Cards which require a Destiny Marks


Cult of Personality
Uncommon Won Aftermath
Target one of your participant Inner Circle characters who has a Destiny Mark. You may rotate this aftermath to sponsor a card as if the target was sponsoring it. If the target is neutralized, discard this aftermath.
"I spoke with the captain. She says that more ships are arriving from Narn every hour, bringing more pilgrims who want to learn from me. If I stay here, we'll be flooded with my people. If I go home, they'll make me into... into this!"

Print Run:



Rally the People
Rare Diplomacy Conflict
Requires a Destiny Mark for you to initiate this conflict. Each player may only play this conflict once per game. Only characters of your race may participate in this conflict. For each 15 points by which this conflict succeeds, gain +1 influence.
The Kha'Ri, the ruling circles in Narn society are both rulers and religious leaders.

Print Run: Premiere Edition



Redeemed
Uncommon EventCost: 7
Rotate a character you control who has a Destiny Mark to purge a Conspiracy Mark from any character of your choice.
"I was in a meeting with the captain, the chief, and G'Kar....They wanted me to help them." - Zack

Print Run:



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