Fleets with Military 7 or greater


Alliance Superfleet
Rare Babylon 5 FleetCost: 12
ISA. Multiple. Any ISA member may sponsor this fleet at normal cost if at least 3 other Babylon 5 fleets are in play. Alliance Superfleet has +3 Military for each ISA member (including you). Discard this fleet if Babylon 5 influence is lower than 6 or if you are not an ISA member. You may initiate Military Conflicts in violation of the Interstellar Alliance card's restrictions, but Babylon 5 loses 1 influence each time you do so.
Military: 7
"That's a ship? It's huge!" - Dr. Chambers

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Combined Fleet
Rare Non-Aligned FleetCost: 9
Multiple. Chose one of the following three abilities when this fleet is sponsored: 1: When this fleet attacks or is attacked, before the attack is resolved, inflict one point of damage on the other fleet. 2: Characters gain +2 Leadership while leading this fleet. 3: This fleet applies +4 opposition during resolution if opposing a conflict targeting you.
Military: 8
The Vree provided many of their distinctively saucer-shaped ships to the Non-Aligned Worlds fleet, despite the fact that they rarely turn up to Council meetings.

Print Run: The Great War



Conquest Fleet
Uncommon Drakh FleetCost: 7
Each time this fleet attacks and neutralizes another fleet, place a number of Chaos tokens on this fleet equal to half the other fleet's printed Military. Remove a Chaos Token from this fleet to negate one State of Free Trade for the rest of this turn.
Military: 7
"They left, but their allies remained. Some of them, you know as the Drakh. We've been watching the Drakh for some time." - Galen

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Drakh Armada
Rare Drakh FleetCost: 18
Reduce your cost to sponsor this fleet by 2 for each Drakh Ambassador you control. Remove 1 point of damage from this fleet during each Ready Round.
Military: 14
[Strife Mark]
"Unless you act, Earth may suffer the fate of Daltron VII." - Galen

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Drazi War Fleet
Fixed Non-Aligned FleetCost: 9
Drazi. Remove 1 point of damage from this fleet each Ready round.
Military: 7
[Strife Mark]
"Our biggest losses have been in Drazi space. They are real good fighters. Not terrific conversationalists, and their table manners can make you go blind in one eye, but really tough behind the weapons consoles.

Included in these starter decks: Non-Aligned

Print Run: The Great War



Expeditionary Fleet (Minbari)
Fixed Minbari FleetCost: 10
If you have tension toward another race at 5, you may rotate this fleet to attack any fleet from that race. Fleets from that race may attack this fleet in return.
Military: 8
It is tradition for a Minbari warship to approach an unknown alien vessel with its gun ports open. To the Minbari, this is a gesture of respect, as if holding open a hand to show what it holds.

Included in these starter decks: Minbari

Print Run: Premiere Edition



First Battle Fleet (Centauri)
Fixed Centauri FleetCost: 8
Military: 7
Like most warships of its size, Centauri battle cruisers are capable of opening their own jump points. Smaller fighters and transports must either rely on a jump gate or enter the jump point created by a larger ship

Included in these starter decks: Centauri

Print Run: Premiere Edition



First Battle Fleet (Human)
Fixed Human FleetCost: 8
Military: 7
"Certainly we've rebuilt our military forces to a point far in advance of where they were 14 years ago. "If the Earth-Minbari War had started today, I think things might have gone a little differently." - Senator Ronald Quantrell

Included in these starter decks: Human

Print Run: Premiere Edition



First Battle Fleet (Minbari)
Fixed Minbari FleetCost: 10
Military: 9
Minbari warships have "stealth" technology that prevents enemy weapon scanners from getting a lock. During the Earth-Minbari War, this made it virtually impossible for EarthForce fighters to destroy Minbari assault vessels.

Included in these starter decks: Minbari

Print Run: Premiere Edition



First Battle Fleet (Narn)
Fixed Narn FleetCost: 9
Military: 8
The Narn heavy dreadnought is a Mak'Aroon Class cruiser. It has two 500-gigawatt G'nath laser cannons. Its maximum linear thrust is 109 Megachoths.

Included in these starter decks: Narn

Print Run: Premiere Edition



First United Fleet
Rare United Fleet
Any player with no Shadow or Vorlon Marks may discard fleets he controls, loyal to at least two different races or species, with a combined Military of at least 15 to sponsor this fleet for free. While this fleet is an unneutralized conflict participant, Shadow and Vorlon fleets cannot support or oppose the conflict.
Military: 15
It takes leadership on a massive scale to pull the disparate races of the galaxy into a coherent fighting force. And who else but John Sheridan could do it?

Print Run: The Great War



Fleet of the Line
Rare Human FleetCost: 10
This fleet gains +4 Military while participating in a Military conflict that targets you.
Military: 8
In the Battle of the Line, during the Earth-Minbari War, only 200 out of 20,000 human fighters survived.

Print Run: Premiere Edition



Flying Fortress
Uncommon Drakh FleetCost: 8
While this fleet is undamaged, your Drakh Fleets with printed Military of 5 or less may rotate as an action to repair 2 points of damage for free.
Military: 8
"We knew that sooner or later, those who had once served other masters would choose to become masters themselves, and continue the work the Shadows began." - Galen

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Force Omega
Uncommon Drakh FleetCost: 10
Force Omega has +1 damage resistance for each Fleet Enhancement that targets it.
Military: 10
"They're either Drakh, or the weirdest-looking pizza delivery trucks I've ever seen." - Captain Anderson

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Grey Council Fleet
Rare Minbari FleetCost: 13
You may only initiate Military conflicts that target a player with whom you are at war. This fleet may be promoted to your Inner Circle. If this fleet is then neutralized, treat it as an Inner Circle character until unneutralized and is not discarded. (The fleet is not otherwise treated as an Inner Circle character.)
Military: 13
The Minbari Grey Council travels the galaxy in one of the fleet's war cruisers. The Earth-Minbari War began because an Earthforce ship, the Prometheus, fired on this ship, killing Dukhat, the leader of the Minbari.

Print Run: Deluxe Edition



Homeworld Fleet (Centauri)
Fixed Centauri FleetCost: 7
Can only participate in conflicts targeting you.
Military: 8
A Centauri battle cruiser is the official transport for the Emperor of the Centauri Republic. In 2259, Emperor Turhan came to Babylon 5 aboard his ship, escorted by other hips in the fleet.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Homeworld Fleet (Human)
Fixed Human FleetCost: 6
Can only participate in conflicts targeting you.
Military: 7
The Chief of Operations of Earth Force is Admiral Jason Ashvin Singh, stationed at EarthDome.

Included in these starter decks: Human

Print Run: Premiere Edition



Homeworld Fleet (Minbari)
Fixed Minbari FleetCost: 8
Can only participate in conflicts targeting you.
Military: 11
A highly spiritual and disciplined people, the Minbari as a rule do not attack other races without cause. In the last Great War, they led the fight to stop the Shadows.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Homeworld Fleet (Narn)
Fixed Narn FleetCost: 6
Can only participate in conflicts targeting you unless you are at war.
Military: 7
Warships in the Narn homeworld fleet are usually deployed in a defensive posture. The military will send this defense fleet on an attack mission only at great risk, and only if the potential gain is great.

Included in these starter decks: Narn

Print Run: Premiere Edition



Intervention Force
Rare Babylon 5 FleetCost: 11
Any player may sponsor this fleet at normal cost if the Shadow War has begun and if The White Star has ever entered play. This fleet has 1 damage resistance. If a military conflict is in play that targets a location, this fleet must rotate to oppose one. This fleet cannot support or attack in any conflict that would cause a faction to lose influence.
Military: 15
White Star ships are built using both Vorlon and Minbari technology. The basis of the Anla'shok fleet, they carry Minbari fighters in their launch bays and can open their own jump gates.

Print Run: The Great War



Main Battlefleet
Rare Drakh FleetCost: 8
When attacked, this fleet suffers additional damage equal to the combined Destiny Marks and Vorlon Marks attached to the attacking fleet's leader.
Military: 12
"The Shadows had others working for them, who carried out the orders. They're called Drakh. And the Drakh are still out there, Dureena." - Sheridan

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Marata Fleet
Common Neutral Fleet
Multiple. Explorer. If you have at least 10 influence, you may play this fleet directly from your hand immediately after winning an Explorer conflict (as if it was an aftermath). Damage to this fleet may not be removed or repaired.
Military: 8
"A fair fight is not what they have in mind, captain." - Nix

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Second Battle Fleet (Centauri)
Fixed Centauri FleetCost: 10
Military: 9
The top fleet position of Grand Fleet Adminarl is an ancestral position of great honor, with a life of training from birth in the noble house Dromo.

Included in these starter decks: Centauri

Print Run: Premiere Edition



Second Battle Fleet (Human)
Fixed Human FleetCost: 10
Military: 9
EarthForce ships not only patrol to keep the peace, but also engage in deep space exploration. The ships have to be heavily supplied as they may not return to known space for years.

Included in these starter decks: Human

Print Run: Premiere Edition



Second Battle Fleet (Minbari)
Fixed Minbari FleetCost: 11
Military: 10
Because no other race has military technology superior to the Minbari, other means must be used to achieve victory. John Sheridan destroyed the cruiser Black Star by seeding an asteroid belt with mines that he could set off by remote control.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Second Battle Fleet (Narn)
Fixed Narn FleetCost: 10
Military: 9
Narn warships fight battles in tandem with support fighters. The fighters, however, do not have the ability to create their own jump points, so they must enter or exit hyperspace through a jump point created by cruisers.

Included in these starter decks: Narn

Print Run: Premiere Edition



Second United Fleet
Rare United Fleet
Any player with no Shadow or no Vorlon Marks may discard fleets he controls, loyal to at least two different races or species, with a combined Military of at least 15 to sponsor this fleet for free. Your Ambassador may use Diplomacy as Leadership while leading this fleet.
Military: 15
The Centauri are one of the most vigorous races in the known galaxy, and their firepower can make a crucial difference in a campaign.

Print Run: The Great War



Shadow Strike Fleet
Rare Shadow FleetCost: 10
Any player with 4 or more Shadow Marks may sponsor this fleet at normal cost if the Shadow War is in effect. This fleet has 3 damage resistance. May only be targeted by Shadow enhancements. May only be led by Shadow characters. You may only rotate this fleet to support a Military conflict requiring Shadow Marks, to attack, or to repair.
Military: 20
[Strife Mark]
They came to our world over a thousand of your years ago. They took little interest in us. G'Quan believed they were engaged in a war far outside our own world.

Print Run: The Great War



Shadow War Fleet
Rare Shadow FleetCost: 13
Any player with 6 or more Shadow marks may sponsor this fleet at normal cost if the Shadow War is in effect. This fleet has 4 damage resistance. May only be targeted by Shadow enhancements. May only be led by Shadow characters. You may only rotate this fleet to support a Military conflict requiring Shadow marks, to attack, or to repair..
Military: 25
[Strife Mark] [Strife Mark]
"The oldest of the ancients are the Shadows. We have no other name for them." - Delenn

Print Run: The Great War



Third Battle Fleet (Centauri)
Rare Centauri FleetCost: 11
The Third Battle Fleet cannot be the first fleet to support or oppose any conflict.
Military: 10
"...Just like in the old days, when my dear Republic moved in and conquered the entire Beta system in nine days... " We came out of the sky, a veritable cloud of warships..." - Londo Mollari

Print Run: Premiere Edition



Third Battle Fleet (Minbari)
Uncommon Minbari FleetCost: 10
Military: 9
The Minbari fleet has the most advanced military technology of any major star power (except for races highly evolved like the Vorlons and Shadows). In a straight up fight, no other race possesses the technology to defeat them.

Print Run: Premiere Edition



Third United Fleet
Rare United Fleet
Any player with no Shadow or Vorlon Marks may discard fleets he controls, loyal to at least two different races or species, with a combined Military of at least 15 to sponsor this fleet for free. This fleet inflicts additional damage during attacks equal to the number of Shadow and Vorlon Marks in the other fleet's faction.
Military: 15
"In the past we had nothing in common, but now the humans have become the glue that holds us together." - G'Kar

Print Run: The Great War



Vorlon Strike Fleet
Rare Vorlon FleetCost: 13
Any player with 4 or more Vorlon Marks may sponsor this fleet at normal cost if the Shadow War is in effect. This fleet has 4 damage resistance. May only be targeted by Vorlon enhancements. May only be led by Vorlon characters. This fleet must support a Military conflict requiring Vorlon Marks to initiate if any are in play. May not support any other conflict.
Military: 15
"I don't think they care what happens to us any more." - Lyta Alexander

Print Run: The Great War



Vorlon War Fleet
Rare Vorlon FleetCost: 15
Any player with 6 or more Vorlon Marks may sponsor this fleet at normal cost if the Shadow War is in effect. This fleet has 5 damage resistance. May only be targeted by Vorlon enhancements. May only be led by Vorlon characters. This fleet must support a Military conflict requiring Vorlon marks to initiate if any are in play. May not support any other conflict. May only oppose conflicts which require Shadow Marks.
Military: 20
"The Vorlons have gone mad." - Mr. Morden

Print Run: The Great War



Warleader's Fleet
Rare Minbari FleetCost: 12
None of your Minbari fleets except the Warleader's Fleet or the Grey Council Fleet may participate in any conflict while the Warleader's Fleet is ready.
Military: 11
A Minbari cruiser is armed with particle beam weapons with a maximum of 350 terawatts. The warship also has a magnetic pulse tractor beam that can be used to pull objects aboard, such as an enemy fighter.

Print Run: Deluxe Edition



Warlock Destroyers
Uncommon Human FleetCost: 8
You must be an ISA member or have 3 Vorlon Marks to sponsor this fleet.
Military: 10
"Only a handful of Warlock Destroyers have come off the construction line so far. Who's ever on that shuttle must be pretty damned important to justify them playing taxi." - Gideon

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White Star Fleet
Rare Babylon 5 FleetCost: 11
Any player may sponsor this fleet at normal cost if the Shadow War has begun and if The White Star has ever entered play. This fleet has 2 damage resistance. While attacking a Shadow or Vorlon fleet, this fleet gains a Strife Mark and ignores the target's damage resistance and Strife Marks. If the Shadow War is in effect, this fleet cannot rotate to support conflicts.
Military: 12
"End this." - Delenn

Print Run: The Great War




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