These rulings are organized as follows. -*- Name or card (or card type) Person who made ruling Date of ruling The ruling on the card. -*- These rulings were culled from the b5ccg list, rangers list and USENET. Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are included here. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. This document is available vie the web at http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.feb21 -*- Contingencies John 8 Feb 1999 You can have multiple valid contingencies on a single target. However, you may only reveal one for each valid trigger condition. -*- War Footing John 8 Feb 1999 If you replace War Footing with another copy of War Footing, any extra limited fleets you have in play return to your hand. -*- Full Mobilization John 8 Feb 1999 This agenda increases the cost to sponsor all cards including agendas, conflicts, etc -*- We Can't Allow That John 8 Feb 1999 You can use WCAT to participate in a conflict that normally excludes you (eg. Let Them Fight) -*- ("Since Your Last Action") Doug (confirming John) 9 Feb 1999 You may play cards that say "Since your last action" on effects that occured during Resolution Round as your first action of the next Action Round. -*- Information Overload/Egyptian God of Frustration John 9 Feb 1999 Since Information Overlad targets a player, not an enhancement, EGoF cannot prevent the discarding of the enhancement. -*- Learn Their Weakness John 9 Feb 1999 This conflict does not count towards achieving a victory via Master of All because it is not one of the specified conflict types (It is a "Military and Psi Conflict", not a "Military Conflict" and "Psi Conflict"). This is different from other conflict cards (such as The Great Machine or Raid Shipping) which initiate two separate conflicts. -*- Arrest Dissidents John 9 Feb 1999 When a fleet's military is doubled, this includes the leadership from any leaders on the fleet. If there are no other characters of your race (except those in your faction) you must discard one of your characters. -*- Master of All John 10 Feb 1999 Secret Strike can be used to initiate the final all abilities conflict for Master of All. John Sheridan cannot (because JS' text specifies a "conflict card"). If you don't win your final Master of All conflict, you may re-initiate it during the next turn's Conflict Round (i.e. you don't have to win four more major conflicts to try again). -*- Enhancements John 10 Feb 1999 The player who controls an enhancement is the one who sponsored the enhancement. For any cards which specify "Your enhancement" the enhancement must be one you sponsored. The exception to this is if an Enhancement says you/your ON IT, then that you/your applies to the player of the faction that card targets. However, it is still not YOUR enhancement, it is still contorlled by the person who played it. It is still his enhancement. -*- Prime Minister Mollari John 10 Feb 1999 If you are not the Centauri Faction with Londo Mollari or Lord Mollari as your faction ambassador, you may not play Prime Minister Mollari (even if you replaced Londo Mollari with Lord Mollari). You do not control the Mollari character being replaced, therefore he is not yours. -*- Conflicting Desires John 10 Feb 1999 Growth in Chaos cannot be used to play CD because it does not require that you have any Shadow Marks. -*- Dust John 10 Feb 1999 Add the following sentence to the beginning of Dust's text: "Target a character you control." This is an errata. -*- Tualakh Vit'Lokh John 10 Feb 1999 In the first sentence, replace "sponsored" with "put into play". Replace second sentence with "Tualakh Vit'lokh's other printed abilities become zero." This is an errata. -*- Consultants John 10 Feb 1999 Replace 1st sentence with "You may play Limited, non-Unique character cards as contingencies to this group." In the last sentence, replace "At the end of the turn" with "At the end of the Resolution Round". This is an errata. -*- Day of the Dead John 10 Feb 1999 Replace 1st sentence with "All players may return to play one character from their discard pile into their supporting row." ["place" has been changed to "return to play"]. This is an errata. -*- Sheridan Reborn John 10 Feb 1999 The fourth sentence should begin "Rotate Sheridan Reborn..." -*- Non-Aligned Aide/Agent/Captain John 10 Feb 1999 Replace "permanently lose 1 XXX to" with "reduce this character's printed XXX by one to". Since multiplicative bonuses come before addative bonuses, Chosen of God on the appropriate faction will still allow 4 uses of the ability. Fast Learner will still also work as well. -*- G'Neb John 10 Feb 1999 G'Neb's text refers only to those Narns leading fleets. Using G'Neb in Leadership conflicts does not prevent the use of other Narns with Leadership in the Leadership conflict. -*- (Promoting Ambassadors) John 10 Feb 1999 If Faction 1 surrenders to Faction 2 and Faction 1's ambassador becomes a supporting character for Faction 2, Faction 2 cannot promote Faction 1's former ambassador unless it has a printed cost (i.e. John Sheridan or an assistant who had replaced their ambassador after Strike At The Heart) -*- Conscription John 12 Feb 1999 If you come to a card which you can put into play via replacement, but cannot sponsor (i.e. an Agenda when you currently have one, Commander Ivanova, Lord Mollari, etc), it does not satisfy the requirement of "could sponsor". -*- Light Shines/Shadows Fall John 12 Feb 1999 These cards do not require that the target character have Shadow/Vorlon Marks, therefore they can be played on characters without Shadow/Vorlon Marks. -*- Victory Conditions John 15 Feb 1999 No step in the turn sequence is Voluntary. Therefore you cannot voluntarily skip the Victory Check so you can try to win a Major Victory by getting 10 or more power than another player. -*- In Chaos Uncertainty John 15 Feb 1999 What ICU does is ignore the meaning of Won and Lost. They become irrelevant, but do not actually disappear. ICU does not blank the type of the card. A Lost Aftermath is still a Lost Aftermath; the word Lost simply becomes meaningless. If you have Justin in play, he doesn't care what meaning Lost might have; he just prevents it from attaching to his faction. -*- Hostile Reaction John 15 Feb 1999 You cannot use this to attack a character who is leading a fleet. -*- Peaceful Unification John 15 Feb 1999 If a faction is not in play that you have mutual tensions of one towards, you may not count that as power. -*- Alliance John 15 Feb 1999 The power gained from Alliance is not updated when the rating of one of the two partners changes. -*- Suarez Cil'tlakh John 15 Feb 1999 Suarez Cil'tlakh may not sustain. -*- Beyond the Rim John 15 Feb 1999 After Beyond the Rim is played, you can still gain Shadow or Vorlon Marks. Only the specifically named characters leave play. All other characters stay in play. -*- Neutralized characters John 15 Feb 1999 If a character is neutralized, his effects text is still valid. For example, if Justin is neutralized, you can still not be targeted by Lost Aftermaths. -*- Zero-cost cards John 15 Feb 1999 If a card refers to the cost of another card, it may not be-played-on/target/refer-to a card with no printed cost. -*- New Priorities/Defense Treaty John 15 Feb 1999 You cannot use New Priorities with the fleet of a faction with whom you have a Defense Treaty. Causing a fleet to "act as if they were under your control" is not literal control. -*- Taking Credit John 15 Feb 1999 You cannot play Taking Credit as a second conflict unless you have a method of initiating a second conflict for the turn (John Sheridan, Opportunity for Chaos, etc). -*- Agendas with Marks John 15 Feb 1999 If you replace your ambassador and you have an Agenda in play which gives a mark, the new ambassador gains one of that mark. When you transfer marks, the mark from the agenda moves to the new ambassador. Then remaining marks transfer. The new ambassador will only get one (assuming no other sources). -*- Approval of the Grey John 16 Feb 1999 You may use this aftermath on a neutralized Grey Council Member to promote that character to the Inner Circle. This is an exception to the general ruling that neutralized characters may not be promoted and is caused by the specific card effect. -*- Duration Effects John 16 Feb 1999 Effects with a duration (or future "activation") are separated from their source. They will continue until their expiration/activation. Effects which last until the end of the turn do so even if their source is removed/blanked. -*- Meeting of Minds John 18 Feb 1999 You may cascade the effects of Meeting of Minds (i.e. use it to enhance one Telepath, play another copy to enhance another telepath with the previously enhanced telepath, etc). The effect of this event is fixed at play of the card and remains constant for the duration of the event. -*- Chosen of God John 18 Feb 1999 When participating in conflicts which double the ability used at resolution, since CoG doubles a character's printed ability, this effectively gives the character quadruple their ability during resolution. This is an exception to the general rule that effects which double abilities at resolution are not cumulative. -*- Replacing Characters Kevin 17 Feb 1999 Any player may replace any other character so long as the replacement is otherwise legal. -*- Power Play Kevin 17 Feb 1999 When used with John Sheridan, Sheridan gains 1 extra Shadow Mark regardless of how many marks were gained via Power Play. -*- Vorlon Strike Fleet Kevin 20 Feb 1999 The Vorlon Strike Fleet can never support a conflict that does not require Vorlon Marks. The Vorlon Strike Fleet can attack. However, if a Military conflict is in play that requires Vorlon Marks, supporting that conflict will be the fleet's first priority. -*- White Star Fleet Kevin 20 Feb 1999 This fleet can attack if the Shadow War is in effect. -*-