These rulings are organized in the following manner: -*- Cardname (or card type) Name of the rule giver Date of ruling The text of the ruling. -*- These rulings were gathered from the b5ccg list, the ranger list and USENET. The only people whose rulings were included in this summary are Doug Williamson, Kevin Tewart and John Hart. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. -*- Seizing Advantage Doug 22 Mar 1999 When you discard a conflict card used with Seizing Advantage, you discard back to the discard pile of the player who owns the card. -*- Officer Exchange John 24 Mar 1999 You may not use another player's leader to lead a fleet in conflicts which limit participation of characters. Both players must be able to participate in the conflict for a fleet lead by another player's leader to be able to participate in a conflict -*- War Conflicts targetting locations John 24 Mar 1999 If two players declare a war conflict targeting the same location and both players are successful, it is resolved as follows: As each conflict resolves (successfully), the winner takes the location into his control, from wherever it might currently be, so long as it is still in play. -*- War Conflict Declaration John 24 Mar 1999 Assume Player 1 is at war with Player 2 and Player 3. During the Declare Conflicts Step, Player 1 must announce the source of his conflict, if he is going to declare one. The source of the conflict would be his war with Player 2, his ware with Player 3, a card or some other source. Player 1 cannot simply say "I declare a war conflict." During Reveal and Initiate Conflicts Step, Player 1 announces which type of war conflict it will be and, if it is targeting a location, which location it is targeting. -*- Egyption God of Frustration John 24 Mar 1999 You may play EGoF on a conflict card. -*- Events John 24 Mar 1999 Event cards which have an ongoing effect (i.e. Popular Support) do not go into the discard pile until the end of the turn. Until that time they "Float around somewhere" in play. -*- Damage Resistance John 24 Mar 1999 Damage Resistance only ever applies to attacks and not to damage from events, conflicts, etc. -*- Nightwatch Enforcers John 24 Mar 1999 The increase in tension is an effect, not a cost. Therefore, you can use NE's ability even if your unrest is at 5. -*- Rumor Mongers John 24 Mar 1999 You may have copies of other player's Ambassadors in your deck to use on Rumor Mongers. -*- Paralyzing Injury Kevin 25 Mar 1999 Here is a situation: Londo has a Shadow Mark. He is neutralized and targeted with Paralyzing Injury. Vir somehow gains a Vorlon Mark. Londo heals and becomes unneutralized. Normally he would re-gain his Shadow Mark, but because a character in his faction has a Vorlon Mark he cannot re-gain his Shadow Mark. This does not prevent Londo from healing and unneutralizing. Also, if a few turns later Vir loses his Vorlon Mark, Londo does not gain his Shadow Mark back (you only have the chance to gain back your mark when Paralyzing Injury is discarded, not after). -*- Hidden Agendas John 26 Mar 1999 If an agenda does not require a character to rotate to sponsor it, you may play it as a Hidden Agenda and declare "This agenda does not require a character to sponsor" as you play the agenda. -*- Show the Colors John 27 Mar 1999 StC is considered to have participation restrictions and cannot be used in conjunction with Empire Builder or Further Gains. However, it can be used for Master of All. -*- Conscription John 27 Mar 1999 A Minbari Fighting Pike can be skipped when searching with Conscription (as it is a "Character Enhancement", not a "Minbari Character Enhancement"). You may also skip any card which could not be played (i.e. Stealth Technology when you have no Minbari fleets or Crystal Cities if you have no Locations) -*- "Cannot" Kevin 29 Mar 1999 "Cannot" in a card's effects text always takes priority over other cards, including both "you may" and "you must" cards. -*- Won/Lost Aftermaths Doug 29 Mar 1999 If you have a won/lost aftermath that isn't a participant character aftermath but mentions participants in its game text, you may only play the card on a participant of the faction that played the conflict and either won or lost. -*- Hidden Agendas John 29 Mar 1999 You must meet all restrictions to play a Hidden Agenda when you sponsor the agenda *and* when you reveal it. -*- Asylum John 29 Mar 1999 If you choose to request asylum from a faction that your ambassador cannot enter, no asylum is granted. -*- Strength In Adversity John 29 Mar 1999 You cannot use SIA to oppose a conflict in which sides may only be supported. -*- Diplomatic Blunder John 30 Mar 1999 The penalty for this card is fixed at the time the event is played (and is the same for other similar cards). So, if there are bonuses that apply to the character afterwards, the negative modifier from the card is fixed and applied in the normal order of operations. -*- Morden John 30 Mar 1999 Morden's ability is used as an action. It has no target and affects all cards played for the rest of the turn for all players. It may not be used for promotion. -*- Taking Credit John 30 Mar 1999 The 'usual player faction' is the faction who would otherwise have gained the influence. It will not work if a non-player faction (i.e. B5, the Vorlons or the Shadows) would gain influence. You may not use Taking Credit with The Great Machine (as there are two seperate conflicts generated, both of which are required for the influence gain). -*- Military Outpost John 5 Apr 1999 You may use MO to oppose any conflict targetting your faction. You may use events such as Fleets on the Border to allow it to participate in a non-Military conflict. -*- Consultants John 9 Apr 1999 If you have Chosen of God in play, you may play Human, Centauri, Minbari and Narn characters as contingencies on Consultants. However, you may not bring them into play while CoG is in effect. You may also play shadow or vorlon characters on consultants if you have no marks in your faction. -*- "When sponsored" Doug 9 Apr 1999 Cards which state that something happens "when sponsored" have their effects fixed at that time. The card is not the source of the effect, so if the card is somehow discarded, the effect does not go away (i.e. discarding Lord Refa does not decrease Centauri tensions). -*- Non-Aligned Aide John 9 Apr 1999 If you use the Non-Aligned Aide to provide support for a conflict while you have Chosen of God in play with only participants of the Chose race, you will gain the bonus from winning the conflict as the Aide does not become a participant. You may only use the Non-Aligned Aide's ability in a Diplomacy conflict (even those conflicts which allow the use of Diplomacy). -*- Conflicting Loyalties John 9 Apr 1999 You may not play Conflicting Loyalties on a character you may not sponsor. -*- Playing Both Sides John 9 Apr 1999 You may play Contact with Shadows/Vorlons and raise the influence of the appropriate group while not gaining a mark. -*- Fast Learner John 9 Apr 1999 If you play Fast Learner on a card, gain some bonuses, then replace the card, the bonuses from Fast Learner are removed. -*- Mr. Morden John 9 Apr 1999 Mr. Morden's ability to spend additional influence on cards which require shadow marks may be used on zero cost cards. -*- Sworn to Shadows John 9 Apr 1999 When counting up the number of Shadow Marks in your faction, a character with Sworn to Shadows is considered to be in the sponsoring player's faction. When the character is rotated by another player for an effect, that player may count the Shadow Marks on that character for that effect. -*- Building Influence John 12 Apr 1999 Building Inlfuence is a change in the Influence Rating and may be done if your Influence Rating is less than 10. Temporary Influence by any wording does not affect the Influence Rating. -*- Consultants John 12 Apr 1999 When you play a consultant, it is not considered to be sponsored and any effects which are triggered by their being sponsored do not occur. -*- "When sponsored" John 12 Apr 1999 Cards which have the have an effect which occurs "when sponsored" are not the source of the effect. The act of sponsoring the card is the source of the effect. Blanking the card or getting rid of it will not change the effect of the card's sponsorship. -*- Va'Kal John 12 Apr 1999 If you use Quality Leadership to allow playing of United Front on Va'Kal, Va'Kal would gain no Intrigue. Va'Kal's text of "equal permanent increase to his Intrigue" is going to be interpreted as "as much permanent increase to Intrigue as he had permanent increase to his Diplomacy". Since the increase is not permanent, there is no corresponding increase for Intrigue. -*- Morden/Mr. Morden Doug 12 Apr 1999 You may purge all of Morden's shadow marks before you replace him with Mr. Morden. -*- As It Was Meant To Be Doug 12 Apr 1999 If you successfully win The Great Machine, you will gain two destiny marks if you have AIWMTB in play because TGM initiates two different conflicts. -*- Prime Minister Mollari John 12 Apr 1999 This card should read "Remove from play all cards you control which picture or require Shadow Marks." Because of this, if you play PM Mollari, you must discard any characters with Shadow Marks pictured on them (such as Senator Young or Shadow Contact). This is a clarification of an earlier ruling. -*- Contact With Shadows/Vorlons John 13 Apr 1999 If you have a Vorlon/Shadow Mark (for whatever reason), you may not sponsor any card that would provide (directly or indirectly) one or more Shadow/Vorlon Marks to your faction. You may generate effects from other sources than sponsoring that would *try* to add such a mark to your faction (such as events), but that effect would fail. -*- "Support/Oppose a conflict" John 13 Apr 1999 Effects which allow you to "support/oppose a conflict" can be used in multiple side conflicts. So, for example, Secret Vorlon Aid can be used in Prey on the Weak and have its support apply to a player. -*- Prey on the Weak 13 Apr 1999 If there is a three-way tie on Prey on the Weak which was targeted by a successful Taking Credit (initiated by the player who lost PotW), the player who initiated the Taking Credit gains a net of 2 influence (3 from Taking Credit minus 1 for losing PotW). -*- Coup de Grace John 13 Apr 1999 When Coup de Grace resolves, you surrender and lose immediately. You may not check for victory later in the round (even if you have an agenda which grants a victory for which you have satisfied all the requirements). -*- Master of All John 13 Apr 1999 Refusal to Yield works against the final MoA conflict. Winning the final MoA conflict does not automatically register a win. You must go through the "check for victory" phase at which time you win. -*- Forced Impairment John 14 Apr 1999 FI cannot remove bold faced text from a card. -*- Ambassadors John 14 Apr 1999 Ambassador status is not granted by a card's text, it is a position in your faction. Only certain cards may gain that position. Unless specifically overridden by a card, that position may not be taken away. -*- Suarez Cil'tlakh John 14 Apr 1999 If Suarez targets a group which has generated a conflict, the blanking of the group does not affect the conflict. Suarez may blank the text of groups which have already been rotated. -*- Fast Learner Doug 14 Apr 1999 Fast Learner modifies the printed ability of the enhanced character. If Fast Learner is moved to another card, the changes to the old card remain and the new card can start gaining bonuses, but gains nothing when the move occurs. -*- Playing Both Sides John 14 Apr 1999 If you have PBS in play, you can still rotate Vorlon Space when playing Contact with Vorlons or Who Are You to push up Vorlon Influence. Someone else cannot sponsor Ulkesh Kosh into your faction if you have PBS as your agenda. -*- Beyond the Rim John 16 Apr 1999 This card may be used to discard Major Agendas. The text should have included "even a Major Agenda" but there was not enough room on the card. -*- Sponsoring Characters John 16 Apr 1999 There is no minimum cost for sponsoring cards. In other words, you may have modifiers which reduce the cost for sponsoring a card which reduce it to zero. You must still rotate an Inner Circle character. -*- "Remove from play/the game" Kevin 17 Apr 1999 When you remove a card from the game or from play, you may not sponsor another version of a Limited card again. Other copies of Multiple cards may still enter play. You do not go through and remove other copies of Limited cards from your deck. All Agendas are multiple. -*- Contingencies John 19 Apr 1999 Contingencies may not be played on cards other than your own. Contingencies are discarded with the card they are attached to. -*- Consultants John 19 Apr 1999 You cannot use Suarez Cil'tlakh to blank Consultants and keep characters brought into play with it in play after the end of the round. Effects with a time limit are divorced from the card generating the effect. Because of this, blanking the card does not get negate the discarding. If Consultants is discarded, all characters under it are discarded with it. Characters in play are discarded at the end of the round. -*- From the Sidelines John 19 Apr 1999 A character may use FtS in conjunction with Hour of the Wolf to apply their ability twice during resolution in a specific conflict. -*- Forging Alliances John 19 Apr 1999 Shadows and Vorlons are valid races to select. -*- Chosen of God John 19 Apr 1999 If you use a card (i.e. Puppeteer) to take control of a character and use them to support a conflict, you may still gain the bonus from Chosen of God because the character is not from your faction. -*- Fray at the Edge/Disruption John 19 Apr 1999 If FatE is played during a turn while Disruption succeeds, any cards which can sustain must sustain. Disruption's effect applies during the ready round of the next turn. Since the round is skipped entirely, there is no place for it to have it's effect. -*- Lashing Out/Not Meant To Be John 20 Apr 1999 Player 1 plays Lashing Out on a character and rotates him to deal damage to a target character. Player 2 playes NMTB on the Lashing Out. Both characters are readied. Normal damage (but not neutralization or severe damage) is removed from both characters. The attacker may no longer be attacked via Lashing Out's card effects (though is open to attacks from other sources). -*- Demonstrative Victory John 20 Apr 1999 This does not affect direct changes to the Influence Rating (i.e. building or sponsoring Kha'Mak). -*- "May be sponsored at normal cost" Kevin 23 Apr 1999 You may not sponsor any restricted cards (groups, fleets or locations) unless you are the race named on the card unless specifically allowed by the card or another card in play. If no race is listed, then the card is Neutral and may be played by anyone at normal cost. -*- New Priorities John 21 Apr 1999 If you name a type of card that you do not have in your deck or if you ahve no cards of that type that meet the cost requirement, you just discard the supporting card and shuffle the deck. -*-