taylor
Diplomacy: 2 Uncommon Neutral CharacterCost: 5
Intrigue: 1Corporate. This character may act as an Ambassador's Assistant for your ambassador if your ambassador is Corporate. This character gains +2 to all abilities while participating in an Explorer conflict.
Leadership: 1
Convinced that he already knew all of the answers, Archaeologist Duncan David Taylor decided to go looking for the questions.

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Attache Cotto
Diplomacy: 4 Rare Centauri CharacterCost: 4
Intrigue: 3Centauri Ambassador's Assistant. Must replace Vir Cotto, transferring all attached cards and marks. When he rotates to enhance the Centauri Ambassador, Attache Cotto reduces costs by an additional 1 or increases the ambassador's abilities by an additional +1. For each 2 points of Diplomacy he has, he gains +1 damage resistance, usable only when being attacked.
"I need a friend, Vir, and I need a patriot, and you are both." - Londo

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Blaylock
Diplomacy: 3 Rare Neutral CharacterCost: 9
Intrigue: 3Techno-mage. Legacy. Once per turn, immediately after a Techno-mage character you control rotates to perform an action other than participating in a conflict, you may immediately ready that character.
Leadership: 1
"Galen. Galen! The Circle requires your presence... They know of your activities."

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Brakiri Merchant
Diplomacy: 2 Common Non-Aligned CharacterCost: 3
Brakiri. Multiple. Babylon 5 gains +1 influence when Brakiri Merchant is sponsored by a Non-Aligned faction.
Sometimes, it is not the known movers and shakers who influence events; it is unknown, unnamed beings whose actions suddenly become important.

Print Run: The Great War



Brother Theo
Diplomacy: 2 Common Neutral CharacterCost: 5
Intrigue: 1Rotate Brother Theo to allow a character who was neutralized on a previous turn to take an action (later this turn) as if he were not neutralized.The target's abilities are still considered to be 0.
"Hello. I'm Brother Theo. We're going to be staying here for a while."

Print Run: The Shadows



Bruder
Diplomacy: 3 Uncommon Human CharacterCost: 8
Psi Corps Character. Psi Cop. When Bruder attacks and neutralizes a neutral teep, that teep is immediately removed from the game.
Psi: 10
"It's a great day for the Psi Corps, John, a great day for all telepaths. We have struck deep at the resistance and captured most of their leaders."

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Byron
Diplomacy: 2 Rare Neutral CharacterCost: 10
Intrigue: 1Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi Cops. While supporting a conflict, other characters supporting the same conflict suffer half damage when attacked. While opposing a conflict, other characters opposing the same conflict suffer half damage when attacked.
Psi: 11
[Doom Mark]
Byron was raised by the Psi Corps. A strong P-12, he was automatically channeled into Psi Cop training. He rose to become Bester's prot^Âg^Â, until ordered to destroy an unarmed transport.

Print Run: Psi Corps



Calenn
Diplomacy: 3 Rare Minbari CharacterCost: 7
Intrigue: 2Religious Caste. Rotate and Neutralize this character to cause him to gain +1 Diplomacy. This character loses 1 Diplomacy whenever any player sponsors a Minbari character.
"It is the way of things, Delenn. If you would have others submit to your authority, you in turn must submit to others." Calenn

Print Run: The Shadows



Captain Ivanova
Diplomacy: 4 Rare Human CharacterCost: 7
Intrigue: 3Discard Captain Ivanova if your ambassador is not Human. Must either: replace Susan Ivanova if she has 2 or more Destiny Marks, or replace Commander Ivanova. Transfer all attached cards and marks. Whenever you win a war conflict, or a Military Conflict initiated by another player that targets you is lost, gain +1 influence and reduce your Unrest by 1.
Psi: 1
Leadership: 4
[Destiny Mark]
"In one of his last acts as an officer in Earthforce, Captain John Sheridan promoted Susan Ivanova to the rank of full captain" - ISN Report

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Captain Lochley
Diplomacy: 5 Rare Human CharacterCost: 11
Intrigue: 3Crusade. Must replace your Elizabeth Lochley, transferring all attached cards and marks. Babylon 5 has +1 influence while Captain Lochley is in play. As an action, rotate to apply support to a Crusade conflict equal to Babylon 5's influence. At resolution of any conflict targeting one of your characters, you may apply additional opposition to the conflict equal to Babylon 5's influence.
Leadership: 4
[Destiny Mark]
"Now, right now, my main goal is to find a cure for this so I can go Earthside and thank Stephen, in person, with a large brick."

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Captain Lochley
Diplomacy: 5 Rare Human CharacterCost: 11
Intrigue: 3Crusade. Must replace your Elizabeth Lochley, transferring all attached cards and marks. Babylon 5 has +1 influence while Captain Lochley is in play. As an action, rotate to apply support to a Crusade conflict equal to Babylon 5's influence. At resolution of any conflict targeting one of your characters, you may apply additional opposition to the conflict equal to Babylon 5's influence.
Leadership: 4
[Destiny Mark]
"Captain Gideon, security happens to be my middle name." "That's all well and good, but just in case your last name is 'breach'...." - Lochley and Gideon

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Captain Sheridan
Diplomacy: 3 Rare Human Character
Human Starting Ambassador. You begin the game with one additional card in your starting hand. You must still conform to all other starting hand restrictions. John Sheridan is considered to have replaced Jeffrey Sinclair. You may apply 10 influence to replace Captain Sheridan with John Sheridan, transferring all attached cards and marks.
Leadership: 3
"The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise to the occasion." - Sheridan, quoting Lincoln

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Captain Sheridan
Diplomacy: 4 Rare Human Character
Intrigue: 2Human Starting Ambassador. May be replaced by John Sheridan, transferring all attached cards and marks. John Sheridan is considered to have replaced Jeffrey Sinclair. Whenever Captain Sheridan, or a fleet he leads, is attacked, you may search through your deck until you come to the first Contingency you find that could be revealed if it had been under Captain Sheridan, or the fleet he leads, and immediately play and reveal it before resolving the attack. (Shuffle your deck afterwards.)
Leadership: 4

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Captain Sinclair
Diplomacy: 7 Rare Human Character
Intrigue: 2Apply 11 influence to replace Jeffrey Sinclair, transferring all attached cards and marks. Rotate Captain Sinclair and choose a conflict that targets a player other than its initiator. Apply opposition to the conflict equal to Babylon 5's influence. Captain Sinclair gains +1 damage resistance for each of his Destiny Marks and Vorlon Marks.
Leadership: 4
[Destiny Mark]
Jeffrey Sinclair believed strongly in the mission of Babylon 5. What might have happened if he had continued as commander of the station??

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Centauri Aide
Diplomacy: 2 Fixed Centauri CharacterCost: 3
Multiple
Centauri diplomats frequently find their aides assigned to keep an eye on the Diplomat's activities, rather than assigned to help perform diplomatic duties.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Centauri Courtier
Diplomacy: 2 Common Centauri CharacterCost: 5
Intrigue: 1You may apply 1 additional influence each turn.
Life expectancy in the Centauri Court depends on the ability to predict what is to happen next, and the ability to either avoid it or embrace it.

Print Run: The Great War



Chief Allan
Diplomacy: 3 Rare Human CharacterCost: 9
Intrigue: 4Only Human factions may play this card. Must replace Zack Allan or Mister Allan, transferring all attached cards and marks, except Conspiracy Marks. Promote Chief Allan when he enters play. Chief Allan counts +1 Intrigue for every 2 points of Babylon 5 Influence, +1 Diplomacy for every 4 points of Babylon 5 Influence, and +1 damage resistance for every 5 points of Babylon 5 Influence.
Leadership: 1
[Destiny Mark]
"How many lives is a secret worth?"

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Citizen G'Kar
Diplomacy: 5 Rare Narn Character
Intrigue: 4Must either: replace your G'Kar; or replace another faction's G'Kar if that faction lost influence last turn from a conflict initiated by another player. Transfer all attached cards. Citizen G'Kar's controller has no Babylon 5 vote. Citizen G'Kar, or any fleet he leads, may participate in any conflict (using the appropriate ability), regardless of restrictions on which race or faction may participate.
Leadership: 3
"Everything out there has only one purpose: to distract us from ourselves, from what is truly important. There are no distractions in here. You can learn much from silence."

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Commander Ivanova
Diplomacy: 3 Uncommon Human CharacterCost: 6
Intrigue: 1Human Ambassador's Assistant. Must Replace Susan Ivanova. Transfer all Aftermaths and Enhancements. Rotate to give any Human character +1 Leadership for the rest of the turn.
Psi: 1
Leadership: 4
"Did you say... promotion?" "Yes. Would you like some juice? It's fresh out of the hydroponic garden. I told them to leave the pulp in, that's the best part, don't you think, Commander?" Sheridan to Commander Ivanova

Print Run: The Shadows



Coplann
Diplomacy: 7 Uncommon Minbari CharacterCost: 11
Intrigue: 4Warrior Caste. Grey Council Member. May replace Hedronn, transferring all attached cards and marks. Remove Hedronn from the game. You must purge one of your Vorlon Marks (if you have any) when Coplann enters play. When attacked, Coplann has +1 damage resistance for each Warrior Caste character in your Inner Circle.
Leadership: 4
"The Warrior Caste fears nothing."

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Councilor La'shan
Diplomacy: 8 Uncommon Drakh CharacterCost: 7
Intrigue: 3Drakh Ambassador. When sponsored, you may search through your deck and take one Drakh card of your choice into your hand. If another player controls Councilor La'shan, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand. If a fleet led by Councilor La'shan is neutralized, Councilor La'shan is not neutralized.
Psi: 4
Leadership: 3
[Shadow Mark] [Shadow Mark]

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Councilor Na'Far
Diplomacy: 7 Rare Narn Character
Intrigue: 3Replace Na'Far if he is your ambassador and each race being played has a tension toward you of 3 or less. Transfer all attached cards and marks. Councilor Na'Far gains +1 damage resistance for every player whose race has a tension toward you of 2 or less. Count +1 power for each race being played with whom you have mutual tensions of 1. All characters you control are loyal to the Narn race (ignore their other racial loyalties). You may not count power from race-specific agendas.
"We must bide our time, recover from our wounds, and lull the Centauri into a sense of false security." - Na'Far

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Dagool
Diplomacy: 4 Rare Non-Aligned CharacterCost: 7
Intrigue: 1Brakiri. Rotate Dagool and target a character in your faction who is participating in a Diplomacy conflict you did not initiate. If there is an active Diplomacy conflict you initiated, that character is no longer participating in the old conflict and is instead support (and participating in) your conflict.
Leadership: 2
A Brakiri thug, Dagool was caught by Security Chief Michale Garibaldi stealing credits three times in one month.

Print Run: The Great War



David
Diplomacy: 2 Common Neutral CharacterCost: 5
David many only participate in conflicts initiated by you, or that target you or a card in your faction.
Psi: 4
"The somber David," as Byron called him, was one of those who stayed with Byron to the very end.

Print Run: Psi Corps



Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Rotate an Inner Circle character and determine the influence cost to promote an eligible supporting character you control. Apply half of that influence immediately. On the following turn, apply the remaining half as an action to promote the character, if he is still eligible.
Leadership: 2
[Vorlon Mark]
"So many faces I haven't seen in so long. It brings back a lot of memories." - Delenn

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Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Delenn may sponsor Lennier without rotating and at -4 cost.
Leadership: 1
"Have I mentioned recently how much I appreciate you, Lennier?" "Not really, but it will give us something to discuss on our trip."

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Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Once per game, you may rotate Delenn to search your deck and take Delenn Transformed, Triluminary, and Chrysalis into your hand. The Chrysalis Event does not require Vorlon Marks and does not increase Minbari unrest when played.
Leadership: 1
"Now I will keep the promise. Goodbye. You will not see me again as I am now." - Delenn

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Delenn the Legend
Diplomacy: 15 Fixed Minbari Character
Intrigue: 8Religious Caste. Must replace any version of Delenn you control who has a printed Diplomacy of 8 or higher, transferring any attached cards and marks you choose. Whenever a mark is purged from Delenn the Legend, she may immediately gain a mark of that type. Rotate to remove a card attached to any version of John Sheridan.
Leadership: 7
"That which you know, you ignore, because it is inconvenient. That which you do not know, you invent."

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Delenn Transformed
Diplomacy: 7 Rare Minbari Character
Religious Caste. You may sponsor character from other races at -2 cost. The Chrysalis event is required to bring Delenn Transformed into play.
Leadership: 4
[Destiny Mark] [Destiny Mark]
[Vorlon Mark] [Vorlon Mark]
"My heart has not changed." - Delenn

Print Run: Premiere Edition



Delenn
Diplomacy: 6 Fixed Minbari Character
Minbari Starting Ambassador. Grey Council Member. Religious Caste.
Leadership: 3
[Destiny Mark]
[Vorlon Mark]
Born in 2201, Delenn was taken from her parents and raised by the religious caste. After being mentored by Dukat, she became a member of the Grey Council in 2239. Destiny Vorlon

Included in these starter decks: Minbari

Print Run: Premiere Edition



Dhaliri
Diplomacy: 6 Uncommon Minbari CharacterCost: 8
Intrigue: 2Grey Council Member. Religious Caste. When Dhaliri is neutralized, he suffers 1 additional point of severe damage.
The religious caste leads the council as they advise patience and a wait and see approach to problems. This cautious approach will usually win over several members of the other castes to their point of view.

Print Run: Premiere Edition



Disaffected Centauri
Diplomacy: 2 Rare Neutral CharacterCost: 6
Multiple. Each player may only have 1 Disaffected Centauri in play. While Disaffected Centauri is a member of your Inner Circle, you may sponsor Centauri characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.
With plotting so ingrained in Centauri politics, it is not difficult to find someone willing to work against those in power... If it also furthers his own goals.

Print Run: Deluxe Edition



Disaffected Human
Diplomacy: 2 Rare Neutral CharacterCost: 6
Multiple. Each player may only have 1 Disaffected Human in play. While Disaffected Human is a member of your Inner Circle, you may sponsor Human characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.
Despite a growing anti-alien sentiment, humans have a reputation for being able to work with diverse races.

Print Run: Deluxe Edition



Disaffected Minbari
Diplomacy: 2 Rare Neutral CharacterCost: 6
Multiple. Each player may only have 1 Disaffected Minbari in play. While Disaffected Minbari is a member of your Inner Circle, you may sponsor Minbari characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.
Valen created 1,000 years of peace among the Minbari by laying down rigid rules, rites and traditions. But signs and portents that ancient prophecy is being fulfilled has created fear and uncertainty, reviving old hatreds and mistrusts.

Print Run: Deluxe Edition



Disaffected Narn
Diplomacy: 2 Rare Neutral CharacterCost: 6
Multiple. Each player may only have 1 Disaffected Narn in play. While Disaffected Narn is a member of your Inner Circle, you may sponsor Narn characters at normal (instead of double) influence cost. If you use this ability, you cannot apply any other cost reduction.
After a century of oppression, the Narn intend to never again be subjugated by another power. Some have carried this too far, campaigning for revenge and conquest. Without many sympathizers, the Narn may find themselves without allies.

Print Run: Deluxe Edition



Disillusioned Garibaldi
Diplomacy: 3 Rare Neutral CharacterCost: 6
Intrigue: 7Mercenary. May replace Michael Garibaldi, or any Human version of Garibaldi whose combined Doom Marks and attached Lost Aftermaths exceed his Diplomacy; transfer all attached cards. While attacking a character who has Conspiracy Marks, Disillusioned Garibaldi has +1 damage resistance and inflicts +1 damage for each of the target's Conspiracy Marks.
Leadership: 2
[Conspiracy Mark]
[Doom Mark]
[Strife Mark]
"That's all we can do: survive, and maybe one day forget how much it can hurt to be human."

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Doctor Lilian Hobbs
Diplomacy: 2 Uncommon Neutral CharacterCost: 7
Rotate Doctor Lilian Hobbs and apply any amount of influence. For each 3 influence applied, remove one point of severe damage from any character.
Doctor Stephen Franklin isn't the only medic on Babylon 5. His deputy is Doctor Lilian Hobbs, and the team working under her are experts in every aspect of alien and human biology.

Print Run: The Great War



Doctor Sheridan
Diplomacy: 2 Rare Human CharacterCost: 7
Intrigue: 2May be replaced by Anna Sheridan. Rotate Doctor Sheridan, target a location in another player's discard pile, and pay that location's printed cost to sponsor it to your supporting row. Rotate Doctor Sheridan and target a captured non-homeworld location you control. You may use its effect text for the rest for this turn.
"Doctor Chang thinks he's found the ruins to an ancient civilization nobody's ever head of before."

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Dodger
Diplomacy: 2 Promotional Human CharacterCost: 7
Intrigue: 2May replace Private Durman. Remove Private Durman from the game. Rotate and discard Dodger to discard one Lost Aftermath from a character you control.
Leadership: 2
"Durman, Elizabeth. 56927. Killed in action, SIR!"

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Dr. Sarah Chambers
Diplomacy: 3 Rare Human CharacterCost: 5
Intrigue: 1Crusade. Any ISA Member may sponsor Dr. Sarah Chambers at normal cost. As an action, rotate Dr. Sarah Chambers and target a conflict. When your participants in that conflict are attacked, they take 1 less damage. Or rotate Dr. Sarah Chambers as an action to remove all damage or 1 severe damage from a character, or to unneutralize a neutralized character who has no severe damage tokens.
"While we're waiting for science to discover the math that will lead to a cure, we need something to sustain us."

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Dr. Sarah Chambers
Diplomacy: 3 Rare Human CharacterCost: 5
Intrigue: 1Crusade. Any ISA Member may sponsor Dr. Sarah Chambers at normal cost. As an action, rotate Dr. Sarah Chambers and target a conflict. When your participants in that conflict are attacked, they take 1 less damage. Or rotate Dr. Sarah Chambers as an action to remove all damage or 1 severe damage from a character, or to unneutralize a neutralized character who has no severe damage tokens.
So this is Babylon 5. It's everything I expected: noisy, crowded, and constantly in trouble."

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Draal the Caretaker
Diplomacy: 5 Rare Neutral CharacterCost: 11
Intrigue: 2Must replace Draal, transferring all aftermaths and enhancements. Draal the Caretaker cannot be attacked unless he attacked this turn. Rotate this character to apply +5 support or opposition to a Babylon 4 conflict. Draal the Caretaker may sponsor any Zathras character at -2 cost. You may target any Zathras in play and apply 5 influence to cause the target to perform any legal action you choose.
[Destiny Mark]
"When the time is right, we will be here, waiting for you. But not until then. Goodbye." - Draal

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Draal
Diplomacy: 3 Fixed Minbari CharacterCost: 6
Religious Caste. When attacking or being attacked, Draal applies his damage before his opponent.
Draal is Delenn's mentor and close friend. After living his entire life on Minbar, he comes to Babylon 5 to say goodbye. When the Great Machine malfunctions beneath Epsilon III, he finds new purpose by placing himself within its matrix.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Drigo
Diplomacy: 2 Fixed Centauri CharacterCost: 8
Intrigue: 4You may play character enhancements on Drigo at -2 influence cost.
Drigo is the Centauri bureaucrat overseeing the Centauri occupation of Narn. He is loyal to the House Refa and has no apparent sympathy for Londo Mollari.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Du'Nar
Diplomacy: 7 Uncommon Narn CharacterCost: 11
Intrigue: 4If Du'Nar is injured but not neutralized, remove 1 damage token from him during each ready round.
Leadership: 4
Members of the First Circle of the Kha'Ri led the insurgency against Centauri oppression. They remain the most respected leaders of the Narn Regime.

Print Run: Premiere Edition



Du'Rog
Diplomacy: 4 Common Narn CharacterCost: 8
Intrigue: 3If Du'Rog is discarded from play, you may cause 4 points of damage to any Narn character.
Du'Rog was an old enemy of G'Kar, and blamed G'Kar for humiliating him and ruining his family name.

Print Run: Deluxe Edition



Dureena Nafeel
Diplomacy: 2 Rare Neutral CharacterCost: 8
Intrigue: 6Crusade. Legacy. Cannot be blanked. As an action, rotate and target another player whose discard pile contains a copy of Hidden Treasury, Short Term Goals, or Trade Windfall. Remove that copy of the card from the game; the target loses 3 influence. While Dureena Nafeel is in play, any player may, as an action, apply 10 influence or discard Dureena Nafeel from his hand to gain control of her for the rest of the turn.
[Strife Mark]
"Need to get inside something? You need to get out, tunnel under, go around, go throuhg? I'm it."

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Dureena Nafeel
Diplomacy: 2 Rare Neutral CharacterCost: 8
Intrigue: 6Crusade. Legacy. Cannot be blanked. As an action, rotate and target another player whose discard pile contains a copy of Hidden Treasury, Short Term Goals, or Trade Windfall. Remove that copy of the card from the game; the target loses 3 influence. While Dureena Nafeel is in play, any player may, as an action, apply 10 influence or discard Dureena Nafeel from his hand to gain control of her for the rest of the turn.
[Strife Mark]
"There's no point belonging to a secret group if you telle veryone about it."

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Durlan
Diplomacy: 6 Common Minbari CharacterCost: 8
Intrigue: 1Grey Council Member. Worker Caste. Rotate to give a character +1 Leadership for the rest of the turn.
Like the other castes, the worker caste hold three seats on the Minbari Grey Council. Because they tend to go about their business, their voice is not often heard on the council. Some feel they should be heard more often.

Print Run: Premiere Edition



Elizabeth Lochley
Diplomacy: 2 Rare Human CharacterCost: 9
Intrigue: 2Nightwatch. Discard this character if your ambassador is any version of Sinclair, Sheridan, or Ivanova. Gains +3 Leadership while leading a fleet with a Squadron Enhancement. As an action, discard a Squadron Enhancement from your hand to give a target Human Fleet +1 Military for the rest of this turn. Rotate Elizabeth Lochley and apply influence equal to the cost of any Squadron Enhancement in your discard pile to return it to your hand.
Leadership: 3
[Conspiracy Mark]
[Strife Mark]
"I wasn't on your side."

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Elizabeth Lochley
Diplomacy: 3 Rare Human CharacterCost: 10
Intrigue: 2When your ambassador sponsors Elizabeth Lochley, immediately promote her for free. While leading a Babylon 5 Fleet, Elizabeth Lochley gains Leadership equal to Babylon 5's Influence. Elizabeth Lochley gains the text Human Ambassador's Assistant while neither Susan Ivanova nor Commander Ivanova is in play.
Leadership: 3
[Strife Mark]
"I hear you asked for me in particular. Why?"

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Elizabeth Trent
Diplomacy: 3 Rare Neutral CharacterCost: 6
Intrigue: 3Corporate. If Elizabeth Trent is not in your Inner Circle during the Draw Round, discard a random card from your hand. As an action, you may apply any amount of influence to add +1 support to a target conflict for every point of influence applied.
"Captain, you're not set up to investigate a find like this. You don't have the people, you don't have the equipment, you don't have the training."

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Elric
Diplomacy: 4 Rare Neutral CharacterCost: 7
Techno-mage. Treat Elric as a Seeress. Discard Elric if the Shadow War has started. Discard Elric if you have any Shadow Marks or Vorlon Marks.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - Elric, quoting J.R.R. Tolkien

Print Run: Deluxe Edition



Emperor Cartagia
Diplomacy: 7 Rare Centauri CharacterCost: 12
Intrigue: 4Centauri Emperor. Emperor Turhan is discarded and cannot reenter play once Emperor Cartagia enters play. Centauri unrest grows by 1 when Emperor Cartagia is sponsored. Emperor Cartagia gains +2 Diplomacy for each Inner Circle Centauri Character who is currently neutralized.
[Doom Mark] [Doom Mark]
"I have met Cartagia three times before. Twice when he was an infant...he drooled most of the time; I wonder if he's continued the habit...and again when he was 15, trying to peek up the dresses of some young women -- "I will be just as impressed now as I was then."

Print Run: The Shadows



Emperor Mollari
Diplomacy: 13 Fixed Centauri Character
Intrigue: 13Centauri Emperor. Cannot be blanked. Must replace your Prime Minister Mollari, transferring any attached cards and marks you choose. Rotate to gain +1 power. You cannot score a Standard Victory.
"...I had no power, and all the choices I could ever want. And now, I have all the power I could ever want, and no choices at all. No choice at all."

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Refa
Diplomacy: 10 Rare Centauri Character
Intrigue: 11Centauri Emperor. Must replace Prime Minister Refa, transferring all attached cards and marks. Rotate to return another player's face-down contingency card to the top of his deck. Your minimum power required to score a Standard Victory is 19. To score a Major Victory, you need at least 19 power and at least 9 more than each other player. Ignore these power minimums if you fulfill an agenda's victory conditions.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
"They are the key to my eventual rise to the throne!"

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Emperor Turhan
Diplomacy: 9 Rare Centauri CharacterCost: 11
Intrigue: 3Centauri Emperor. Emperor Turhan cannot become an Inner Circle character. Rotate to alter any Centauri tension by 1.
Emperor Turhan is the progressive leader of the Centauri Republic. Under his leadership the Centauri began to negotiate an end to the hostilities with Narn, returning disputed worlds along their common border. Many in the Centauri government oppose him.

Print Run: Deluxe Edition



Entil'zha Delenn
Diplomacy: 8 Rare Minbari Character
Intrigue: 3Religious Caste. Ranger One. Must replace Delenn Transformed, transferring all enhancements, contingencies, marks, and any aftermaths that you choose. Rotate to search your deck and take into your hand the first card you find with "Ranger" (boldface) in its effect text. Shuffle your deck afterwards. You may sponsor Ranger cards at -4 cost.
Leadership: 4
[Destiny Mark]
"As an eminent leader in the religious caste, you plan to take command of a military force and fill that vacuum yourself." - Neroon

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Entil'zha
Diplomacy: 5 Rare Neutral CharacterCost: 12
Intrigue: 3Ranger One. Requires 3 Vorlon Marks to sponsor. You may sponsor Entil'zha only after Sheridan has replaced Sinclair. You may sponsor Human and Minbari characters at -2 cost, and Ranger cards at -4 cost.
Leadership: 3
[Destiny Mark]
[Vorlon Mark]
"All my life I've had doubts about who I was, where I belonged. Now I'm like the arrow that springs from the bow. No hesitation. No doubts. The path is clear." Sinclair

Print Run: The Shadows



Fashar
Diplomacy: 3 Fixed Non-Aligned CharacterCost: 3
Non-Aligned Ambassador's Assistant. Markab. Fashar cannot attack. When Fashar assists a Non-Aligned ambassador, the ambassador gains +2 Diplomacy instead of +1.
A religious and moral race, the Markab were part of the last war against the Shadows.

Included in these starter decks: Non-Aligned

Print Run: The Great War



Forell
Diplomacy: 3 Common Minbari CharacterCost: 7
Intrigue: 3Religious Caste. Any Drakh player may sponsor Forell at normal cost. Rotate Forell to place one Chaos Token on him for every 6 points of Minbari influence in the game.
"I'm sorry, Delenn. I did not know. I thought I was helping our people."

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Frederick Lantz
Diplomacy: 7 Fixed Human CharacterCost: 9
If there are any conflicts in play which can raise tension that Frederick Lantz can oppose, Frederick Lantz must oppose one. You cannot pass until he has done so.
Frederick Lantz is a regional director of the Ministry of Peace. He believes in appeasement of an aggressor to achieve peace. His approach may undermine Babylon 5's attempts to stop aggression by other races.

Included in these starter decks: Human

Print Run: Deluxe Edition



G'Drog
Diplomacy: 2 Common Narn CharacterCost: 6
Any ready fleet led by G'Drog can take damage in place of any Narn fleet being attacked. G'Drog's fleet is then rotated.
Leadership: 3
Captain G'Drog is a pilot in the Narn Regime's Outer Sector Fighter Unit. He flies a Narn fighter ship with a grapple. His patrol area includes the mysterious Sigma 957, where a highly advanced alien lifeform has been seen.

Print Run: Premiere Edition



G'Kar Enlightened
Diplomacy: 7 Rare Narn Character
Intrigue: 2Must replace G'Kar. G'Kar must have a Psi above 0. Transfer all aftermaths, enhancements and marks, then rotate and neutralize G'Kar Enlightened. Damage to G'Kar Enlightened does not reduce his abilities, unless the damage is enough to neutralize him. All Strife Marks attached to G'Kar Enlightened are ignored.
Leadership: 3
[Destiny Mark]
"The kind of revelation that transofmes your mind, your soul, your heard, even your flesh so that you are a new creature, reborn in the instant of understanding." - G'Kar to Ta'Lon

Print Run: The Great War



G'Kar Forsaken
Diplomacy: 4 Rare Narn Character
Intrigue: 4Must replace G'Kar if he has a Shadow Mark, transferring all attached cards and marks. If he attacks and neutralizes a non-ambassador Shadow Character or a Neutral Character who has a Shadow Mark, that character immediately unneutralizes and becomes a supporting character for your faction. You may not control or play any other card with "G'Quan" in its title or effect text.
Leadership: 4
[Doom Mark]
"And then what?" "I don't know....I don't know that it matters." If G'Kar had answered Mr. Morden otherwise, the future of his people could have been very different indeed.

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G'Kar the Prophet
Diplomacy: 12 Fixed Narn Character
Intrigue: 10Member of the Kha'Ri. Must replace G'Kar Enlightened, transferring any attached cards and marks you choose. Rotate G'Kar the Prophet: Narn characters you control cannot be attacked while he remains rotated. (This action cannot be sustained.)
Leadership: 5
"Congratulations, Citizen G'Kar. You are now a religious icon." - Ta'Lon

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G'Kar
Diplomacy: 4 Rare Narn Character
Narn Starting Ambassador. Member of the Kha'Ri. You begin the game with one additional card in your starting hand. You must still conform to all other starting hand restrictions. To replace G'Kar, you must discard 4 cards from your hand (in addition to any other costs.)
Leadership: 2
"Oh, my people watch him, his people watch me, we all watch one another here, Mr. Garibaldi." - G'Kar

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G'Kar
Diplomacy: 5 Fixed Narn Starting Ambassador Character
Intrigue: 1Starting Narn Ambassador. Member of the Kha'Ri. G'Kar gains +2 Intrigue while he is the target of an Intrigue conflict.
Leadership: 3
[Strife Mark]
G'Kar is the Narn regime's ambassador to Babylon 5. A veteran of his planet's war of liberation, he harbors a great hatred for the Centauri and a thirst for vengeance. Despite his anger, G'Kar has his own code of honor that may be his salvation.

Included in these starter decks: Narn

Print Run: Premiere Edition



G'Obel
Diplomacy: 3 Rare Narn CharacterCost: 8
Intrigue: 2Kha'Ri Advisor. Rotate G'Obel and target a conflict that targets you: Leadership may now be used to oppose the conflict. G'Obel counts +1 Diplomacy for each Member of the Kha'Ri who is an Inner Circle character.
Leadership: 2
G'Obel is a scholar and occasional activist within Narn high society. Politics is constantly dragging him away from the peace of his library and pushing him to the forefront of events.

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G'Sten
Diplomacy: 8 Rare Narn CharacterCost: 12
Narn Warleader. Member of the Kha'Ri. While ready, you may cause a Narn fleet that is attacked to suffer only half damage. If this effect is applied rotate G'Sten.
Leadership: 5
G'Sten is a Narn military leader and the uncle of Ambassador G'Kar. Like G'Kar, he lived under the Centauri occupation of Narn. He fights to ensure that it does not happen again.

Print Run: Premiere Edition



Gaim Merchant
Diplomacy: 2 Promotional Non-Aligned CharacterCost: 5
Intrigue: 2Gaim. Rotate to give any other Gaim character +1 to each non-zero ability.
"The Babylon Project was a dream given form. It's a port of call, a home away from home for diplomats, hustlers, entrepreneurs, and wanderers."

Print Run: The Great War



Galen
Diplomacy: 3 Rare Neutral CharacterCost: 9
Intrigue: 5Techno-mage. Crusade. Legacy. Once per turn, as an action, you may place a card from your hand underneath Galen. When attacked (before the attack is resolved), or at resolution of a conflict, you may discard all of these cards to give Galen +2 to one ability of your choice for every card thus discarded. This bonus lasts for the rest of this turn.
[Destiny Mark]
"I've been penalized before for helping other people. I've been trying to decide whether or not I should risk it again."

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Galen
Diplomacy: 3 Rare Neutral CharacterCost: 9
Intrigue: 5Techno-mage. Crusade. Legacy. Once per turn, as an action, you may place a card from your hand underneath Galen. When attacked (before the attack is resolved), or at resolution of a conflict, you may discard all of these cards to give Galen +2 to one ability of your choice for every card thus discarded. This bonus lasts for the rest of this turn.
[Destiny Mark]
"Clear me for docking, put away the breakables, turn on the landing lights. I'm coming in."

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General Franklin
Diplomacy: 3 Uncommon Human CharacterCost: 8
General Franklin gains +5 Leadership while leading a fleet that is supporting a Military conflict that targets a location.
Leadership: 3
General Richard Franklin is a career military officer and the father of B5's doctor, Stephen Franklin. Known as "Ol' Firestorm", he is an Earth Alliance war hero and fought in major conflicts such as the Dilgar invasion and the Earth-Minbari War.

Print Run: Premiere Edition



General Hague
Diplomacy: 3 Fixed Human CharacterCost: 10
Intrigue: 3Rotate General Hague as an action to add a construction token to this card. Each time you sponsor a fleet, remove all construction tokens from General Hague. Each token removed reduces the cost for your to sponsor that fleet by 2 (to a minimum cost of 0).
Leadership: 3
A member of the EarthForce Joint Chiefs of Staff, Hague suspects a conspiracy to take over the Earth Alliance government. He secretly organized resistance to the corruption he sees spreading through EarthGov.

Included in these starter decks: Human

Print Run: Deluxe Edition



General Ivanova
Diplomacy: 5 Rare Human CharacterCost: 12
Intrigue: 5Must replace Captain Ivanova; transfer all attached cards and marks. Whenever you win a war conflict, or when a conflict initiated by another player that targets you is lost, gain +1 influence and reduce your Unrest by 1. This character cannot be attacked by Humans, Drakh, or Rangers. As an action, rotate to search your deck until you find the first Human or Babylon 5 Fleet you could sponsor; you may then apply influence equal to its printed cost to put it into play.
Leadership: 5
[Destiny Mark]
[Strife Mark]

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General Na'Tok
Diplomacy: 4 Uncommon Narn CharacterCost: 10
Intrigue: 2Narn Warleader. Member of the Kha'Ri. Narn Agitator. May replace Na'Kal, transferring all attached cards and marks. Remove Na'Kal from the game. Any fleet led by General Na'Tok has +1 damage resistance for each Strife Mark attached to him.
Leadership: 5
[Strife Mark]
"The Narn Government has no special love of the Centauri or its citizens. We are with you."

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Gordon
Diplomacy: 2 Fixed Human CharacterCost: 6
Psi Corps Character. Media. Gordon may only be attacked by Psi Corps characters. Gordon gains +2 Diplomacy and +2 Psi while participating in a conflict that targets a non-Psi Corps teep.
Psi: 4
"You may not think it to look at me, but six months ago I was a blip. I was hungry, tired, scared." - Gordon

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Gyor
Diplomacy: 2 Uncommon Neutral CharacterCost: 6
Gyor has 2 points of damage resistance. Rotate Gyor to attack any (non-neutralized) character who has one or more Doom Marks using Diplomacy. Any character can then rotate to attack Gyor using Diplomacy.
[Strife Mark]
"That son of a spaceman's the best I've ever seen." - Walker Smith, regarding Gyor

Print Run: The Great War



Harkar
Diplomacy: 2 Uncommon Non-Aligned CharacterCost: 7
Drazi. Harkar gains +1 Leadership while leading a Drazi Non-Aligned fleet.
Leadership: 3
The Drazi have been a space faring race for centuries. Only their frequent civil wars have prevented them from becoming a major star power.

Print Run: The Great War



Hedronn
Diplomacy: 6 Fixed Minbari CharacterCost: 9
Intrigue: 3Grey Council Member. Warrior Caste. Rotate Hedronn and target a Minbari character. The target character rotates (for no effect).
When Hedronn travels to Babylon 5, he claims to be a member of the Ministry of Culture. He authorizes Lennier to tell the Humans the truth about why the Minbari surrendered at the Battle of the Line.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Human Aide
Diplomacy: 3 Fixed Human CharacterCost: 4
Multiple.
Human diplomatic aides represent the interests of the Earth Alliance. They may be assigned to a variety of tasks. Babylon 5's commander does not have a civilian diplomatic aide, although he may enlist aides from EarthDome for specific issues.

Included in these starter decks: Human

Print Run: Premiere Edition



Human Fanatic
Diplomacy: 3 Fixed Human CharacterCost: 5
Multiple. This character cannot be sponsored if there are not at least 2 Human factions in the game. Human Fanatic may rotate to attack any Human character whose Diplomacy is greater than 0 using Diplomacy.
Humans cling to ideals, and will often give their lives - or the lives of others - for those ideals. It might be freedom, democracy, or racial purity; but where there is an ideal there will be people willing to do anything to protect it.

Included in these starter decks: Home Factions

Print Run: The Great War



Hyach Patriarch
Diplomacy: 2 Fixed Non-Aligned CharacterCost: 6
Hyach Ambassador. If Hyach Patriarch is unneutralized and a conflict participant, examine each participant fleet after the conflict is resolved but before aftermaths may be played. Neutralize each fleet that is not Non-Aligned that would be neutralized if its leader(s) were not present.
Leadership: 2
The Hyach are older than Humanity by several thousand years, and have a similair record of inherent racism which they have taken to extremes.

Included in these starter decks: Non-Aligned

Print Run: The Great War



IPX Official
Diplomacy: 3 Common Neutral CharacterCost: 7
Intrigue: 2Multiple. Corporate. During the draw round you may apply 2 influence to draw the top card from your Crusade pile. (You may only do this once per turn no matter how many copies of this character are in play.)
"I have been asked to remind you that we have not received any recent topographical readouts, samples of alien technology, or reports on anything you have found out there. All of this information would be of use to our archaeological expeditions. We need profit margins here, Max."

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Isabelle
Diplomacy: 3 Rare Neutral CharacterCost: 7
Intrigue: 2Techno-mage. Legacy. Discard Isabelle if you have any Shadow Marks. If you control at least 2 characters loyal to a race other than your own who have printed costs of 5 or higher, you may rotate Isabelle as an action to draw a card. As an action, you may discard Isabelle from play to search your deck or Crusade Pile and take Galen and/or Galen's Ship into your hand.
"You must learn one day to forgive God for his decisions. I am sure it will greatly relieve him." - Isabelle to Galen

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Ja'Doc
Diplomacy: 2 Fixed Narn CharacterCost: 6
While ready, you may negate any event being played. Discard Ja'Doc when this effect is used.
Leadership: 4
Being in the right place at the right time can be extremely useful - or it can get you killed.

Included in these starter decks: Narn

Print Run: Premiere Edition



Jacob Redway
Diplomacy: 5 Uncommon Human CharacterCost: 8
Intrigue: 3Earth Alliance Senator. As an action, rotate Jacob Redway and another Senator you control to target a Human Character you control, search your deck for any other version of the target, and take it into your hand.
"The Drakh'd love to wipe the rest of us out, and leave EarthGov isolated behind the quarantine zone."

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Jane
Diplomacy: 2 Rare Neutral CharacterCost: 5
Media. Jane gains +2 Diplomacy while participating in a Media conflict.
"I want to welcome back our viewers, we've been gone a long time."

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Jeffrey Sinclair
Diplomacy: 4 Fixed Human Character
Starting Human Ambassador. Rotate Jeffrey Sinclair to prevent the Minbari tension toward the Humans from increasing for the rest of the turn.
Leadership: 3
[Destiny Mark]
Jeffrey Sinclair is the first commanding officer of Babylon 5. A fighter pilot during the Earth-Minbari War, he can't recall what happened to him during the Battle of the Line. The Minbari have a strong interest in him, and watch him closely.

Included in these starter decks: Human

Print Run: Premiere Edition



John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"You know, Lieutenant, you've become something of a role model to a number of telepaths back home." - "Mr. Jones"

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John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"If they begin firing on us, should I tell them to come back in the morning when we're all fresher?"

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John Sheridan
Diplomacy: 4 Rare Human CharacterCost: 10
Intrigue: 2John Sheridan may replace Jeffrey Sinclair. Whenever John Sheridan gains a mark of a type he does not have, he gains an additional mark of that type. Rotate John Sheridan as an action and play a conflict card. You must apply 3 influence (in addition to any other requirements) for each prior action you have had this turn to initiate this additional conflict.
Leadership: 4
[Destiny Mark]
Captain John Sheridan is the son of a retired Earth diplomat. He is noted for being the only Earth-Force captain to destroy a Minbari war cruiser during the Earth-Minbari War. In 2259, he replaced Jeffrey Sinclair as military governor of Babylon 5.

Print Run: Deluxe Edition



Julie Musante
Diplomacy: 3 Uncommon Human CharacterCost: 5
Damage to Julie Musante does not reduce her abilities, unless the damage is enough to neutralize her.
In early 2260, Julie Musante was assigned by Earth's Babylon 5 Senate Oversight Committee as Sheridan's political officer. Her task was to advise him, so that his conduct would "reflect more favorably on the Earth government."

Print Run: The Great War



Juphar Trkider
Diplomacy: 5 Uncommon Non-Aligned CharacterCost: 6
Intrigue: 2Drazi Ambassador. May not start in play. Must replace Vizak. The player who controlled Vizak may draw a card when Juphar Trkider replaces Vizak. If Juphar Trkider is a faction's ambassador, every Drazi character in that faction may act as the Non-Aligned Ambassador's Assistant for Juphar Trkider only.
Juphar Trkider was the third Drazi ambassador assigned to Babylon 5. A powerful voice for the rights of the Non-Aligned worlds, he "convinced" Sheridan to order the White Star Fleet to patrol Non-Aligned borders.

Print Run: Psi Corps



Justin
Diplomacy: 5 Rare Shadow CharacterCost: 6
Intrigue: 8Requires 8 Shadow Marks to sponsor. Lost Aftermaths cannot be played on conflicts you initiated. Rotate Justin and target any character you control. Apply 5 influence per Shadow Mark on that character. The target character gains a number of Shadow Marks equal to his current number of Shadow marks.
[Shadow Mark] [Shadow Mark] [Shadow Mark]
"Who draws up the borders, controls the currency, handles all the decisions that happen transparantly around us? I'm with them... same group, different department." - Justin

Print Run: The Great War



Kalain
Diplomacy: 2 Fixed Minbari CharacterCost: 9
Warrior Caste. The fleet Kalain is leading may rotate to attack a Human fleet. Human fleets may attack Kalain's fleet in , and Human - Minbari tension grows by 1. Kalain may not lead the Homeworld fleet, Picket fleet, or Colonial fleet. Discard if his fleet is neutralized.
Leadership: 4
"We do not harm our own kind, Kalain. We never have." "Perhaps it is time to start. The Grey Council has betrayed us. What does a little blood matter now?" - Kalain, replying to Hedronn

Included in these starter decks: Minbari

Print Run: Premiere Edition



Kalika Qwal'mizra
Diplomacy: 4 Fixed Non-Aligned CharacterCost: 6
Abbai Ambassador. If Kalika Qwal'mizra is attacked, increase the unrest of the faction of the attacker by 1.
The Abbai have evolved from an aquatic species, and tend to be both timid and easily cowed. They can, however, be roused to great anger if the cause is righteous.

Included in these starter decks: Non-Aligned

Print Run: The Great War



Katz
Diplomacy: 6 Rare Minbari CharacterCost: 10
Intrigue: 1Worker Caste. Grey Council Member. Rotate Katz and target an undamaged Minbari character. Until the end of this turn, that character ignores all effects of damage tokens on him.
Psi: 5
Katz spent her life as a paragon of the Minbari belief in serving others, donating her telepathic abilities to anyone who required them. She was one of five Worker Caste Minbari called by Delenn to form the new Grey Council.

Print Run: Psi Corps



Kevin Sprach
Diplomacy: 3 Uncommon Neutral CharacterCost: 4
This character cannot be in your starting hand. You must rotate all of your Inner Circle characters to sponsor Kevin Sprach, but do not have to apply influence to sponsor him. Kevin Sprach cannot enter play by any other means. All characters in your Inner Circle gain +1 Diplomacy.
"More important? What's more important than the right clothes for the right job, the right style for the right... Oh, I try. Goodness knows I try, but it's just so hard some days."

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Kha'Mak
Diplomacy: 8 Fixed Narn CharacterCost: 11
Representative of the Kha'Ri. Cannot become an Inner Circle character. Rotate to reduce the cost of the next Narn character you sponsor this turn by 2. Your influence rating is increased by +1 while you control Kha'Mak.
Kha'Mak is a liaison for the Kha'Ri, the Narn ruling council. He is a contact G'Kar may use to gain the Kha'Ri's approval for drastic actions, such as the attempted assasination of the Centauri emperor.

Included in these starter decks: Narn

Print Run: Deluxe Edition



King Arthur
Diplomacy: 2 Rare Neutral CharacterCost: 9
Intrigue: 3Rotate during the Conflict Round to initiate an additional Intrigue conflict. This character automatically supports the conflict using his Intrigue (this makes him a participant). If the conflict succeeds, draw a card.
Leadership: 1
[Destiny Mark]
[Strife Mark]
"I am Arthur, son of Uther Pendragon and King of the Britons. No man takes Excalibur from me and lives."

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Kulan
Diplomacy: 3 Uncommon Neutral Character
Intrigue: 3Crusade. If you have at least 10 influence, you may play Kulan directly from your hand immediately after winning a Crusade conflict (as if he was an aftermath). As an action, rotate to take a fleet with a printed Military of 4 or less from another player's discard pile and place it in your faction with Kulan leading it. Discard the fleet immediately if Kulan is no longer leading it.
Leadership: 3
"My name is Kulan. I am keeper of this world for this generation... It is the responsibility of each keeper in each generation to run the tests on those who discover our world." - Kulan

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Kullenbrak
Diplomacy: 3 Rare Non-Aligned CharacterCost: 7
Intrigue: 3Brakiri Ambassador. Corporate. Apply 5 influence and target another player who gained influence from an event this turn. The target loses 1 influence and you gain +1 influence. You may only target each player with this effect once per turn.
"And everything is okay. We can purchase Babylon 5 for the Brakiri. It must be ours by sunset."

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Lady Daggair
Diplomacy: 2 Rare Centauri CharacterCost: 8
Intrigue: 3Wife of Londo. For each Wife of Londo in her faction (including herself), Lady Daggair gains +1 Diplomacy and +1 Intrigue. For each Wife of Londo in another faction, Lady Daggair loses 1 Diplomacy and 1 Intrigue.
"I am what I was made, by my father, by Londo, by society."

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Lady Ladira
Diplomacy: 3 Uncommon Centauri CharacterCost: 6
Intrigue: 1Seeress.
Lady Ladira is a seer and a prophetess. When she arrives on Babylon 5 she is struck by a compelling vision - the station's future destruction. She warns that this future may be avoided, but she cannot say how.

Print Run: Premiere Edition



Lady Morella
Diplomacy: 5 Fixed Centauri CharacterCost: 8
Intrigue: 2Seeress.
Lady Morella is the wife of Emperor Turhan. She is also a prophetess, able to see into the future. Londo may request her assistance to confirm if the visions of his destiny are true, and if he can do anything to avoid these events.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Lady Na'Toth
Diplomacy: 3 Rare Narn CharacterCost: 6
Intrigue: 3Narn Ambassador's Assistant. Must replace Na'Toth, transferring all attached cards and marks. Treat as a Lady. Lady Na'Toth has damage resistance equal to the highest tension toward the Narn race among the races being played.
Leadership: 3
"She is strong of will if nothing else. She can walk to the other side of the planet if need be." - G'Kar

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Laurel Takashima
Diplomacy: 3 Rare Human CharacterCost: 12
Intrigue: 4Psi Corps Character. Rotate Laurel Takashima and target a non-ambassador character. For the rest of this turn, the target may rotate to attack any character in play using the victim's highest ability. Discard the target after he performs this attack.
Leadership: 3
[Conspiracy Mark]
[Doom Mark]
[Strife Mark]
Laurel Takashima was Babylon 5's original first officer. She conspired with G'Kar, Del Varner, and the Wind Swords to assassinate Kosh and frame Commander Sinclair.

Print Run: Psi Corps



Lazarenn
Diplomacy: 3 Uncommon Non-Aligned CharacterCost: 6
Intrigue: 2Markab. Rotate to remove all normal damage from a character, or one severe damage from a character, or up to two severe damage from a Non-Aligned Character. Any player may apply 5 influence as an action to immediately use Lazarenn's effect text as if he controlled Lazarenn.
"Nobody knows Markab biology better than you do." "A compliment! I think I may faint." - Stephen Franklin and Doctor Lazarenn

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Leonard Anderson
Diplomacy: 2 Uncommon Human CharacterCost: 8
Intrigue: 2Crusade. Any player who controls a Babylon 5 fleet may sponsor Leonard Anderson at normal cost. As an action, rotate Leonard Anderson and discard a fleet from your hand to search your deck for a Babylon 5 fleet and take it into your hand.
Leadership: 3
"Hello, Mister President. By any chance have you been looking for me?"

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Lethke Zum Bartrado
Diplomacy: 3 Fixed Non-Aligned CharacterCost: 6
Brakiri Ambassador. Rotate Lethke Zum Bartrado to look at the top card of each player's deck. Place one of those cards under him, and put the rest back on top of those player's decks. Lethke Zum Bartrado cannot take this action if there is already a card from any player's deck under him. If Lethke Zum Bartrado is neutralized, return the card to the top of its owner's deck.
Psi: 2
"Everybody knows the Brakiri are pack rats." - Juphar Trkider

Included in these starter decks: Non-Aligned

Print Run: The Great War



Lhim/Dram
Diplomacy: 6 Uncommon Non-Aligned CharacterCost: 7
Pak'ma'ra. Discard Lhim/Dram to play an event that is on top of any other player's discard pile as if you were playing it from your hand.
"Pak'ma'ra are chosen of God; very special."

Print Run: The Great War



Lieutenant Corwin
Diplomacy: 3 Rare Human CharacterCost: 7
Intrigue: 1May replace Lt. David Corwin, transferring all attached cards and marks. Rotate Lieutenant Corwin and target one of your Inner Circle characters to either give that character +1 Diplomacy, Intrigue, and Leadership while Lieutenant Corwin remains rotated, or to allow the character, later this turn, to apply 1 influence less than usual when sponsoring a card.
Leadership: 2
"Lieutenant, is it always like this around here?" "No, no it... well, actually, yes. It's... it's hectic, ma'am." - Lochley and Corwin

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Lise Hampton Edgars Garibaldi
Diplomacy: 6 Rare Human CharacterCost: 9
Intrigue: 4Corporate. Must replace Lise Hampton Edgars, transferring all attached cards and marks. All Mercenary cards in your faction lose their boldface "Mercenary" text. Other players may not target you with cards that require Conspiracy Marks.
"Tell him to get his ass in here."

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Lise Hampton Edgars
Diplomacy: 3 Uncommon Human CharacterCost: 6
Intrigue: 2Corporate. Must replace Lise Hampton, transferring all attached cards and marks. Lise Hampton Edgars may not attack. Rotate to apply 2 extra influence to bid on a mercenary or to reduce the cost of the next enhancement you sponsor this turn by 2. Cards that require Conspiracy Marks require 2 additional Conspiracy Marks to play when they target you or a card in your faction.
"There is no normal life, Michael. There's just life."

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Llort Bodyguard
Diplomacy: 2 Common Non-Aligned CharacterCost: 6
Intrigue: 2Llort. Multiple. You may sponsor cards as if two Non-Aligned factions were in the game.
Psi: 1
Leadership: 1
Why are there so many Llorts on Babylon 5? Because the cramped, confined corridors remind them of the labyrinthine burrows they inhabit on their homeworld of Vartas, whose surface is a rocky hell.

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Londo Mollari
Diplomacy: 4 Rare Centauri Character
Intrigue: 2Centauri Starting Ambassador. Cannot gain Shadow Marks. Londo Mollari counts +1 Diplomacy for every 2 points of Babylon 5 influence.
[Destiny Mark]
"Do you know why I am here? I'm here to grovel before your wonderful Earth Alliance, in the hopes of attaching ourselves to your destiny."

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Londo Mollari
Diplomacy: 4 Rare Centauri Character
Intrigue: 4Centauri Starting Ambassador. You begin the game with 7 influence, but no other cards in your starting hand. For the first 3 cards you draw this game, immediately gain +1 influence for each card with "Won" in the card type. The first time you draw a card that pictures a mark (or marks), Londo Mollari gains 1 mark(s) of that type; ignore Shadow and Vorlon Marks for this ability.
"I'd almost finished working out my new system. Just a few more credits and...."

Print Run:



Londo Mollari
Diplomacy: 4 Fixed Centauri Character
Intrigue: 4Centauri Starting Ambassador. If Londo gains a weapon enhancement, he gains a Strife Mark.
[Destiny Mark]
"I want it all back, the way it was." - Londo Mollari

Included in these starter decks: Centauri

Print Run: Premiere Edition



Lord Kiro
Diplomacy: 5 Uncommon Centauri CharacterCost: 10
Intrigue: 3Rotate and discard Lord Kiro to go through your deck, find The Eye, and play it on your ambassador for no cost, then shuffle your deck.
Leadership: 4
[Doom Mark]
Lord Kiro dreams of one day being Emperor. He hopes to obtain the Eye, the oldest symbol of Centauri nobility, to make his claim to the throne. His aunt, Lady Ladira, has prophesied he will one day be killed in the shadows.

Print Run: Premiere Edition



Lord Mollari
Diplomacy: 5 Rare Centauri Character
Intrigue: 5Replaces Londo Mollari if he has 3 or more Shadow Marks. Transfer all Marks, Aftermaths and Enhancements from Londo Mollari. Lord Mollari gains Leadership equal to his Shadow Marks.
[Doom Mark]
[Strife Mark]
"Insanity is part of the times. You must learn to embrace the madness and let it fire you." Londo Mollari to Vir

Print Run: The Shadows



Lord Refa
Diplomacy: 3 Fixed Centauri Character
Intrigue: 6Starting Centauri Home Faction Ambassador
[Doom Mark]
Aggressively ambitious, Lord Refa will do anything, say anything and kill anyone to pave his path to the throne.

Included in these starter decks: Home Factions

Print Run: The Great War



Lord Refa
Diplomacy: 3 Uncommon Centauri CharacterCost: 8
Intrigue: 6Centauri unrest grows by 1 when Lord Refa is sponsored.
Lord Refa is a powerful functionary within the Centauri government. A member of the Centarum, he schemes to undermine Emperor Turhan and seize the throne himself. He plans to use Londo as a pawn in his grand scheme.

Print Run: Premiere Edition



Lord Valo
Diplomacy: 3 Common Centauri CharacterCost: 9
Intrigue: 2Rotate Lord Valo and any other character you control to remove one mark from that character.
Leadership: 3
Lord Valo dislikes Londo Mollari so much that for a long time he refused to speak with the ambassador. Only after Londo achieves great power does Lord Valo even greet Londo, although he hasn't much more to say. Valo attends Centauri functions on B5.

Print Run: Premiere Edition



Lorien
Diplomacy: 15 Rare Neutral CharacterCost: 12
May only be sponsored if permitted by another card. Lose 1 influence for each Vorlon or Shadow Mark you purge. During each Ready Round, purge all of your Shadow and Vorlon Marks. Lorien may only participate in conflicts which already have a participant with Shadow Marks or a participant with Vorlon Marks. Lorien cannot be enhanced.
"You're one of the First Ones!" "No, not one of the First Ones... I am the First One." - Lorien replies to John Sheridan

Print Run: The Great War



Lt. David Corwin
Diplomacy: 2 Common Human CharacterCost: 4
Babylon 5 gains +1 influence when Lt. David Corwin is sponsored.
Leadership: 1
Although he is dependable and efficient, Lieutenant David Corwin's clean-cut exterior shields a shy, vulnerable personality.

Print Run: The Great War



Luis Santiago
Diplomacy: 12 Rare Human CharacterCost: 11
Earth Alliance President. Luis Santiago cannot become an Inner Circle character. Rotate Luis Santiago to move any altered Human tension or unrest to the level at which it began the turn.
Luis Santiago was re-elected president in 2258. His campaign promises included cutting spending, keeping Earth out of war, resolving problems with the Mars colony, and preserving Earth cultures. He strongly supports Babylon 5's goals.

Print Run: Deluxe Edition



Lyta Released
Diplomacy: 2 Rare Neutral CharacterCost: 12
Intrigue: 3Must replace Lyta Empowered, transferring all attached cards. While supporting a Psi Conflict, no other Neutral teeps supporting the same conflict can be attacked. Any aftermaths and enhancements targeting this character which increase her Psi apply double that bonus to her Psi.
Psi: 16
[Destiny Mark]
[Strife Mark]
"You have to leave because everybody wants you -- they're fighting over you! And I have to leave because nobody wants me." - Lyta to G'Kar

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M. Garibaldi, CEO
Diplomacy: 5 Rare Neutral CharacterCost: 12
Intrigue: 7Corporate. May replace any other version of Garibaldi, transferring any attached cards and marks you choose. Rotate to search your deck for Lise Hampton, or any Human Character which can replace another character, and take that card into your hand. Immediately promote (for free) M. Garibaldi, CEO if you have versions of any 3 of these characters in your Inner Circle: Ivanova, Franklin, Lise Hampton, Zack Allan, Marcus Cole. Discard this character if you control a Psi Cop or William Morgan Clark.
Leadership: 4
[Destiny Mark]
[Strife Mark]

Print Run:



Major Lianna Kemmer
Diplomacy: 2 Uncommon Human Character<