These rulings are organized in the following manner: -*- Cardname (or card type) Name of the rule giver Date of ruling The text of the ruling. -*- These rulings were gathered from the b5ccg list, the ranger list and USENET. The only people whose rulings were included in this summary are Doug Williamson, Mike Hummel, Kevin Tewart and John Hart. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. -*- "conflict that targets you" Doug 5 Jul 1999 Any card which states it has an effect if a "conflict targets you" will have that effect if the conflict targets your faction in general and/or any specific card within your faction -*- Sideboarding Doug 5 Jul 1999 You may change your Starting Ambassador in a tournament if you have an acceptible alternate ambassador in your sideboard which would not change your race. -*- Unsung Hero Doug 5 Jul 1999 If you have a Vorlon/Shadow Mark in your faction, you may not try to gain a Shadow/Vorlon Mark and use Unsung Hero to move it to another faction. You must be eligible to gain the mark in the first place. -*- Conscription John 6 Jul 1999 When searching for the card begin at the top of your deck (i.e. the next card you would draw). -*- Unrest/Tension John 6 Jul 1999 You may sponsor any card which would raise your unrest (i.e. Lord Refa, William Morgan Clark) if your unrest is at 5. Likewise, you may play any card which would raise a tension above 5 (i.e. Border Raid) even if your tensions are at 5 already. -*- Lashing Out/Not Meant To Be John 6 Jul 1999 Player 1 plays Lashing Out on a character and rotates him to deal damage to a target character. Player 2 playes NMTB on the Lashing Out. Both characters are readied. Normal damage (but not neutralization or severe damage) is removed from both characters. The attacker may no longer be attacked via Lashing Out's card effects (though is open to attacks from other sources). This is a clarification of the previous ruling of 20 Apr 1999. -*- Contested John 7 Jul 1999 Any replacement action or any effect which discards a card opposing a conflict or removes it from play removes that participant from the conflict and prevents it from making the conflict contested (if it is the only participant opposing the conflict) -*- Replacement John 8 Jul 1999 You may replace other player's characters, with exceptions as printed on the cards. You do not have to pay to replace a card unless the card specifically states so. The player whose card is replaced gains control of the card replacing it. -*- Abbut Kevin 8 Jul 1999 You may use Abbut's ability to use his Intrigue as Psi for the purposes of Challenge Psi Corps. -*- Vorlon Planet Killer/Shadow Cloud Doug 9 Jul 1999 These conflicts are reinitiated every turn. However, if they have no target when they get reinitiated, they are discarded. Aftermaths may be played on these conflicts every turn they are reinitiated. Vorlon/Shadow War Fleets and Vorlon/Shadow Strike Fleets must support the conflict every turn the conflict is reinitiated if they are in play. -*- Forced Impairment/Prime Minister Mollari Doug 9 Jul 1999 A version of Londo Mollari is enhanced by Forced Impairment and replaced with Prime Minister Mollari. When the Forced Impairment is transfered over, the effects text on PMM is blanked and therefore no Shadow Marks are purged. If the FI no longer affects PMM, execute all text on PMM. -*- Sworn to Shadows John 12 Jul 1999 If you play StS on another player's Inner Circle character and you have the most Shadow Marks, you may use that character to sponsor cards into your faction (as if he were your Inner Circle character). -*- Stolen Spoils John 12 Jul 1999 You may not steal Influence gained from sources other than the conflict (i.e. Further Gains, Homeworld or Chosen of God). -*- Crisis of Self John 12 Jul 1999 The target of this Aftermath may only apply the influence to ready the targeted character during the ready round. -*- Major Victory Doug 14 Jul 1999 For a player to win via any method except alternate victory conditions on a Major Agenda (such as Master of All) that player MUST HAVE MORE POWER THAN ANY OTHER PLAYER. If the player with the most power cannot win (because he does not have 10 more power than the next highest player and has a Major Agenda in play, is affected by Test of Merit, etc) the game continues. No other player is eligible to win. -*- Babylon 5/Shadow/Vorlon Influence Doug 16 Jul 1999 The influence of Babylon 5/the Shadows/the Vorlons can reach 0 but cannot go below 0. -*- Hidden Treasury Doug 19 Jul 1999 You may not use HT if you are forced to discard Kha'Mak, Commerce Raiding or Defense in Depth because each of these cards (under their Deluxe wording) causes changes to your Influence Rating. Direct changes to your Influence Rating are not considered a gain or loss of influence. You may use HT if someone plays Not Meant to Be on a Short Term Goal you played. -*- Taking Credit Doug 21 Jul 1999 If multiple Taking Credits are in play during a round, they are resolved in initiative order. -*- Power Posturing/Covert Allies John 21 Jul 1999 There are versions of Power Posturing which have the game text of Covert Allies. Please consider this a printing error. If a player is using such an aberrant card, they should make it clear before they begin whether they want to use the correct text of Power Posturing or to consider the title to be Covert Allies. Either way, they still need to maintain the three card limit for whichever card they are using. -*- Pak'ma'ra Lurkers/Consultants John 21 Jul 1999 A card which was a Consultant was neutralized and discarded, it may be targeted by Pak'ma'ra Lurkers. -*- Approval of the Grey Kevin 22 Jul 1999 If Approval of the Grey is discarded or blanked, the target character is immediately demoted. -*- Prove Your Worth John 23 Jul 1999 You may not use your Homeworld to gain Influence while Prove Your Worth is in play. -*- Taking Credit Doug 26 Jul 1999 If TC is successful, you only gain the influence generated from the Conflict. You do not gain influence from Further Gains, Chosen of God, Homeworlds, etc. -*- Extermination Doug 26 Jul 1999 If the target character is neutralized, the character still takes severe damage (because it specifically says it adds severe damage). -*- Leving the Past John 26 Jul 1999 For the purposes of this card, "removed from the game" is being used in a very limited sense. The only effect of this conflict is to prevent cards currently in the discard piles from affecting play any longer. It does not prevent other copies of those cards from entering play. -*- Confusion in Chaos/Not Meant to Be John 26 Jul 1999 If Player A successfully plays Confusion in Chaos, Player B may not, as his first action, play Not Meant to Be on the Confusion in Chaos. The end of the turn falls into the category of an unreversible effect therefore Not Meant to Be may not be played on it. -*- Further Gains John 26 Jul 1999 You may play Further Gains on an "any player may be supported" conflict (such as Prey on the Weak). -*- Soul Hunter/Lorien John 26 Jul 1999 You may get Lorien into play via Soul Hunter. You may then use Secret Strike to play Beyond the Rim (bypassing Strike at the Heart). -*- Ties to the Mighty Kevin 27 Jul 1999 You may play Ties to the Might on an Ambassador in asylum to promote them if and only if they have a printed cost. -*- Short Term Investment Doug 28 Jul 1999 The extra influence you get for Short Term Investment affects your initiative during the ready round. -*- Ambassador Kosh Doug 28 Jul 1999 Since Ambassador Kosh does not become a participant, you may use Ambassador Kosh to apply support or opposition in a conflict with participant restrictions (i.e. Rally the People). -*- Non-Aligned Ambassadors Kevin 19 Jul 1999 You may choose your second starting Ambassador (i.e. the Ambassador who starts in your hand) which has the same species as your primary starting Ambassador (i.e. using Vizak as your primary starting Ambassador and Juphar Trkider as your secondary Ambassador). -*- Kosh Naranek John 30 Jul 1999 Kosh Naranek's mark (like the Thenta Makur mark ) is a symbolic mark, indicating that this card is a source of marks. It does not provide any direct marks when played, but only as a result of its effect text. As the mark is symbolic, it doesn't really exist to be able to be purged. The marks purchased from Kosh Naranek may be purged. -*- Zero Cost Cards Kevin 30 Jul 1999 A card that does not have an orange bubble with a number in it has a cost that is "undefined" as far as other cards are concerned. "Undefined" does not mean zero. It is impossible to apply an "undefined" amount of influence or purge an "undefined" number of marks. -*- Forces Collide Kevin 30 Jul 1999 You cannot use Forces Collide to discard Shadow Tech Upgrade, Recalled or Forced Impairment. -*- Moral Quandry Kevin 30 Jul 1999 If someone plays Moral Quandry on a character with no cost (such as a starting Ambassador) you may not negate the effect for free. This is a ruling reversal of an old, Premier-era ruling. You may negate a Moral Quandry on a character which replaced another (i.e. Na'Toth or Commander Ivanova) by paying the influence cost in the bubble on the card. -*- Forced Evolution Kevin 30 Jul 1999 You cannot target a United Fleet with Forced Evolution because the Fleet's influence cost is undefined. -*- Full Mobilization Kevin 30 Jul 1999 Full Mobilization does not increase the cost to play cards with an undefined influence cost. -*- Taunts and Games Kevin 30 Jul 1999 T&G does not refer to "cost" and is not affected by the zero-cost ruling. You may T&G an agenda that is SPONSORED, but not an agenda that REPLACES another agenda. You may use T&G on a United Fleet (the United Fleet is returned to its owner's hand and the fleets that were discarded to play the United Fleet are NOT RETURNED TO PLAY). You may play T&G on a card that was Conscripted (the Conscripted card is returned to the owner's hand and the power penalty and Unrest increase remain in effect). -*- Not Meant to Be Kevin 30 Jul 1999 NMTB does not refer to "cost" and is not affected by the zero-cost ruling. You may NMTB an event with no cost (such as Declaration of War or Short Term Goals). Also, when NMTB "Reverses the printed effect text" of a card, the influence cost (as denoted in the orange bubble in the lower, right-hand corner of the card) is not consiered effect text. If someone NMTB's an event and you applied influence because the event had an influence cost in the orange bubble, you do not get your influence back. If someone NMTB's your event and you applied influence because the event's game text says to, you get the influence back. If Player A NMTBs Player B's NMTB, Player B gets back the influence he applied for the NMTB because it's part of the effect text (and not an orange bubble cost). -*- Harriman Gray Kevin 10 Aug 1999 Harriman Gray cannot oppose a Border Raid. Border Raid restricts participants and, to oppose the Border Raid, Harriman Gray would have to become a participant. -*- Syria Planum/Saboteurs Kevin 10 Aug 1999 Syria Planum and Saboteurs may be used to oppose a Border Raid because neither card produces a new participant. If a character leads Syria Planum, that character does not become a participant. -*- Katz Kevin 10 Aug 1999 If Katz targets a character, that character suffers no penalty from normal damage for the length of the turn (attacks and does full damage, applies his full ability at resolution, the character is not neutralized, etc). At the end of the turn, apply the results normally of all damage tokens on the target character (including neutralization, if appropriate). -*- Be Seeing You John 10 Aug 1999 For the purposes of conflicts such as Trade Pact which modify abilities during resolution, consider the modification of abilities to affect Be Seeing You (i.e. you would use doubled abilities for Trade Pact). -*- Expanded Network John 10 Aug 1999 You do not need to rotate an IC character when using Expanded Network. -*- Insufficient Support/Internal Disruptions John 10 Aug 1999 A fleet with a leader that is supporting a conflict counts as two participants. -*- Exposed John 10 Aug 1999 If successful, the target Agenda is discarded at the end of the resolution round of the turn two turns after this conflict resolves (before the victory check). -*- Lindstrom John 10 Aug 1999 Lindstrom may be used to get any event that gives a modifier that is specific to Psi. -*- Sector 90 John 10 Aug 1999 Any effect that would be reversed by the blanking or discarding of the targeted group is considered an ongoing effect. Conflicts generated by the garget group would be considered an ongoing effect. -*- Challenge Psi Corps John 10 Aug 1999 If you have Bester in play as your Ambassador and you play this agenda, both Bester and the agenda stay in play. -*- Hole In Your Mind John 10 Aug 1999 The ability reduction is applied to the base ability. -*- Expendable John 10 Aug 1999 You cannot take any further actions with the healed character if he was neutralized this turn. -*- Nowhere But Down John 10 Aug 1999 You may play aftermaths and enhancements on the targeted character, but they will have no effect. -*- Thought Police John 10 Aug 1999 When totaling the opposition supplied by your faction, include non-participant opposition applied (such as that applied by Sabotoeurs) by your faction. -*- Brakir Doug 10 Aug 1999 Brakir will not work on the influence generated from Mr. Morden. -*- Not Meant To Be Kevin 10 Aug 1999 You may no longer do multiple reversals of events with NMTB. You may only reverse things that have actually happened and have not yet been reversed. If you NMTB a NMTB the effect of the targeted event is reinstated and can be reversed again, but only by playing NMTB (or using Ja'Doc) on the second NMTB.