Characters with Intrigue 9 or greater


Emperor Mollari
Diplomacy: 13 Fixed Centauri Character
Intrigue: 13Centauri Emperor. Cannot be blanked. Must replace your Prime Minister Mollari, transferring any attached cards and marks you choose. Rotate to gain +1 power. You cannot score a Standard Victory.
"...I had no power, and all the choices I could ever want. And now, I have all the power I could ever want, and no choices at all. No choice at all."

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Mollari II
Diplomacy: 12 Rare Centauri Character
Intrigue: 9Centauri Emperor. Must replace Prime Minister Mollari, transferring all attached cards and marks. Emperor Mollari II may sponsor and promote Ministers for free. Whenever you would score a Standard Victory, you score a Major Victory instead.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
[Doom Mark]
"That's got to be a great feeling, Emperor Mollari the First." "The Second." "There was one before you?" "Yes, long ago. He too ended badly." - Zack and Londo

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Emperor Refa
Diplomacy: 10 Rare Centauri Character
Intrigue: 11Centauri Emperor. Must replace Prime Minister Refa, transferring all attached cards and marks. Rotate to return another player's face-down contingency card to the top of his deck. Your minimum power required to score a Standard Victory is 19. To score a Major Victory, you need at least 19 power and at least 9 more than each other player. Ignore these power minimums if you fulfill an agenda's victory conditions.
Leadership: 3
[Conspiracy Mark]
[Destiny Mark]
"They are the key to my eventual rise to the throne!"

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G'Kar the Prophet
Diplomacy: 12 Fixed Narn Character
Intrigue: 10Member of the Kha'Ri. Must replace G'Kar Enlightened, transferring any attached cards and marks you choose. Rotate G'Kar the Prophet: Narn characters you control cannot be attacked while he remains rotated. (This action cannot be sustained.)
Leadership: 5
"Congratulations, Citizen G'Kar. You are now a religious icon." - Ta'Lon

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Minister Durano
Rare Centauri CharacterCost: 9
Intrigue: 9Centauri Spymaster. Strife Marks cannot be attached to this character. Rotate this character and lose 1 influence to put any contingency card in your discard pile back into your hand.
The Centauri use spies as casually as other races use computers, and assume all other races do so as well. The Centauri Minister of Intelligence has a larger budget than most of the other Ministries combined.

Print Run: The Great War




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