These rulings are organized as follows. -*- Name or card (or card type) Person who made ruling Date of ruling The ruling on the card. -*- These rulings were culled from the b5ccg list, rangers list and USENET. Only those rulings made by Doug Williamson, Kevin Tewart or John Hart are included here. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. This document is available on the web at http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.feb8 -*- Initiative Doug 27 Jan 1999 When determining initiative, you take into account damage to the ambassador for the purposes of comparing abilities. If two Ambassadors are neutralized (i.e. all abilities considered to be 0) you determine initiative randomly. Amount of severe damage does not matter for this determination. You can sustan with an Assistant to increase the Ambassador's abilities for initiative determination, though you cannot do this to a neutralized Ambassador -*- Growth in Chaos John 1 Feb 1999 The cost reduction granted by GiC is useable to play events requiring Shadow Marks (such as Shadow Strike). The cost reduction is granted for every card requiring Shadow Marks played (i.e. it is not a bonus applied to the first card only). -*- Grey Council Fleet John 1 Feb 1999 The only Military conflicts you can initiate are ones that target a player you are at war with. -*- Agenda John 1 Feb 1999 Agendas (such as Forced Evolution or Order Above All) which give you power based on a calculation can give you negative power if the calculation would give you negative power. -*- Return to Ideals John 1 Feb 1999 You must meet all mark requirements to sponsor an agenda from your discard pile. -*- Knowledge, Then Action John 1 Feb 1999 The rotation of the character with Psi is a prerequisite for getting two actions. The rotated character may not participate in either of the two actions. You may rotate other characters during either or both of those actions. -*- Sleeper Personality John 2 Feb 1999 You may target a neutralized character with this conflict. If successful, the target neutralized character is discarded at the end of the turn. -*- Aiding the Shadows John 2 Feb 1999 You cannot use this in conjunction with Over the Brink to start the Shadow War. Influence granted by Aiding the Shadows cannot be used to start the Shadow War in any way, shape or form. -*- Aiding the Vorlons John 2 Feb 1999 You cannot use this in conjunction with Over the Brink to start the Shadow War. Influence granted by Aiding the Vorlons cannot be used to start the Shadow War in any way, shape or form. -*- Ranger Operations John 2 Feb 1999 You cannot use this to move Babylon 5's influence above 20 by combining it with another effect unless the Shadow War has begun. -*- Ulkesh Kosh John 2 Feb 1999 You can use New Priorities and Attacking Pawns to get rid of Ulkesh Kosh. If brought into play with Consultants, his sponsoring effects do not occur (Kosh Naranek and Ambassador Kosh are not removed from play and Babylon 5 loses no influence). If Ulkesh Kosh is neutralized while a consultant, he will remain in play permanently (unless someone can do something else which will cause him to be discarded). -*- Plague Doug 3 Feb 1999 If you draw a card of a species which was affected by Plague, you cannot immediately discard it and draw a new card. You must wait until the discard action (which occurs before the draw action) to discard the card of the Plagued species. -*- Ulkesh Kosh John 3 Feb 1999 If you bring Ulkesh Kosh into play as a Consultant with Kosh Naranek in play the following happens: Since you return Ulkesh Kosh to the Consultants after you purge marks, if you get temporary Vorlon Marks from Kosh Naranek, they become permanent. -*- News of Galactic Import John 3 Feb 1999 Any conflicts which should be re-initiated (including Irrevocable conflicts and those affected by Prolonged Talks) are delayed for one turn in their re-initiation. -*- Plague Doug 3 Feb 1999 You can play Plague even if you have cards of the target race in your faction. You cannot target a species which is not in play. -*- John Sheridan 3 Feb 1999 If John Sheridan gain two marks at the same, he ends up with 3 marks (not 4). -*- Consultants John 3 Feb 1999 "Consultant" characters are considered in play, though they are not considered to have been sponsored. -*- Events Doug 3 Feb 1999 You can play events which give bonuses to abilities on characters who do not have a zero in that ability unless specifically prohibited by the event. -*- Ipsha Battleglobe John 3 Feb 1999 This card has not changed between the Premiere and Deluxe printings. When the Battleglobe is controled by another player, it is still modified by faction enhancements of the original faction (i.e. the faction that sponsored it) and is not modified by faction enhancements of the faction that took control of it. Any effects (such as tension increases) which occur because of the Battleglobe attacking, supporting or opposing a conflict occur to the faction that currently controls it. -*- Contingency John 4 Feb 1999 Contengency triggers can occur at any time. Only one copy of any givne contingency may be revealed for each appropriate trigger. Multiple different contingencies can be revealed from the same trigger. -*- Conflict John 4 Feb 1999 Any incidental effects of conflicts occur at resolution of the conflict. -*- Fulcrum of Power John 4 Feb 1999 If you spend temporary influence from FoP, then replace FoP with another copy of FoP the temporary influence is refreshed (i.e. you may spend it again). This will only replenish the temporary influence, it will not give you additional temporary influence (if you had not spent any of the temporary before replacing the agenda) -*- Agenda John 4 Feb 1999 If an agenda grants you influence or an influence discount, you sponsor a card using the influence or taking advantage of the discount and you then discard the agenda, you lose any granted influence from the spent influence and do not have to make up for any previously granted discounts from unspent influence. -*- Sebastian John 5 Feb 1999 You can initiate a Diplomacy conflict against someone with no Destiny Marks for no effect (primarily for Aftermath purposes). If you duplicate Sebastian's text with Changeling Net you will not be able to rotate the enhanced character to initiate the conflict because "Rotate Sebastian" is a cost that you cannot pay. Even though your character has Sebastian's text, it is not Sebastian. You cannot rotate another faction's copy of Sebastian to pay this cost. -*- Contact First Ones John 5 Feb 1999 This card should be discarded after play. -*- Research Station John 5 Feb 1999 Multiple Research Stations grant cumulative benefits (i.e. you gain a discount of 1 for one RS in play, a discount of 4 for two RSs in play and a discount of 9 for three RSs in play) toward all enhancements. -*- Playing Both Sides Kevin 29 Jan 1999 John Sheridan does not gain extra Vorlon or Shadow Marks from sponsoring Playing Both Sides. -*- Luxuries of Homeworld Kevin 29 Jan 1999 LoH treats the enhanced character as an Inner Circle character "until they are neutralized" after which they heal as an Inner Circle Character. If a character is neutralized and LoH is played on them, they have missed the opportunity for LoH to do any good because they are already neutralized. -*- Insurrection Kevin 30 Jan 1999 You cannot play Twisting the Knife on a conflict which raises unrest (thereby causing a loss of influence while Insurrection is in play) because the loss of influence was not from the conflict, but from Insurrection. -*- Conscription Kevin 30 Jan 1999 You may play this card if you have an unrest of 5. The increase in unrest is not a cost for playing, but an effect. -*- Not Alone Kevin 30 Jan 1999 You can use this to attack two targets in two seperate conflicts as long as they're both legal targets. -*- Knowledge, Then Action Kevin 30 Jan 1999 As one of your bonus actions, you may use the effects of another KTA for an extra two actions (giving you a total of 3 actions) or discard three KTAs in a row (giving you a total of 4 actions). -*-