Characters with Diplomacy 5 or greater


Alyt Neroon
Diplomacy: 6 Rare Minbari Character
Intrigue: 3Grey Council Member. Warrior Caste. Apply 10 influence to replace Neroon if he is your ambassador, transferring all attached cards and marks. You may sponsor Minbari fleets and Warrior Caste characters at -1 cost, or at -2 cost while Alyt Neroon is leading a fleet.
Leadership: 5
[Destiny Mark]
[Strife Mark]
"They build. You pray. We fight."

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Apriori Flentak & Nix
Diplomacy: 6 Rare Neutral Character
Intrigue: 4Unique. Explorer. If you have at least 10 influence, you may play this character directly from your hand immediately after winning an Explorer conflict (as if he was an aftermath). This character has +1 damage resistance for each Marata Fleet you control.
Leadership: 2
"This is Apriori Flentak, First Councilor, Minister of Justice, Sanctioned Guardian...Apriori Flentak does not speak the words of other races for reasons of morality and intellectual purity." - Nix

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Captain Lochley
Diplomacy: 5 Rare Human CharacterCost: 11
Intrigue: 3Crusade. Must replace your Elizabeth Lochley, transferring all attached cards and marks. Babylon 5 has +1 influence while Captain Lochley is in play. As an action, rotate to apply support to a Crusade conflict equal to Babylon 5's influence. At resolution of any conflict targeting one of your characters, you may apply additional opposition to the conflict equal to Babylon 5's influence.
Leadership: 4
[Destiny Mark]
"Now, right now, my main goal is to find a cure for this so I can go Earthside and thank Stephen, in person, with a large brick."

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Captain Lochley
Diplomacy: 5 Rare Human CharacterCost: 11
Intrigue: 3Crusade. Must replace your Elizabeth Lochley, transferring all attached cards and marks. Babylon 5 has +1 influence while Captain Lochley is in play. As an action, rotate to apply support to a Crusade conflict equal to Babylon 5's influence. At resolution of any conflict targeting one of your characters, you may apply additional opposition to the conflict equal to Babylon 5's influence.
Leadership: 4
[Destiny Mark]
"Captain Gideon, security happens to be my middle name." "That's all well and good, but just in case your last name is 'breach'...." - Lochley and Gideon

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Captain Sinclair
Diplomacy: 7 Rare Human Character
Intrigue: 2Apply 11 influence to replace Jeffrey Sinclair, transferring all attached cards and marks. Rotate Captain Sinclair and choose a conflict that targets a player other than its initiator. Apply opposition to the conflict equal to Babylon 5's influence. Captain Sinclair gains +1 damage resistance for each of his Destiny Marks and Vorlon Marks.
Leadership: 4
[Destiny Mark]
Jeffrey Sinclair believed strongly in the mission of Babylon 5. What might have happened if he had continued as commander of the station??

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Citizen G'Kar
Diplomacy: 5 Rare Narn Character
Intrigue: 4Must either: replace your G'Kar; or replace another faction's G'Kar if that faction lost influence last turn from a conflict initiated by another player. Transfer all attached cards. Citizen G'Kar's controller has no Babylon 5 vote. Citizen G'Kar, or any fleet he leads, may participate in any conflict (using the appropriate ability), regardless of restrictions on which race or faction may participate.
Leadership: 3
"Everything out there has only one purpose: to distract us from ourselves, from what is truly important. There are no distractions in here. You can learn much from silence."

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Coplann
Diplomacy: 7 Uncommon Minbari CharacterCost: 11
Intrigue: 4Warrior Caste. Grey Council Member. May replace Hedronn, transferring all attached cards and marks. Remove Hedronn from the game. You must purge one of your Vorlon Marks (if you have any) when Coplann enters play. When attacked, Coplann has +1 damage resistance for each Warrior Caste character in your Inner Circle.
Leadership: 4
"The Warrior Caste fears nothing."

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Councilor La'shan
Diplomacy: 8 Uncommon Drakh CharacterCost: 7
Intrigue: 3Drakh Ambassador. When sponsored, you may search through your deck and take one Drakh card of your choice into your hand. If another player controls Councilor La'shan, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand. If a fleet led by Councilor La'shan is neutralized, Councilor La'shan is not neutralized.
Psi: 4
Leadership: 3
[Shadow Mark] [Shadow Mark]

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Councilor Na'Far
Diplomacy: 7 Rare Narn Character
Intrigue: 3Replace Na'Far if he is your ambassador and each race being played has a tension toward you of 3 or less. Transfer all attached cards and marks. Councilor Na'Far gains +1 damage resistance for every player whose race has a tension toward you of 2 or less. Count +1 power for each race being played with whom you have mutual tensions of 1. All characters you control are loyal to the Narn race (ignore their other racial loyalties). You may not count power from race-specific agendas.
"We must bide our time, recover from our wounds, and lull the Centauri into a sense of false security." - Na'Far

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Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Rotate an Inner Circle character and determine the influence cost to promote an eligible supporting character you control. Apply half of that influence immediately. On the following turn, apply the remaining half as an action to promote the character, if he is still eligible.
Leadership: 2
[Vorlon Mark]
"So many faces I haven't seen in so long. It brings back a lot of memories." - Delenn

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Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Delenn may sponsor Lennier without rotating and at -4 cost.
Leadership: 1
"Have I mentioned recently how much I appreciate you, Lennier?" "Not really, but it will give us something to discuss on our trip."

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Delenn
Diplomacy: 5 Rare Minbari Character
Minbari Starting Ambassador. Religious Caste. Grey Council Member. Once per game, you may rotate Delenn to search your deck and take Delenn Transformed, Triluminary, and Chrysalis into your hand. The Chrysalis Event does not require Vorlon Marks and does not increase Minbari unrest when played.
Leadership: 1
"Now I will keep the promise. Goodbye. You will not see me again as I am now." - Delenn

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Delenn the Legend
Diplomacy: 15 Fixed Minbari Character
Intrigue: 8Religious Caste. Must replace any version of Delenn you control who has a printed Diplomacy of 8 or higher, transferring any attached cards and marks you choose. Whenever a mark is purged from Delenn the Legend, she may immediately gain a mark of that type. Rotate to remove a card attached to any version of John Sheridan.
Leadership: 7
"That which you know, you ignore, because it is inconvenient. That which you do not know, you invent."

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Delenn Transformed
Diplomacy: 7 Rare Minbari Character
Religious Caste. You may sponsor character from other races at -2 cost. The Chrysalis event is required to bring Delenn Transformed into play.
Leadership: 4
[Destiny Mark] [Destiny Mark]
[Vorlon Mark] [Vorlon Mark]
"My heart has not changed." - Delenn

Print Run: Premiere Edition



Delenn
Diplomacy: 6 Fixed Minbari Character
Minbari Starting Ambassador. Grey Council Member. Religious Caste.
Leadership: 3
[Destiny Mark]
[Vorlon Mark]
Born in 2201, Delenn was taken from her parents and raised by the religious caste. After being mentored by Dukat, she became a member of the Grey Council in 2239. Destiny Vorlon

Included in these starter decks: Minbari

Print Run: Premiere Edition



Dhaliri
Diplomacy: 6 Uncommon Minbari CharacterCost: 8
Intrigue: 2Grey Council Member. Religious Caste. When Dhaliri is neutralized, he suffers 1 additional point of severe damage.
The religious caste leads the council as they advise patience and a wait and see approach to problems. This cautious approach will usually win over several members of the other castes to their point of view.

Print Run: Premiere Edition



Draal the Caretaker
Diplomacy: 5 Rare Neutral CharacterCost: 11
Intrigue: 2Must replace Draal, transferring all aftermaths and enhancements. Draal the Caretaker cannot be attacked unless he attacked this turn. Rotate this character to apply +5 support or opposition to a Babylon 4 conflict. Draal the Caretaker may sponsor any Zathras character at -2 cost. You may target any Zathras in play and apply 5 influence to cause the target to perform any legal action you choose.
[Destiny Mark]
"When the time is right, we will be here, waiting for you. But not until then. Goodbye." - Draal

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Du'Nar
Diplomacy: 7 Uncommon Narn CharacterCost: 11
Intrigue: 4If Du'Nar is injured but not neutralized, remove 1 damage token from him during each ready round.
Leadership: 4
Members of the First Circle of the Kha'Ri led the insurgency against Centauri oppression. They remain the most respected leaders of the Narn Regime.

Print Run: Premiere Edition



Durlan
Diplomacy: 6 Common Minbari CharacterCost: 8
Intrigue: 1Grey Council Member. Worker Caste. Rotate to give a character +1 Leadership for the rest of the turn.
Like the other castes, the worker caste hold three seats on the Minbari Grey Council. Because they tend to go about their business, their voice is not often heard on the council. Some feel they should be heard more often.

Print Run: Premiere Edition



Emperor Cartagia
Diplomacy: 7 Rare Centauri CharacterCost: 12
Intrigue: 4Centauri Emperor. Emperor Turhan is discarded and cannot reenter play once Emperor Cartagia enters play. Centauri unrest grows by 1 when Emperor Cartagia is sponsored. Emperor Cartagia gains +2 Diplomacy for each Inner Circle Centauri Character who is currently neutralized.
[Doom Mark] [Doom Mark]
"I have met Cartagia three times before. Twice when he was an infant...he drooled most of the time; I wonder if he's continued the habit...and again when he was 15, trying to peek up the dresses of some young women -- "I will be just as impressed now as I was then."

Print Run: The Shadows



Emperor Mollari
Diplomacy: 13 Fixed Centauri Character
Intrigue: 13Centauri Emperor. Cannot be blanked. Must replace your Prime Minister Mollari, transferring any attached cards and marks you choose. Rotate to gain +1 power. You cannot score a Standard Victory.
"...I had no power, and all the choices I could ever want. And now, I have all the power I could ever want, and no choices at all. No choice at all."

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Refa
Diplomacy: 10 Rare Centauri Character
Intrigue: 11Centauri Emperor. Must replace Prime Minister Refa, transferring all attached cards and marks. Rotate to return another player's face-down contingency card to the top of his deck. Your minimum power required to score a Standard Victory is 19. To score a Major Victory, you need at least 19 power and at least 9 more than each other player. Ignore these power minimums if you fulfill an agenda's victory conditions.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
"They are the key to my eventual rise to the throne!"

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Emperor Turhan
Diplomacy: 9 Rare Centauri CharacterCost: 11
Intrigue: 3Centauri Emperor. Emperor Turhan cannot become an Inner Circle character. Rotate to alter any Centauri tension by 1.
Emperor Turhan is the progressive leader of the Centauri Republic. Under his leadership the Centauri began to negotiate an end to the hostilities with Narn, returning disputed worlds along their common border. Many in the Centauri government oppose him.

Print Run: Deluxe Edition



Entil'zha Delenn
Diplomacy: 8 Rare Minbari Character
Intrigue: 3Religious Caste. Ranger One. Must replace Delenn Transformed, transferring all enhancements, contingencies, marks, and any aftermaths that you choose. Rotate to search your deck and take into your hand the first card you find with "Ranger" (boldface) in its effect text. Shuffle your deck afterwards. You may sponsor Ranger cards at -4 cost.
Leadership: 4
[Destiny Mark]
"As an eminent leader in the religious caste, you plan to take command of a military force and fill that vacuum yourself." - Neroon

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Entil'zha
Diplomacy: 5 Rare Neutral CharacterCost: 12
Intrigue: 3Ranger One. Requires 3 Vorlon Marks to sponsor. You may sponsor Entil'zha only after Sheridan has replaced Sinclair. You may sponsor Human and Minbari characters at -2 cost, and Ranger cards at -4 cost.
Leadership: 3
[Destiny Mark]
[Vorlon Mark]
"All my life I've had doubts about who I was, where I belonged. Now I'm like the arrow that springs from the bow. No hesitation. No doubts. The path is clear." Sinclair

Print Run: The Shadows



Frederick Lantz
Diplomacy: 7 Fixed Human CharacterCost: 9
If there are any conflicts in play which can raise tension that Frederick Lantz can oppose, Frederick Lantz must oppose one. You cannot pass until he has done so.
Frederick Lantz is a regional director of the Ministry of Peace. He believes in appeasement of an aggressor to achieve peace. His approach may undermine Babylon 5's attempts to stop aggression by other races.

Included in these starter decks: Human

Print Run: Deluxe Edition



G'Kar Enlightened
Diplomacy: 7 Rare Narn Character
Intrigue: 2Must replace G'Kar. G'Kar must have a Psi above 0. Transfer all aftermaths, enhancements and marks, then rotate and neutralize G'Kar Enlightened. Damage to G'Kar Enlightened does not reduce his abilities, unless the damage is enough to neutralize him. All Strife Marks attached to G'Kar Enlightened are ignored.
Leadership: 3
[Destiny Mark]
"The kind of revelation that transofmes your mind, your soul, your heard, even your flesh so that you are a new creature, reborn in the instant of understanding." - G'Kar to Ta'Lon

Print Run: The Great War



G'Kar the Prophet
Diplomacy: 12 Fixed Narn Character
Intrigue: 10Member of the Kha'Ri. Must replace G'Kar Enlightened, transferring any attached cards and marks you choose. Rotate G'Kar the Prophet: Narn characters you control cannot be attacked while he remains rotated. (This action cannot be sustained.)
Leadership: 5
"Congratulations, Citizen G'Kar. You are now a religious icon." - Ta'Lon

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G'Kar
Diplomacy: 5 Fixed Narn Starting Ambassador Character
Intrigue: 1Starting Narn Ambassador. Member of the Kha'Ri. G'Kar gains +2 Intrigue while he is the target of an Intrigue conflict.
Leadership: 3
[Strife Mark]
G'Kar is the Narn regime's ambassador to Babylon 5. A veteran of his planet's war of liberation, he harbors a great hatred for the Centauri and a thirst for vengeance. Despite his anger, G'Kar has his own code of honor that may be his salvation.

Included in these starter decks: Narn

Print Run: Premiere Edition



G'Sten
Diplomacy: 8 Rare Narn CharacterCost: 12
Narn Warleader. Member of the Kha'Ri. While ready, you may cause a Narn fleet that is attacked to suffer only half damage. If this effect is applied rotate G'Sten.
Leadership: 5
G'Sten is a Narn military leader and the uncle of Ambassador G'Kar. Like G'Kar, he lived under the Centauri occupation of Narn. He fights to ensure that it does not happen again.

Print Run: Premiere Edition



General Ivanova
Diplomacy: 5 Rare Human CharacterCost: 12
Intrigue: 5Must replace Captain Ivanova; transfer all attached cards and marks. Whenever you win a war conflict, or when a conflict initiated by another player that targets you is lost, gain +1 influence and reduce your Unrest by 1. This character cannot be attacked by Humans, Drakh, or Rangers. As an action, rotate to search your deck until you find the first Human or Babylon 5 Fleet you could sponsor; you may then apply influence equal to its printed cost to put it into play.
Leadership: 5
[Destiny Mark]
[Strife Mark]

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Hedronn
Diplomacy: 6 Fixed Minbari CharacterCost: 9
Intrigue: 3Grey Council Member. Warrior Caste. Rotate Hedronn and target a Minbari character. The target character rotates (for no effect).
When Hedronn travels to Babylon 5, he claims to be a member of the Ministry of Culture. He authorizes Lennier to tell the Humans the truth about why the Minbari surrendered at the Battle of the Line.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Jacob Redway
Diplomacy: 5 Uncommon Human CharacterCost: 8
Intrigue: 3Earth Alliance Senator. As an action, rotate Jacob Redway and another Senator you control to target a Human Character you control, search your deck for any other version of the target, and take it into your hand.
"The Drakh'd love to wipe the rest of us out, and leave EarthGov isolated behind the quarantine zone."

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Juphar Trkider
Diplomacy: 5 Uncommon Non-Aligned CharacterCost: 6
Intrigue: 2Drazi Ambassador. May not start in play. Must replace Vizak. The player who controlled Vizak may draw a card when Juphar Trkider replaces Vizak. If Juphar Trkider is a faction's ambassador, every Drazi character in that faction may act as the Non-Aligned Ambassador's Assistant for Juphar Trkider only.
Juphar Trkider was the third Drazi ambassador assigned to Babylon 5. A powerful voice for the rights of the Non-Aligned worlds, he "convinced" Sheridan to order the White Star Fleet to patrol Non-Aligned borders.

Print Run: Psi Corps



Justin
Diplomacy: 5 Rare Shadow CharacterCost: 6
Intrigue: 8Requires 8 Shadow Marks to sponsor. Lost Aftermaths cannot be played on conflicts you initiated. Rotate Justin and target any character you control. Apply 5 influence per Shadow Mark on that character. The target character gains a number of Shadow Marks equal to his current number of Shadow marks.
[Shadow Mark] [Shadow Mark] [Shadow Mark]
"Who draws up the borders, controls the currency, handles all the decisions that happen transparantly around us? I'm with them... same group, different department." - Justin

Print Run: The Great War



Katz
Diplomacy: 6 Rare Minbari CharacterCost: 10
Intrigue: 1Worker Caste. Grey Council Member. Rotate Katz and target an undamaged Minbari character. Until the end of this turn, that character ignores all effects of damage tokens on him.
Psi: 5
Katz spent her life as a paragon of the Minbari belief in serving others, donating her telepathic abilities to anyone who required them. She was one of five Worker Caste Minbari called by Delenn to form the new Grey Council.

Print Run: Psi Corps



Kha'Mak
Diplomacy: 8 Fixed Narn CharacterCost: 11
Representative of the Kha'Ri. Cannot become an Inner Circle character. Rotate to reduce the cost of the next Narn character you sponsor this turn by 2. Your influence rating is increased by +1 while you control Kha'Mak.
Kha'Mak is a liaison for the Kha'Ri, the Narn ruling council. He is a contact G'Kar may use to gain the Kha'Ri's approval for drastic actions, such as the attempted assasination of the Centauri emperor.

Included in these starter decks: Narn

Print Run: Deluxe Edition



Lady Morella
Diplomacy: 5 Fixed Centauri CharacterCost: 8
Intrigue: 2Seeress.
Lady Morella is the wife of Emperor Turhan. She is also a prophetess, able to see into the future. Londo may request her assistance to confirm if the visions of his destiny are true, and if he can do anything to avoid these events.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Lhim/Dram
Diplomacy: 6 Uncommon Non-Aligned CharacterCost: 7
Pak'ma'ra. Discard Lhim/Dram to play an event that is on top of any other player's discard pile as if you were playing it from your hand.
"Pak'ma'ra are chosen of God; very special."

Print Run: The Great War



Lise Hampton Edgars Garibaldi
Diplomacy: 6 Rare Human CharacterCost: 9
Intrigue: 4Corporate. Must replace Lise Hampton Edgars, transferring all attached cards and marks. All Mercenary cards in your faction lose their boldface "Mercenary" text. Other players may not target you with cards that require Conspiracy Marks.
"Tell him to get his ass in here."

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Lord Kiro
Diplomacy: 5 Uncommon Centauri CharacterCost: 10
Intrigue: 3Rotate and discard Lord Kiro to go through your deck, find The Eye, and play it on your ambassador for no cost, then shuffle your deck.
Leadership: 4
[Doom Mark]
Lord Kiro dreams of one day being Emperor. He hopes to obtain the Eye, the oldest symbol of Centauri nobility, to make his claim to the throne. His aunt, Lady Ladira, has prophesied he will one day be killed in the shadows.

Print Run: Premiere Edition



Lord Mollari
Diplomacy: 5 Rare Centauri Character
Intrigue: 5Replaces Londo Mollari if he has 3 or more Shadow Marks. Transfer all Marks, Aftermaths and Enhancements from Londo Mollari. Lord Mollari gains Leadership equal to his Shadow Marks.
[Doom Mark]
[Strife Mark]
"Insanity is part of the times. You must learn to embrace the madness and let it fire you." Londo Mollari to Vir

Print Run: The Shadows



Lorien
Diplomacy: 15 Rare Neutral CharacterCost: 12
May only be sponsored if permitted by another card. Lose 1 influence for each Vorlon or Shadow Mark you purge. During each Ready Round, purge all of your Shadow and Vorlon Marks. Lorien may only participate in conflicts which already have a participant with Shadow Marks or a participant with Vorlon Marks. Lorien cannot be enhanced.
"You're one of the First Ones!" "No, not one of the First Ones... I am the First One." - Lorien replies to John Sheridan

Print Run: The Great War



Luis Santiago
Diplomacy: 12 Rare Human CharacterCost: 11
Earth Alliance President. Luis Santiago cannot become an Inner Circle character. Rotate Luis Santiago to move any altered Human tension or unrest to the level at which it began the turn.
Luis Santiago was re-elected president in 2258. His campaign promises included cutting spending, keeping Earth out of war, resolving problems with the Mars colony, and preserving Earth cultures. He strongly supports Babylon 5's goals.

Print Run: Deluxe Edition



M. Garibaldi, CEO
Diplomacy: 5 Rare Neutral CharacterCost: 12
Intrigue: 7Corporate. May replace any other version of Garibaldi, transferring any attached cards and marks you choose. Rotate to search your deck for Lise Hampton, or any Human Character which can replace another character, and take that card into your hand. Immediately promote (for free) M. Garibaldi, CEO if you have versions of any 3 of these characters in your Inner Circle: Ivanova, Franklin, Lise Hampton, Zack Allan, Marcus Cole. Discard this character if you control a Psi Cop or William Morgan Clark.
Leadership: 4
[Destiny Mark]
[Strife Mark]

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Miagi Hidoshi
Diplomacy: 6 Fixed Human CharacterCost: 8
For every 2 influence you apply, Miagi Hidoshi gains +1 Diplomacy for the rest of the turn, up to a maximum ability of 10 Diplomacy.
Senator Hidoshi is a liaison between Babylon 5 and EarthGov. His grandfather worked in space docks, so he has a natural sympathy for Babylon 5's Docker's Guild, but must represent the official policy of the Earth

Included in these starter decks: Human

Print Run: Premiere Edition



Minister Malachai
Diplomacy: 7 Rare Centauri CharacterCost: 10
Intrigue: 2Rotate Minister Malachi to draw a card.
Malachi is the loyal prime minister to Emperor Turhan. He worries about the Emperor's failing health. Should Turhan fall, those aspiring to power may have to quickly remove Malachi as well.

Print Run: Premiere Edition



Minister Verano
Diplomacy: 5 Uncommon Centauri CharacterCost: 8
Minister Verano cannot attack. Minister Verano cannot be attacked.
The Prime Minister, as the direct conduit to the Emperor, is simultaneously not only everyone's friend but also the target of everyone's assassins. Some react to the responsibility by serving to the best of their ability. Others may attempt to placate everyone.

Print Run: The Great War



Minister Virini
Diplomacy: 5 Uncommon Centauri CharacterCost: 8
Intrigue: 3All Centauri supporting characters are-1 Intrigue while this character is Ready.
"There have been ugly rumors; they say you tried to poison them; they say you have done the same... This cannot continue!" Minister Virini tries to put a stop to the intrigues between House Mollari and House Refa

Print Run: The Shadows



Na'Far
Diplomacy: 5 Fixed Narn Character
Intrigue: 2Starting Narn Home Faction Ambassador. Whenever any Narn Character is damaged, you may rotate Na'Far to reduce the damage inflicted by 3 (to a minimum of 0).
Though not a member of the Kha'Ri, Na'Far has a reputation as someone who keeps the needs of his people foremost in his heart. He appeals to the more traditional Narn who have little interest in strife and glory.

Included in these starter decks: Home Factions

Print Run: The Great War



Na'Far
Diplomacy: 5 Uncommon Narn CharacterCost: 8
Intrigue: 2While ready, you may cause any Narn character who is attacked to suffer 3 less damage. Rotate Na'Far when this effect is used..
Councilor Na'Far is assigned by the Centauri protectortate ruling Narn to replace Citizen G'Kar as his world's representative to Babylon 5. To Na'Far, it is more important to rebuild his world and feed the hungry than to win freedom for his people.

Print Run: Deluxe Edition



Napar'ishu
Diplomacy: 5 Common Drakh CharacterCost: 5
Intrigue: 3Drakh Ambassador's Assistant. Rotate to place a Chaos Token on this character.
Psi: 2
Leadership: 1
"Speak for Drakh."

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Neroon
Diplomacy: 5 Fixed Minbari Character
Intrigue: 1Starting Minbari Home Faction Ambassador. Grey Council Member. Warrior Caste.
Leadership: 4
"Perhaps there was some small wisdom in letting your species survive." - Alyt Neroon to Commander Jeffrey Sinclair

Included in these starter decks: Home Factions

Print Run: The Great War



President Sheridan
Diplomacy: 9 Rare Human Character
Intrigue: 4Must either: replace Sheridan Reborn; or replace John Sheridan if he has 9 or more Destiny Marks. Transfer all attached cards and marks. President Sheridan may use all game text of the character he replaces as if he was that character. President Sheridan may sponsor any Centauri, Minbari, Narn or Non-Aligned card at normal cost, unless his race is at war with that race. May not be attacked by any character with Vorlon or Shadow marks.
Leadership: 5
"Put your hand on the book and say 'I do.'" "I do."

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Prime Minister Mollari
Diplomacy: 6 Rare Centauri Character
Intrigue: 6Apply 14 influence to replace your Londo or Lord Mollari. Transfer all marks, aftermaths and enhancements. Purge all your Shadow Marks. The Shadows lose 1 Influence and Mollari gains +1 Diplomacy for each mark purged. Remove from play all cards you control which provide or require Shadow marks, Including any Major Agenda. Your faction cannot gain any Shadow Marks.
[Destiny Mark]
"Vir? Vir...I have just send a message to the Vorlons. I told them what we had done. That there is no longer anything here touched by these Shadows... "We have done it, Vir, we have saved Centauri Prime

Print Run: The Great War



Prime Minister Refa
Diplomacy: 6 Rare Centauri Character
Intrigue: 7Apply 15 influence, minus 1 for each Lord, Lady, or Minister you control, to replace Lord Refa if he is your ambassador, transferring all attached cards and marks. For each mark type transferred, Prime Minister Refa gains an additional mark of that type. Your cost to sponsor and promote Lords, Ladies, and Ministers is reduced by an amount equal to Prime Minister Refa's Destiny Marks.
[Destiny Mark]
"Oh Londo, you are a fool! You walked away from the greatest power I have ever seen. And now you expect me to do the same?"

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Rathenn
Diplomacy: 7 Rare Minbari CharacterCost: 9
Intrigue: 2Grey Council Member. Religious Caste. Rotate to alter the Minbari tension toward any race by 1.
The members of the Grey Council convene on a star ship, traveling between their worlds and directing their people.

Print Run: Premiere Edition



Senator King
Diplomacy: 5 Uncommon Human CharacterCost: 8
Intrigue: 3Nightwatch. Earth Alliance Senator.
[Conspiracy Mark]
"I am listening, Commander. You're just not saying anything worth hearing."

Print Run:



Senator Voudreau
Diplomacy: 7 Uncommon Human CharacterCost: 8
Intrigue: 2
Elise Voudreau is an Earth Alliance Senator. She has a particular interest in activities on Babylon 5 that may be linked to the rebellion on Mars colony. She believes that "Practicality is more important than principles."

Print Run: Premiere Edition



Shai Alyt Neroon
Diplomacy: 9 Rare Minbari Character
Intrigue: 5Warrior Caste. Grey Council Member. Ranger One. Minbari Warleader. Must replace Alyt Neroon, transferring all attached cards and marks. You may sponsor Minbari Fleets and Warrior Caste Characters at -1 cost, or -2 cost while Shai Alyt Neroon is leading a fleet, or -4 cost while he is leading the Warleader's Fleet or Grey Council Fleet. Purge a non-Doom mark from Shai Alyt Neroon to return the top fleet in your discard pile to your hand.
Leadership: 6
[Destiny Mark]

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Shakat
Diplomacy: 6 Rare Minbari CharacterCost: 10
Intrigue: 3Grey Council Member. Warrior Caste. For each point of damage Shakat heals you must apply 1 influence.
Leadership: 4
When Valen created the Grey Council one thousand years ago, he gave each of the three castes three positions on the Council. The warrior caste appointees are usually quick to advocate a forceful response to any crisis.

Print Run: Premiere Edition



Sheridan Reborn
Diplomacy: 5 Rare Human Character
Intrigue: 2Cannot be sponsored. If John Sheridan is your ambassador, rotate Lorien to replace John Sheridan with Sheridan Reborn, transferring all enhancements and marks. Sheridan Reborn gains Diplomacy and Leadership equal to his Destiny Marks. Rotate John Sheridan [Should be Sheridan Reborn] as an action and play a conflict card. You must apply 3 influence (in addition to any other requirements) for each prior action you have had this turn to initiate this additional conflict.
Leadership: 4
"We began in chaos, too primitive to make our own decisions. The, we were manipulated from outside by forces that thought they knew what was best for us. And now...now we are finally standing on our own."

Print Run: The Great War



The Regent
Diplomacy: 6 Rare Centauri CharacterCost: 9
Intrigue: 3Centauri Regent. Minister. Remove Minister Verano from the game. Cannot enter play if a Centauri Emperor is in play. While The Regent is in play, no Centauri Emperor can be sponsored. Any Drakh character may sponsor The Regent at normal cost. Rotate The Regent to place a number of Chaos Tokens on him equal to the number of States of Free Trade in play.
[Shadow Mark]
"I'm thinking... pastels!"

Print Run:



Urza Jaddo
Diplomacy: 6 Fixed Centauri CharacterCost: 10
Intrigue: 1The Centauri player loses 1 power for each 3 Shadow Marks in his faction while Urza Jaddo is in play.
Leadership: 4
"How fitting you should die with a song on your lips." - Ursa Jaddo, in a surprise greeting to Londo Mollari

Included in these starter decks: Centauri

Print Run: Premiere Edition



Warleader Shakiri
Diplomacy: 6 Rare Minbari CharacterCost: 11
Intrigue: 1Warrior Caste. Warleader Shakiri gains +1 Leadership while leading the Warleader's Fleet.
Leadership: 5
Shakiri is the leader of the Minbari warrior caste. He deeply resents the religious caste for orchestrating the surrender at the Battle of the Line. If given enough power, he is prepared to start a civil war to put the warrior caste in control of Minbar

Print Run: Premiere Edition



William Edgars
Diplomacy: 5 Rare Neutral CharacterCost: 11
Intrigue: 6Rotate to apply 4 extra influence to bid on a mercenary or to reduce the cost of the next enhancement you sponsor this turn by 4. May attack participant teeps using Intrigue. If he does so, neutralize any teeps in your faction at the end of the resolution round.
"I turned this company into one of the biggest medical research facilities in existence, because I wanted to help people, not harm them. But I won't stand by and let telepaths turn into a ruling class!"

Print Run: Psi Corps



William Morgan Clark
Diplomacy: 5 Fixed Human Character
Intrigue: 5Starting Human Home Faction Ambassador. Earth Alliance Vice President. Your faction's unrest begins at 2. You cannot play Presidential Coup unless you have at least 4 Inner Circle characters.
[Conspiracy Mark]
[Doom Mark]
[Shadow Mark]
Clark, while running for the position of Vice President, was endorsed by the Psi Corps; an unheard-of move for the normally, apolitical organization.

Included in these starter decks: Home Factions

Print Run: The Great War



William Morgan Clark
Diplomacy: 5 Rare Human CharacterCost: 9
Intrigue: 5Earth Alliance Vice President. Human unrest grows by 1 when William Morgan Clark is sponsored. William Morgan Clark cannot become an Inner Circle character.
[Doom Mark]
[Shadow Mark]
"I, William Morgan Clark, do hereby swear to uphold the laws of the Earth Alliance, and to perform the role of President to the best of my abilities."

Print Run: The Shadows




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