These rulings are organized in the following manner: -*- Cardname (or card type) Name of the rule giver Date of ruling The text of the ruling. -*- These rulings were gathered from the b5ccg list, the ranger list and USENET. The only people whose rulings were included in this summary are Doug Williamson, Kevin Tewart and John Hart. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. This document is avilable via the web at: http://web.nwe.ufl.edu/~northrup/b5ccg/rulings.mar4 -*- Secret Vorlon Aid/Prey On The Weak Kevin 24 Feb 1999 Since SVA supports (or opposes) a conflict, it cannot be used to support a player for PotW. -*- Imperial Telepaths John 22 Feb 1999 You can use Imperial Telepaths if you have less than two cards left in your reserve pile. -*- Higher Calling John 23 Feb 1999 If you are bringing Prime Minister Mollari into play and adding up the number of Shadow Marks to purge, you use the undoubled number of marks to determine the Diplomacy Bonus. -*- Conflicts with Participant Restrictions John 23 Feb 1999 Any conflict with participant restrictions (i.e. Border Raid) can have cards rotate to provide support or opposition for the conflict as long as the rotating cards do not become participants (eg. Support Fleets). -*- Dissent John 23 Feb 1999 The target of Dissent must have the opportunity to fail to apply the influence to negate Dissent's effects before the effects of failure can apply. -*- Local Supremacy John 23 Feb 1999 You may use the effects text on Local Supremacy multiple times during the same turn as an action each time. -*- Contingencies John 25 Feb 1999 You can return a contingency to your hand only if a specific game mechanic allows it. -*- Hour of the Wolf John 25 Feb 1999 You may use Hour of the Wolf to ready a character leading a fleet supporting a military conflict and the character may then rotate to lead another fleet. That other fleet may participate in a different military conflict. -*- Participation Restrictions John 25 Feb 1999 "Participation Restrictions" are any restrictions (on a conflict, generally) that limit which cards may participate (limiting races or factions) or what manner of participation (support/oppose/attack) they may have. The conflict type is not considered a participation restriction in this sense. "Any side may participate" conflicts (which don't have opposition) are not considered restricted, either. -*- Morden John 26 Feb 1999 Morden's ability to reduce the cost of all Shadows cards works for the rest of the turn for all valid cards. -*- Meeting of Minds Doug 28 Feb 1999 You may not rotate another player's character with Psi. This is a cost and must be payed by the player playing the card. -*- Morden/Growth in Chaos John 1 Mar 1999 If there is no other way to sponsor a card other than having Shadow Marks, you may use their cost reducing benefits to play these cards. -*- Taunts and Games John 1 Mar 1999 You may not use Taunts and Games to bounce an agenda that is replacing another one. -*- Mass Drivers/Valarius John 1 Mar 1999 If you use the Valarius to make Mass Drivers a faction enhancement, every fleet that uses the bonus causes an increase in other players' tensions toward the fleets' controller. -*- Not Meant To Be John 1 Mar 1999 Cards that have an effect that cannot be reversed cannot, as a whole, be reversed. They cannot, therefore, be targeted by NMTB. -*- Valarius/Tolonius VII John 1 Mar 1999 The effect of having both of these cards in play is that you may sponsor fleet enhancements as faction enhancements for the printed cost of the enhancement. -*- Master of All John 2 Mar 1999 If MoA's effects text is blanked for some reason, you may still initiate and win any of the four requisite conflicts. You may not initiate the final conflict until the agenda's text are unblanked. -*- Master of All Doug 3 Mar 1999 If you play Master of All as a hidden agenda, any conflicts initiated and won do not count as successful for the purposes of allowing you to initiate the final all abilities conflict. -*- Extreme Sanction John 3 Mar 1999 If you are targeting a character of a different race than the faction that sponsored it (i.e. Justin) and are successful, you only need to pay the printed influence cost of that character to remove them. -*-