Characters with Psi 6 or greater


Administrator Drake
Diplomacy: 4 Fixed Human CharacterCost: 10
Intrigue: 2Psi Corps Character. Psi Cop. Requires 4 Conspiracy Marks to sponsor. Administrator Drake gains +4 Diplomacy while opposing a Diplomacy conflict which targets your faction. Rotate Administrator Drake to reduce the cost of the next Psi Corps character you sponsor this turn by 2.
Psi: 10
[Conspiracy Mark]
"The mundanes leave us alone because we stay out of the press. It's important they continue to believe that nothing ever goes wrong inside these walls." - Administrator Drake

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Alfred Bester
Diplomacy: 2 Rare Human CharacterCost: 12
Intrigue: 5Psi Corps Character. Psi Cop. May not be sponsored. You may replace Bester with Alfred Bester if you have 5 Conspiracy Marks. Transfer all enhancements, contingencies, aftermaths, and marks. Rotate Alfred Bester instead of initiating any conflicts during the Conflict Round to search through your deck and initiate the first conflict you find. If that conflict cannot be viably initiated, discard it and you initiate no conflicts this turn. Shuffle your deck afterwards.
Psi: 13
Leadership: 2
[Conspiracy Mark] [Conspiracy Mark]
[Destiny Mark]
"People like talking to me. I guess I just have that kind of face."

Print Run: Psi Corps



Bester
Rare Human CharacterCost: 12
Intrigue: 5Psi Cop. You must draw 2 free cards (instead of 1) per turn while you control Bester. Bester cannot become an Inner Circle character.
Psi: 12
Alfred Bester is a Psi Corps officer. Rated a P12, he is capable of scanning almost anyone. He is scheming, and willing to sacrifice anyone to further his personal ambitions.

Print Run: Deluxe Edition



Bester
Diplomacy: 1 Fixed Human Character
Intrigue: 3Human Psi Corps Starting Ambassador. Psi Corps Character. Psi Cop. Bester may not rotate to support a conflict you initiate unless another character has already participated.
Psi: 12
[Conspiracy Mark]
"My parents were killed in an accident, I was barely a month old. When I was put into a foster home, I turned up on the random DNA checks. The Corps took me in.". - Bester's understanding of his life history isn't quite complete.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Bruder
Diplomacy: 3 Uncommon Human CharacterCost: 8
Psi Corps Character. Psi Cop. When Bruder attacks and neutralizes a neutral teep, that teep is immediately removed from the game.
Psi: 10
"It's a great day for the Psi Corps, John, a great day for all telepaths. We have struck deep at the resistance and captured most of their leaders."

Print Run:



Byron
Diplomacy: 2 Rare Neutral CharacterCost: 10
Intrigue: 1Byron cannot become a Psi Corps character. No faction with a Psi Cop can sponsor Byron, and Byron's faction cannot sponsor Psi Cops. While supporting a conflict, other characters supporting the same conflict suffer half damage when attacked. While opposing a conflict, other characters opposing the same conflict suffer half damage when attacked.
Psi: 11
[Doom Mark]
Byron was raised by the Psi Corps. A strong P-12, he was automatically channeled into Psi Cop training. He rose to become Bester's prot^Âg^Â, until ordered to destroy an unarmed transport.

Print Run: Psi Corps



Dark Talia
Diplomacy: 1 Rare Human CharacterCost: 7
Intrigue: 3Psi Corps Character. Requires 3 Conspiracy Marks to bring into play. May replace Talia Winters. Remove Talia Winters from the game (she may not re-enter play). While attacking characters in any faction that ever controlled Talia Winters, Dark Talia's Strife Marks count double.
Psi: 8
[Strife Mark]
"You don't know what it's like, living only in the shadows of her mind. Watching, laughing at all of you out here. Foolish. Petty. Stupid. There I was, trapped inside, able to come out only at night when she was asleep. Her invisible sister.."

Print Run: Psi Corps



Harriman Gray
Fixed Human CharacterCost: 8
Intrigue: 1Psi Corps Character. Harriman Gray may use Psi to oppose a Military conflict that you could participate in. While doing so, he may be attacked using Leadership (or Psi).
Psi: 7
Leadership: 2
As a boy, Harriman Grey dreamed of being an Earth Force combat pilot. When his "talent" manifested, this dream was stripped away from him, but he jumped at the chance to serve as best he could, as a Psi Corps Military Liaison.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Hyach Matriarch
Rare Non-Aligned CharacterCost: 9
Hyach. Rotate this character and target a ready non-ambassador character whose highest ability is less than this character's Psi. Rotate the target character (for no effect).
Psi: 8
We are a geritocracy, ruled by the oldest of our people, who are wise enough to guide us properly.

Print Run: The Great War



Jason Ironheart
Rare Neutral CharacterCost: 10
Unique. Jason Ironheart gains +2 Psi during each ready round. If Jason Ironheart's Psi is 20 or higher during the resolution round, discard him. Jason Ironheart cannot become an Inner Circle character.
Psi: 10
Jason Ironheart was once a P-10 telepath. Altered by a military experiment intended to increase his powers, Ironheart went on the run from the Psi Corps. He is evolving into a higher life form with powers far beyond those of humans.

Print Run: Premiere Edition



Jecinda
Diplomacy: 1 Uncommon Centauri CharacterCost: 9
Intrigue: 1Seeress. Imperial Telepath. Any Centauri Emperor may sponsor Jecinda at -3 cost. Jecinda gains +1 Psi for every Centauri Seeress character in play, including herself. Jecinda gains +4 Psi while any Centauri Emperor is targeted by a conflict that you did not initiate.
Psi: 7
Of all the Imperial Telepaths, Jecinda has the strongest mind. She remains behind on Centauri Prime to act as anchor for Imperial communications.

Print Run: Psi Corps



John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"You know, Lieutenant, you've become something of a role model to a number of telepaths back home." - "Mr. Jones"

Print Run:



John Matheson
Diplomacy: 2 Rare Human CharacterCost: 8
Intrigue: 2Crusade. Explorer. As an action, rotate to give a target Crusade character +2 to an ability of your choice while John Matheson remains rotated, or to remove up to 3 points of damage from the target. John Matheson applies double opposition at resolution while opposing a Psi Conflict that targets you.
Psi: 7
Leadership: 2
"If they begin firing on us, should I tell them to come back in the morning when we're all fresher?"

Print Run:



Jonathan Harris
Diplomacy: 1 Uncommon Neutral CharacterCost: 9
Unique. Whenever Jonathan Harris rotates to participate in a conflict, flip a coin. If the result is heads, Jonathan Harris gains +3 Psi and a Strife Mark for the rest of this turn. If Jonathan Harris attacks and neutralizes a teep, that teep suffers 2 extra severe damage.
Psi: 7
"He's a Mind Shredder, Al. Let him get too close, let him get a clear shot, and he'll rip you in two!" - Administrator Drake

Print Run: Psi Corps



Kelsey
Diplomacy: 1 Fixed Human CharacterCost: 8
Intrigue: 2Psi Corps Character. Psi Cop. Psi Corps Ambassador's Assistant. Kelsey cannot attack Human characters who do not have Psi.
Psi: 10
[Conspiracy Mark]
Kelsey is a young and ambitious Psi Cop aspiring to fill the void left by Byron's disappearance. She volunteers for important and dangerous missions, attempting to win Bester's favor and join his inner circle.

Included in these starter decks: Psi Corps

Print Run: Psi Corps



Lyta Empowered (GW)
Rare Vorlon CharacterCost: 6
Intrigue: 2Requires 3 Vorlon Marks to play. May replace Lyta Alexander. Lyta Alexander is removed from the game (and cannot reenter play). Any player may apply an even amount of influence. Lyta gains or loses (that player's choice) half that amount of Psi for the rest of the turn.
Psi: 15
[Vorlon Mark]
When suitably altered, telepaths can serve as vessels carrying Vorlons to destinations they might otherwise be too conspicuous to attend.

Print Run: The Great War



Lyta Empowered
Promotional Vorlon CharacterCost: 6
Intrigue: 2Requires 3 Vorlon Marks to play. May replace Lyta Alexander. Lyta Alexander is discarded and cannot reenter play. Any player may apply an even amount of influence. Lyta gains or loses (that player's choice) half that amount of Psi for the rest of the turn.
Psi: 15
[Vorlon Mark]
When suitably altered, telepaths can serve as vessels carrying Vorlons to destinations they might otherwise be too conspicuous to attend.

Print Run: The Great War



Lyta Released
Diplomacy: 2 Rare Neutral CharacterCost: 12
Intrigue: 3Must replace Lyta Empowered, transferring all attached cards. While supporting a Psi Conflict, no other Neutral teeps supporting the same conflict can be attacked. Any aftermaths and enhancements targeting this character which increase her Psi apply double that bonus to her Psi.
Psi: 16
[Destiny Mark]
[Strife Mark]
"You have to leave because everybody wants you -- they're fighting over you! And I have to leave because nobody wants me." - Lyta to G'Kar

Print Run:



Minbari Telepath
Fixed Minbari CharacterCost: 8
Religious Caste. Rotate Minbari Telepath to reduce a target character's abilities by 2 for the rest of the turn (minimum 0).
Psi: 6
Minbari telepaths are revered by their culture, unlike their Human counterparts. Telepathy is considered a gift, so Minbari telepaths share their abilities with others in exchange for food and clothing.

Included in these starter decks: Minbari

Print Run: Premiere Edition



"Mr. Jones"
Diplomacy: 2 Common Human CharacterCost: 9
Intrigue: 2Multiple. Any ISA member may sponsor "Mr. Jones" at normal cost. "Mr. Jones" inflicts +2 damage and has +2 damage resistance during attacks using Psi.
Psi: 7
"They're all called Mr. Jones, it's their way of making the examination less personal." - Matheson

Print Run:



Reprogrammer
Uncommon Human CharacterCost: 10
Intrigue: 5Psi Corps Character. Psi Cop. If your ambassador is a Psi Cop, you may promote Reprogrammer for 10 influence (no modifiers are applied). The cost for Reprogrammer to promote a Psi Corps character is reduced by an amount equal to the number of Psi Cops in your Inner Circle.
Psi: 8
"From time to time we updated your conditioning, continued to point you where we needed you to go. Until, in the end, the old Garibaldi was gone, and the new one worked only for us." - Bester describes the Reprogrammer's work

Print Run: Psi Corps



Shar'kali
Diplomacy: 2 Uncommon Drakh CharacterCost: 7
Intrigue: 4Drakh Ambassador. When sponsored, you may search your deck and take one Drakh Group of your choice into your hand. While being attacked with Psi, Shar'kali gains damage resistance equal to half his Psi. If another player controls Shar'kali, you may discard this card from your hand as an action to search your deck and take a different Drakh Ambassador into your hand.
Psi: 15
[Shadow Mark] [Shadow Mark]
"The Drakh have spies everywhere. If they know we are watching, they will move before we can prepare." - Galen

Print Run:



Thirteen
Rare Human CharacterCost: 8
Intrigue: 6Psi Corps Character. Psi Cop. Requires 4 Conspiracy Marks to sponsor.
Psi: 10
[Conspiracy Mark]
Thirteen was involved in many secret plots, including the assassinations of Taro Isogi and Luis Santiago. Nobody knows just how far her reach extends into EarthGov and Psi Corps.

Print Run: Psi Corps



Underground Leader
Diplomacy: 1 Rare Neutral CharacterCost: 10
Intrigue: 1This character cannot become a Psi Corps character. No faction with a Psi Cop can sponsor this character, and this character's faction cannot sponsor Psi Cops. Rotate Underground Leader to apply 7 opposition to any conflict that targets a non-Psi Corps teep. (This does not cause Underground Leader to become a participant.)
Psi: 12
The mysterious leader of the Underground Railroad was involved in the same experiments as Jason Ironheart. When Ironheart broke out of the Psi Corps research center, this diminutive fellow went with him.

Print Run: Psi Corps



Underground Telepath
Uncommon Neutral CharacterCost: 9
Underground Telepath may use half his Psi as Intrigue.
Psi: 6
Telepaths on Earth are offered a stark choice- join the Psi Corps or take drugs that suppress their talent, their personality, and that eventually drive them to suicide or madness. Some, faced with these choices, have elected a third option - run away.

Print Run: The Great War



Vorlon Renegade
Rare Neutral CharacterCost: 15
Requires 10 Vorlon Marks to sponsor. For each Vorlon Mark in your faction, reduce your cost to promote this character by 1. Cannot be targeted by enhancements. May use half his Psi as Diplomacy, Intrigue, or Military. Each Ready Round, remove 2 points of damage or severe damage from this character. Cannot support a conflict unless it requires Vorlon Marks. Cannot oppose a conflict unless it requires Shadow Marks.
Psi: 16
[Strife Mark]
[Vorlon Mark]
"You have never seen a Vorlon enraged. they're more powerful than you can imagine." - Lorien

Print Run:



Vorlon
Rare Vorlon CharacterCost: 15
Multiple. Requires 5 Vorlon Marks to sponsor. Any player with 8 Vorlon Marks may sponsor this character at normal cost. May use half his Psi as Diplomacy, Intrigue, or Military. Cannot be blanked. Each Ready Round, remove 2 points of damage or severe damage from this character. Cannot participate in a conflict unless it requires Shadow or Vorlon Marks.
Psi: 20
[Strife Mark]
[Vorlon Mark] [Vorlon Mark]

Print Run:




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