Characters with Psi 5 or greater


Administrator Drake
Diplomacy: 4 Fixed Human CharacterCost: 10
Intrigue: 2Psi Corps Character. Psi Cop. Requires 4 Conspiracy Marks to sponsor. Administrator Drake gains +4 Diplomacy while opposing a Diplomacy conflict which targets your faction. Rotate Administrator Drake to reduce the cost of the next Psi Corps character you sponsor this turn by 2.
Psi: 10
[Conspiracy Mark]
"The mundanes leave us alone because we stay out of the press. It's important they continue to believe that nothing ever goes wrong inside these walls." - Administrator Drake

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Alfred Bester
Diplomacy: 2 Rare Human CharacterCost: 12
Intrigue: 5Psi Corps Character. Psi Cop. May not be sponsored. You may replace Bester with Alfred Bester if you have 5 Conspiracy Marks. Transfer all enhancements, contingencies, aftermaths, and marks. Rotate Alfred Bester instead of initiating any conflicts during the Conflict Round to search through your deck and initiate the first conflict you find. If that conflict cannot be viably initiated, discard it and you initiate no conflicts this turn. Shuffle your deck afterwards.
Psi: 13
Leadership: 2
[Conspiracy Mark] [Conspiracy Mark]
[Destiny Mark]
"People like talking to me. I guess I just have that kind of face."

Print Run: Psi Corps



Bester
Rare Human CharacterCost: 12
Intrigue: 5Psi Cop. You must draw 2 free cards (instead of 1) per turn while you control Bester. Bester cannot become an Inner Circle character.
Psi: 12
Alfred Bester is a Psi Corps officer. Rated a P12, he is capable of scanning almost anyone. He is scheming, and willing to sacrifice anyone to further his personal ambitions.

Print Run: Deluxe Edition



Bester
Diplomacy: 1 Fixed Human Character
Intrigue: 3Human Psi Corps Starting Ambassador. Psi Corps Character. Psi Cop. Bester may not rotate to support a conflict you initiate unless another character has already participated.
Psi: 12
[Conspiracy Mark]
"My parents were killed in an accident, I was barely a month old. When I was put into a foster home, I turned up on the random DNA checks. The Corps took me in.". - Bester's understanding of his life history isn't quite complete.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Bloodhound
Fixed Human CharacterCost: 9
Intrigue: 3Psi Corps Character. Multiple. Rotate this character and apply 5 influence to attack any target Human teep or target Neutral teep using Psi. Characters in the target's faction may attack this Bloodhound in return (using Psi). May not attack Psi Corps characters.
Psi: 5
Bloodhound units were originally telepaths assigned to the military divisions occupying Mars. After Mars achieved independence, Psi Corps adopted the Bloodhounds to help Psi Cops hunt down rogues.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Bruder
Diplomacy: 3 Uncommon Human CharacterCost: 8
Psi Corps Character. Psi Cop. When Bruder attacks and neutralizes a neutral teep, that teep is immediately removed from the game.
Psi: 10
"It's a great day for the Psi Corps, John, a great day for all telepaths. We have struck deep at the resistance and captured most of their leaders."

Print Run:



Byron
Diplomacy: 2 Rare Neutral CharacterCost: 10
Intrigue: 1Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi Cops. While supporting a conflict, other characters supporting the same conflict suffer half damage when attacked. While opposing a conflict, other characters opposing the same conflict suffer half damage when attacked.
Psi: 11
[Doom Mark]
Byron was raised by the Psi Corps. A strong P-12, he was automatically channeled into Psi Cop training. He rose to become Bester's prot^Âg^Â, until ordered to destroy an unarmed transport.

Print Run: Psi Corps



Centauri Telepath
Common Centauri CharacterCost: 7
Intrigue: 1Rotate Centauri Telepath to look at 3 random cards from one player's hand. You may place one of these cards on the top of his deck.
Psi: 5
Unlike the commercial branch of the Psi Corps, telepaths are routinely used by Centauri political figures to obtain information without the consent of the person being scanned.

Print Run: Premiere Edition



Chen Hikaru
Fixed Human CharacterCost: 4
Intrigue: 1Psi Corps Character. When Chen Hikaru participates in a conflict, your ambassador suffers damage equal to Chen Hikaru's Doom Marks.
Psi: 5
[Doom Mark]
Chen Hikaru is a young and eager candidate for Level Twelve Investigations. Sometimes, he's a bit too eager..

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Cynthia & Rosa
Diplomacy: 1 Uncommon Neutral CharacterCost: 7
Cynthia & Rosa's abilities are not reduced by damage, unless the damage is enough to neutralize this character.
Psi: 5
"Do you know what it's like when telepaths make love, Commander? You drop every defense, and it's all mirrors, reflecting each other's feelings, deeper and deeper, until somewhere along the lines your souls mix...." - Talia

Print Run: Psi Corps



Dark Talia
Diplomacy: 1 Rare Human CharacterCost: 7
Intrigue: 3Psi Corps Character. Requires 3 Conspiracy Marks to bring into play. May replace Talia Winters. Remove Talia Winters from the game (she may not re-enter play). While attacking characters in any faction that ever controlled Talia Winters, Dark Talia's Strife Marks count double.
Psi: 8
[Strife Mark]
"You don't know what it's like, living only in the shadows of her mind. Watching, laughing at all of you out here. Foolish. Petty. Stupid. There I was, trapped inside, able to come out only at night when she was asleep. Her invisible sister.."

Print Run: Psi Corps



Harriman Gray
Fixed Human CharacterCost: 8
Intrigue: 1Psi Corps Character. Harriman Gray may use Psi to oppose a Military conflict that you could participate in. While doing so, he may be attacked using Leadership (or Psi).
Psi: 7
Leadership: 2
As a boy, Harriman Grey dreamed of being an Earth Force combat pilot. When his "talent" manifested, this dream was stripped away from him, but he jumped at the chance to serve as best he could, as a Psi Corps Military Liaison.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Hyach Matriarch
Rare Non-Aligned CharacterCost: 9
Hyach. Rotate this character and target a ready non-ambassador character whose highest ability is less than this character's Psi. Rotate the target character (for no effect).
Psi: 8
We are a geritocracy, ruled by the oldest of our people, who are wise enough to guide us properly.

Print Run: The Great War



Jason Ironheart
Rare Neutral CharacterCost: 10
Unique. Jason Ironheart gains +2 Psi during each ready round. If Jason Ironheart's Psi is 20 or higher during the resolution round, discard him. Jason Ironheart cannot become an Inner Circle character.
Psi: 10
Jason Ironheart was once a P-10 telepath. Altered by a military experiment intended to increase his powers, Ironheart went on the run from the Psi Corps. He is evolving into a higher life form with powers far beyond those of humans.

Print Run: Premiere Edition



Jecinda
Diplomacy: 1 Uncommon Centauri CharacterCost: 9
Intrigue: 1Seeress. Imperial Telepath. Any Centauri Emperor may sponsor Jecinda at -3 cost. Jecinda gains +1 Psi for every Centauri Seeress character in play, including herself. Jecinda gains +4 Psi while any Centauri Emperor is targeted by a conflict that you did not initiate.
Psi: 7
Of all the Imperial Telepaths, Jecinda has the strongest mind. She remains behind on Centauri Prime to act as anchor for Imperial communications.

Print Run: Psi Corps



John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"You know, Lieutenant, you've become something of a role model to a number of telepaths back home." - "Mr. Jones"

Print Run:



John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"If they begin firing on us, should I tell them to come back in the morning when we're all fresher?"

Print Run:



Jonathan Harris
Diplomacy: 1 Uncommon Neutral CharacterCost: 9
Unique. Whenever Jonathan Harris rotates to participate in a conflict, flip a coin. If the result is heads, Jonathan Harris gains +3 Psi and a Strife Mark for the rest of this turn. If Jonathan Harris attacks and neutralizes a teep, that teep suffers 2 extra severe damage.
Psi: 7
"He's a Mind Shredder, Al. Let him get too close, let him get a clear shot, and he'll rip you in two!" - Administrator Drake

Print Run: Psi Corps



Katz
Diplomacy: 6 Rare Minbari CharacterCost: 10
Intrigue: 1Worker Caste. Grey Council Member. Rotate Katz and target an undamaged Minbari character. Until the end of this turn, that character ignores all effects of damage tokens on him.
Psi: 5
Katz spent her life as a paragon of the Minbari belief in serving others, donating her telepathic abilities to anyone who required them. She was one of five Worker Caste Minbari called by Delenn to form the new Grey Council.

Print Run: Psi Corps



Kelsey
Diplomacy: 1 Fixed Human CharacterCost: 8
Intrigue: 2Psi Corps Character. Psi Cop. Psi Corps Ambassador's Assistant. Kelsey cannot attack Human characters who do not have Psi.
Psi: 10
[Conspiracy Mark]
Kelsey is a young and ambitious Psi Cop aspiring to fill the void left by Byron's disappearance. She volunteers for important and dangerous missions, attempting to win Bester's favor and join his inner circle.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Korrinine
Diplomacy: 1 Rare Centauri CharacterCost: 8
Intrigue: 2Seeress. Imperial Telepath. Any Centauri Emperor may sponsor Korrinine at -3 cost. Korrinine gains +1 Diplomacy for every Centauri Seeress character in play, including herself. Korrinine gains +2 Psi for every Imperial Telepath character in play, including herself. Korrinine gains +4 Psi while any Centauri Emperor is targeted by a conflict that you did not initiate.
Psi: 5
Korrinine comes from a long line of Centauri Seeresses. Her powers are strongest when she works as part of a group. Together with Jecinda, she remains on Centauri Prime to inform the Royal Court on the Emperor's status.

Print Run: Psi Corps



Lyta Alexander
Fixed Neutral CharacterCost: 8
Intrigue: 1The cost to play Lyta Alexander is reduced by the number of Vorlon marks in your faction.
Psi: 5
Lyta Alexander was Babylon 5's first telepath. After scanning Kosh to save his life, she was interrogated by the Psi Corps. Lyta went on the run, answering a call in her mind to go to Vorlon space.

Included in these starter decks: Human

Print Run: Premiere Edition



Lyta Empowered (GW)
Rare Vorlon CharacterCost: 6
Intrigue: 2Requires 3 Vorlon Marks to play. May replace Lyta Alexander. Lyta Alexander is removed from the game (and cannot reenter play). Any player may apply an even amount of influence. Lyta gains or loses (that player's choice) half that amount of Psi for the rest of the turn.
Psi: 15
[Vorlon Mark]
When suitably altered, telepaths can serve as vessels carrying Vorlons to destinations they might otherwise be too conspicuous to attend.

Print Run: The Great War



Lyta Empowered
Promotional Vorlon CharacterCost: 6
Intrigue: 2Requires 3 Vorlon Marks to play. May replace Lyta Alexander. Lyta Alexander is discarded and cannot reenter play. Any player may apply an even amount of influence. Lyta gains or loses (that player's choice) half that amount of Psi for the rest of the turn.
Psi: 15
[Vorlon Mark]
When suitably altered, telepaths can serve as vessels carrying Vorlons to destinations they might otherwise be too conspicuous to attend.

Print Run: The Great War



Lyta Released
Diplomacy: 2 Rare Neutral CharacterCost: 12
Intrigue: 3Must replace Lyta Empowered, transferring all attached cards. While supporting a Psi Conflict, no other Neutral teeps supporting the same conflict can be attacked. Any aftermaths and enhancements targeting this character which increase her Psi apply double that bonus to her Psi.
Psi: 16
[Destiny Mark]
[Strife Mark]
"You have to leave because everybody wants you -- they're fighting over you! And I have to leave because nobody wants me." - Lyta to G'Kar

Print Run:



Minbari Telepath
Fixed Minbari CharacterCost: 8
Religious Caste. Rotate Minbari Telepath to reduce a target character's abilities by 2 for the rest of the turn (minimum 0).
Psi: 6
Minbari telepaths are revered by their culture, unlike their Human counterparts. Telepathy is considered a gift, so Minbari telepaths share their abilities with others in exchange for food and clothing.

Included in these starter decks: Minbari

Print Run: Premiere Edition



Miss Constance
Diplomacy: 1 Common Human CharacterCost: 1
Mercenary. Miss Constance cannot support a conflict targeting the Psi Corps faction or a Psi Corps card. Miss Constance cannot oppose a conflict initiated by the Psi Corps faction.
Psi: 5
"She is a telepath, Mister Garibaldi. She knows nothing of our situation here or our discussion. I have hired her for a surface scan only, she will not probe deeply, will not know the context of our discussion."

Print Run: Psi Corps



Movekk
Diplomacy: 1 Uncommon Minbari CharacterCost: 8
Warrior Caste. Ranger. Rotate Movekk and target a Shadow Character or Shadow Fleet whose highest current ability is less than Movekk's current Psi. Rotate the target for no effect.
Psi: 5
Leadership: 1
Movekk was one of the few Warrior Caste Rangers who remained with the Anla'shok after Sinclair was appointed as Ranger One. Movekk's dedication to the fight against the Shadows was stronger than his Caste loyalties.

Print Run: Psi Corps



"Mr. Jones"
Diplomacy: 2 Common Human CharacterCost: 9
Intrigue: 2Multiple. Any ISA member may sponsor "Mr. Jones" at normal cost. "Mr. Jones" inflicts +2 damage and has +2 damage resistance during attacks using Psi.
Psi: 7
"They're all called Mr. Jones, it's their way of making the examination less personal." - Matheson

Print Run:



Reprogrammer
Uncommon Human CharacterCost: 10
Intrigue: 5Psi Corps Character. Psi Cop. If your ambassador is a Psi Cop, you may promote Reprogrammer for 10 influence (no modifiers are applied). The cost for Reprogrammer to promote a Psi Corps character is reduced by an amount equal to the number of Psi Cops in your Inner Circle.
Psi: 8
"From time to time we updated your conditioning, continued to point you where we needed you to go. Until, in the end, the old Garibaldi was gone, and the new one worked only for us." - Bester describes the Reprogrammer's work

Print Run: Psi Corps



Shar'kali
Diplomacy: 2 Uncommon Drakh CharacterCost: 7
Intrigue: 4Drakh Ambassador. When sponsored, you may search your deck and take one Drakh Group of your choice into your hand. While being attacked with Psi, Shar'kali gains damage resistance equal to half his Psi. If another player controls Shar'kali, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand.
Psi: 15
[Shadow Mark] [Shadow Mark]
"The Drakh have spies everywhere. If they know we are watching, they will move before we can prepare." - Galen

Print Run:



Shiv'kala
Diplomacy: 4 Rare Drakh CharacterCost: 7
Intrigue: 7Drakh Ambassador. Drakh Spymaster. When sponsored, you may search through your deck and take one non-ambassador Drakh card of your choice into your hand. Any Drakh player may rotate Shiv'kala to reduce his Unrest by 1. If another player controls Shiv'kala, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand.
Psi: 5
Leadership: 1
[Shadow Mark] [Shadow Mark]
"You are now what we need you to be: A beaten, resentful people, who will have to rebuild."

Print Run:



Talia Winters
Diplomacy: 1 Fixed Human CharacterCost: 6
Talia Winters cannot attack.
Psi: 5
Talia Winters was appointed Babylon 5's commercial telepath after Lyta Alexander was recalled. She has a P5 telepathic rating. At age five, she was taken from her parents and raised by the Psi Corps.

Included in these starter decks: Human

Print Run: Premiere Edition



Talia Winters
Diplomacy: 1 Fixed Human CharacterCost: 6
Psi Corps Character. This card may be sponsored as if it were not a Psi Corps character. Any player with Conspiracy Marks may sponsor Talia Winters into another Human faction that has fewer Conspiracy Marks. Talia Winters cannot attack.
Psi: 5
"I don't feel like a victim."

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Telepath Recruit
Common Non-Aligned Character
Multiple. Any Psi conflict you initiate begins with 1 automatic support.
Psi: 5
"I don't trust telepaths. Never have, never will." - Michael Garibaldi

Print Run: The Great War



Telepath for Hire
Common Centauri CharacterCost: 1
Intrigue: 2Mercenary. Multiple. Telepath for Hire cannot become an Inner Circle character.
Psi: 5
Since they have fewer ethical restrictions, Centauri telepaths are sometimes hired by Humans for jobs that Psi Corps members won't touch.

Print Run: Psi Corps



Thirteen
Rare Human CharacterCost: 8
Intrigue: 6Psi Corps Character. Psi Cop. Requires 4 Conspiracy Marks to sponsor.
Psi: 10
[Conspiracy Mark]
Thirteen was involved in many secret plots, including the assassinations of Taro Isogi and Luis Santiago. Nobody knows just how far her reach extends into EarthGov and Psi Corps.

Print Run: Psi Corps



Thomas
Uncommon Neutral CharacterCost: 9
Intrigue: 4All Neutral teeps you control that have 8 or fewer printed Psi gain a Strife Mark (including Thomas). At the end of resolution, if any conflicts resolved this turn that did not have participation restrictions, and you did not attack this turn, discard Thomas and neutralize a number of your Inner Circle characters equal to the number of Strife Marks on Thomas (or all characters in your Inner Circle).
Psi: 5
Thomas is a hot-headed, trigger-happy rogue. He doesn't understand Byron's teachings that telepaths must be better than mundanes.

Print Run: Psi Corps



Underground Leader
Diplomacy: 1 Rare Neutral CharacterCost: 10
Intrigue: 1This character cannot become a Psi Corps character. No faction with a Psi Cop can sponsor this character, and this character's faction cannot sponsor Psi Cops. Rotate Underground Leader to apply 7 opposition to any conflict that targets a non-Psi Corps teep. (This does not cause Underground Leader to become a participant.)
Psi: 12
The mysterious leader of the Underground Railroad was involved in the same experiments as Jason Ironheart. When Ironheart broke out of the Psi Corps research center, this diminutive fellow went with him.

Print Run: Psi Corps



Underground Telepath
Uncommon Neutral CharacterCost: 9
Underground Telepath may use half his Psi as Intrigue.
Psi: 6
Telepaths on Earth are offered a stark choice- join the Psi Corps or take drugs that suppress their talent, their personality, and that eventually drive them to suicide or madness. Some, faced with these choices, have elected a third option - run away.

Print Run: The Great War



Vorlon Renegade
Rare Neutral CharacterCost: 15
Requires 10 Vorlon Marks to sponsor. For each Vorlon Mark in your faction, reduce your cost to promote this character by 1. Cannot be targeted by enhancements. May use half his Psi as Diplomacy, Intrigue, or Military. Each Ready Round, remove 2 points of damage or severe damage from this character. Cannot support a conflict unless it requires Vorlon Marks. Cannot oppose a conflict unless it requires Shadow Marks.
Psi: 16
[Strife Mark]
[Vorlon Mark]
"You have never seen a Vorlon enraged. they're more powerful than you can imagine." - Lorien

Print Run:



Vorlon
Rare Vorlon CharacterCost: 15
Multiple. Requires 5 Vorlon Marks to sponsor. Any player with 8 Vorlon Marks may sponsor this character at normal cost. May use half his Psi as Diplomacy, Intrigue, or Military. Cannot be blanked. Each Ready Round, remove 2 points of damage or severe damage from this character. Cannot participate in a conflict unless it requires Shadow or Vorlon Marks.
Psi: 20
[Strife Mark]
[Vorlon Mark] [Vorlon Mark]

Print Run:




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