Characters with Intrigue 7 or greater


Delenn the Legend
Diplomacy: 15 Fixed Minbari Character
Intrigue: 8Religious Caste. Must replace any version of Delenn you control who has a printed Diplomacy of 8 or higher, transferring any attached cards and marks you choose. Whenever a mark is purged from Delenn the Legend, she may immediately gain a mark of that type. Rotate to remove a card attached to any version of John Sheridan.
Leadership: 7
"That which you know, you ignore, because it is inconvenient. That which you do not know, you invent."

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Disillusioned Garibaldi
Diplomacy: 3 Rare Neutral CharacterCost: 6
Intrigue: 7Mercenary. May replace Michael Garibaldi, or any Human version of Garibaldi whose combined Doom Marks and attached Lost Aftermaths exceed his Diplomacy; transfer all attached cards. While attacking a character who has Conspiracy Marks, Disillusioned Garibaldi has +1 damage resistance and inflicts +1 damage for each of the target's Conspiracy Marks.
Leadership: 2
[Conspiracy Mark]
[Doom Mark]
[Strife Mark]
"That's all we can do: survive, and maybe one day forget how much it can hurt to be human."

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Emperor Mollari
Diplomacy: 13 Fixed Centauri Character
Intrigue: 13Centauri Emperor. Cannot be blanked. Must replace your Prime Minister Mollari, transferring any attached cards and marks you choose. Rotate to gain +1 power. You cannot score a Standard Victory.
"...I had no power, and all the choices I could ever want. And now, I have all the power I could ever want, and no choices at all. No choice at all."

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Refa
Diplomacy: 10 Rare Centauri Character
Intrigue: 11Centauri Emperor. Must replace Prime Minister Refa, transferring all attached cards and marks. Rotate to return another player's face-down contingency card to the top of his deck. Your minimum power required to score a Standard Victory is 19. To score a Major Victory, you need at least 19 power and at least 9 more than each other player. Ignore these power minimums if you fulfill an agenda's victory conditions.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
"They are the key to my eventual rise to the throne!"

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G'Kar the Prophet
Diplomacy: 12 Fixed Narn Character
Intrigue: 10Member of the Kha'Ri. Must replace G'Kar Enlightened, transferring any attached cards and marks you choose. Rotate G'Kar the Prophet: Narn characters you control cannot be attacked while he remains rotated. (This action cannot be sustained.)
Leadership: 5
"Congratulations, Citizen G'Kar. You are now a religious icon." - Ta'Lon

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Justin
Diplomacy: 5 Rare Shadow CharacterCost: 6
Intrigue: 8Requires 8 Shadow Marks to sponsor. Lost Aftermaths cannot be played on conflicts you initiated. Rotate Justin and target any character you control. Apply 5 influence per Shadow Mark on that character. The target character gains a number of Shadow Marks equal to his current number of Shadow marks.
[Shadow Mark] [Shadow Mark] [Shadow Mark]
"Who draws up the borders, controls the currency, handles all the decisions that happen transparantly around us? I'm with them... same group, different department." - Justin

Print Run: The Great War



M. Garibaldi, CEO
Diplomacy: 5 Rare Neutral CharacterCost: 12
Intrigue: 7Corporate. May replace any other version of Garibaldi, transferring any attached cards and marks you choose. Rotate to search your deck for Lise Hampton, or any Human Character which can replace another character, and take that card into your hand. Immediately promote (for free) M. Garibaldi, CEO if you have versions of any 3 of these characters in your Inner Circle: Ivanova, Franklin, Lise Hampton, Zack Allan, Marcus Cole. Discard this character if you control a Psi Cop or William Morgan Clark.
Leadership: 4
[Destiny Mark]
[Strife Mark]

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Minister Durano
Rare Centauri CharacterCost: 9
Intrigue: 9Centauri Spymaster. Strife Marks cannot be attached to this character. Rotate this character and lose 1 influence to put any contingency card in your discard pile back into your hand.
The Centauri use spies as casually as other races use computers, and assume all other races do so as well. The Centauri Minister of Intelligence has a larger budget than most of the other Ministries combined.

Print Run: The Great War



Prime Minister Refa
Diplomacy: 6 Rare Centauri Character
Intrigue: 7Apply 15 influence, minus 1 for each Lord, Lady, or Minister you control, to replace Lord Refa if he is your ambassador, transferring all attached cards and marks. For each mark type transferred, Prime Minister Refa gains an additional mark of that type. Your cost to sponsor and promote Lords, Ladies, and Ministers is reduced by an amount equal to Prime Minister Refa's Destiny Marks.
[Destiny Mark]
"Oh Londo, you are a fool! You walked away from the greatest power I have ever seen. And now you expect me to do the same?"

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Shiv'kala
Diplomacy: 4 Rare Drakh CharacterCost: 7
Intrigue: 7Drakh Ambassador. Drakh Spymaster. When sponsored, you may search through your deck and take one non-ambassador Drakh card of your choice into your hand. Any Drakh player may rotate Shiv'kala to reduce his Unrest by 1. If another player controls Shiv'kala, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand.
Psi: 5
Leadership: 1
[Shadow Mark] [Shadow Mark]
"You are now what we need you to be: A beaten, resentful people, who will have to rebuild."

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