These rulings are organized in the following manner: -*- Cardname (or card type) Name of the rule giver Date of ruling The text of the ruling. -*- These rulings were gathered from the b5ccg list, the ranger list and USENET. The only people whose rulings were included in this summary are Doug Williamson, Mike Hummel, Kevin Tewart and John Hart. These rulings supercede any previous rulings and will be superceded by any subsequent rulings. -*- A Better Place Kevin 11 Aug 1999 The phrase "The effect text of the conflict is reversed." acts as per Not Meant to Be. In other words, any effects that occured because of the conflict have their effects reversed (i.e. influence gains are reversed, unrest changes are reversed, etc). The effects from the conflict happen, then are reversed so that there is no net effect from the conflict. -*- Telepath Colony John 12 Aug 1999 If you have multiple homeworlds under your control and you win influence from another conflict, you may rotate all of the homeworlds under your control for +1 influence. -*- We Think Alike Kevin 12 Aug 1999 Since you can only target an agenda that you could sponsor or replace your current agenda with, you may not use this conflict to replace a Majord Agenda with an non-Major Agenda. -*- Not Meant To Be Kevin/John 12 Aug 1999 You target a card with Not Meant To Be which has effects which are irreversable. This means you may not target events whose effects are irreversable because of cards in play (i.e. Who Are You while Ulkesh Kosh is in play). -*- "conflict that targets you" Kevin 12 Aug 1999 Any card which states it has an effect if a "conflict targets you" will have that effect if the conflict targets your faction in general and/or any specific card within your faction. -*- Guerillas Kevin 12 Aug 1999 This card has an undefined cost for the purposes of targeting it with cards such as Eliminate Threats (i.e. any cards which refer to the cost of a targeted card cannot target Guerillas). -*- We Think Alike Kevin 12 Aug 1999 The new version of the agenda does not keep track of any changes in the copied agenda. In other words, the new agenda is acts just like the other agenda did at the time of resolution for the conflict. -*- Alisa Beldon Kevin 12 Aug 1999 If you are playing the Psi Corps Faction, there is no time at which Alisa Beldon is not a Psi Corps Character. -*- Conspiracy Marks Kevin 12 Aug 1999 Non-Human factions may sponsore Psi Corps cards if they have the required amount of Conspiracy Marks and fulfill all other requirements (i.e. pay double for characters, use Secondary Control for groups, etc) -*- Chen Hiraku Kevin 12 Aug 1999 If you use Chen Hiraku to lead Syria Planum (which is opposing a conflict), your ambassador does not suffer any damage (because Chen is not a conflict participant). -*- Be Seeing You Kevin 12 Aug 1999 If a card effect doubles abilities at resolution, Be Seeing You uses the doubled ability. -*- Expanded Network Kevin 12 Aug 1999 You do NOT need to rotate an IC character to promote the character. -*- Insufficient Support Kevin 12 Aug 1999 A fleet with a leader on it supporting a conflict counts as two participants. -*- Exposed Kevin 12 Aug 1999 If successful, the targeted agenda is discarded at the end of the resolution round of the turn two turns after this conflict resolves (before the victory check). -*- Lindstrom Kevin 12 Aug 1999 You may used Lindstrom to get an event which gives a negative bonus to Psi. -*- Sector 90 Kevin 12 Aug 1999 You may not use Sector 90 to cancel a conflict generated by Psi Corps Intelligence. The conflict is not considered an "ongoing effect" of the group. -*- Challenge Psi Corps Kevin 12 Aug 1999 You may play this agenda if Bester is your Ambassador. Bester will stay in play but all other Psi Corps cards will be discarded. -*- Hole In Your Mind Kevin 12 Aug 1999 Treat HIYM as if the character had had Diplomatic Blunder (or the appropriate counterpart) played on them, only its effects do not expire at the end of the turn. You may raise the character's stats above 1. -*- Nowhere But Down Kevin 12 Aug 1999 You may play cards which raise the abilities of a character, they just don't have any effect while 'NBD' targets the character. -*- Mass Rioting Kevin 12 Aug 1999 You may not pick and choose which players lose power and which lose influence. It's all one or all the other. -*- Thought Police Kevin 12 Aug 1999 When determining total opposition, you may include any non-participant opposition generated by your faction. -*- Light Shines/Shadows Fall Kevin 12 Aug 1999 Light Shines requires that the person playing the card purge a Vorlon Mark (as a cost) but does not require the target to have a Shadow mark. Shadows Fall requires that the person playing the card purge a Shadow Mark (as a cost) but does not require the target to have a Vorlon mark. Also, if either of these is targeted by Not Meant To Be, it will only reverse any effects which actually occured (i.e. it won't spontaneously generate a mark if none was purged in the first place). -*- Seizing Advantage John 12 Aug 1999 Any cards which limit the power of a faction affect Seizing Advantage. The permanent gain of power only means that the power sticks around if the agenda is discarded or replaced. Note: Cards which directly affect the agenda do not affect the power gained from Seizing Advantage as the power is seperate from the agenda. -*- I'd Die First Kevin 19 Aug 1999 If you play this card, the Neutral teep becomes your supporting character permanently. And, no, the influence cost is not a typo. -*- Steal Skills Kevin 20 Aug 1999 In order to use Steal Skills, you have to be able to participate in a conflict in the first place. Only cards with non-zero abilities of the appropriate type may rotate to support or oppose a conflict. -*- Insufficient Support Kevin 20 Aug 1999 You may target Border Raid with Insufficient Support. -*- Miss Constance Kevin 21 Aug 1999 You may promote Miss Constance. Any player may then use her to sponsor cards, build influence or any other action that an Inner Circle character can do but they have to pay from their influence. -*- Reprogramming Team Kevin 21 Aug 1999 You use this card's ability during the action round as an action. -*- United Front Kevin 21 Aug 1999 This Aftermath targets a faction, not a character. -*- Diplomatic Advantage Kevin 21 Aug 1999 Having more than one copy of this in play gives you no additional benefit. -*- Delegate Authority Kevin 21 Aug 1999 This card may be used to remove Greed -*- Mercenaries Kevin 21 Aug 1999 Mercenaries which are not specifically prohibited to in their text may attack as their action. If noone bids on a Mercenary, nobody may use them. -*- Monitored Deal Kevin 22 Aug 1999 You may use this card to make any legal deal. It does not allow you to do anything illegal :-) -*- Statement of Position Kevin 23 Aug 1999 If this conflict succeeds, the owner of the targetted agenda decides if the agenda is discarded or if it becomes an Aftermath. -*- Approval of the Grey John 23 Aug 1999 If the IC character is demoted while AotG is on them, they remain a supporting character. You must use another method to promote them. If the IC character has AotG discarded, the character becomes a supporting character. If AotG is blanked, the character becomes a supporting character. If Aotg is then unblanked, the character becomes an IC character again. -*- Cyborg Reconstruction John 23 Aug 1999 Once the enhancement enters play, its effect is "fixed". If the enhancement is somehow moved to another character (such as by replacement of the target) the same plusses and minuses apply to the second character as were applied to the first. If a character is replaced, all damage on the character goes away (though new damage will accrue on the new character). -*- Further Gains John 23 Aug 1999 You may only play FG on a conflict card that initiates a single conflict. -*- Na'Kal John 23 Aug 1999 If a participant fleet in a Border Raid is attacked and you use Na'Kal to remove the fleet from the conflict, neither the first fleet nor the fleet which attacked it are considered participants -*- Tokens and attached cards John 23 Aug 1999 Any card which has tokens or any attached cards on it, somehow leaves play, then comes back has no tokens on it and no cards attached to it. It also does not retain any game text it had, like "Ranger" or "Nightwatch". -*- Racial loyalty John 23 Aug 1999 It is not possible for a card to have more than one racial loyalty. Shadow Implants takes precedence over a character's current racial loyalty. -*- Learn Their Weaknesses John 23 Aug 1999 More than one character with Psi may rotate to aid a fleet. The character is not considered a participant in the conflict for any purposes and may not be attacked. The character does not add to the Military of the fleet, it only gives damage resistance versus Shadow Fleets. -*- Strike Back John 23 Aug 1999 You may play this card with less than 3 rotated characters. If you have 3 (or more) you must ready 3. -*- What Were You Thinking? John 23 Aug 1999 You may play this card whether or not the initator gained influence from the conflict. -*- Kosh Naranek John 23 Aug 1999 If you use Unsung Hero to move a Vorlon Mark gained from Kosh Naranek on Character A to Character B, a Vorlon Mark is purged from the Character A if possible. Character B keeps the Vorlon Mark on them. -*- A Better Place John 24 Aug 1999 If you gain influence from a conflict and are then forced to lose influence because of ABP's reversal, this is considered an influence loss and allows any card to be played which requires an influence loss (Reeling From The Blows, Hidden Treasury, etc). -*- Seizing Advantage John 24 Aug 1999 You must have the agenda in play when you neutralize a character (not just when the character is discarded) in order to gain power from this agenda. -*- Squadron Fleet Enhancements John 24 Aug 1999 If you used Black Omega Squadron in conjunction with Valarius since you target all Centauri fleets of the faction, all Centauri fleets in your faction gain 2 damage resistance. This works the same way for all Squadron Fleet enhancements. -*- Marks John 24 Aug 1999 Force Impairment of a character does not remove marks that are currently on the character. Marks are not considered part of the effects text (even if the effects text was the avenue by which the character got the mark) and are not removed if the effects text is blanked. -*- Expanded Network John 25 Aug 1999 Expanded Network can promote a rotated or neutralized character. -*- Marks from Enhancements John 25 Aug 1999 Example: Delenn with the Triluminary has purged both her Destiny Marks. The Triluminary is blanked. Since the effects text of the enhancement give Delenn her Destiny Marks, she tries to lose a Destiny Mark (but doesn't because she doesn't have any left). The Triluminary is then unblanked and Delenn gains a Destiny Mark. -*- Marcus Cole Kevin 25 Aug 1999 A Human or Minbari faction can reduce the cost to sponsor Marcus below 7 (eg. use Hand of Valen to sponsor him for 5) -*- Hyach Matriarch John 26 Aug 1999 If the Hyach Matriarch's Psi (counting her enhancements, damage, etc) is higher than her target's highest ability (counting enhancements, damage, etc) at the time the Matriarch rotates, then the target is a valid target. Changes to the ability of either the Matriarch or the target later in the round do not unrotate the target. -*- Shadow War Fleet John 26 Aug 1999 The Shadow War Fleet cannot support a conflict. -*- Power Play John 26 Aug 1999 The number of Shadow Marks gained is equal to the CHANGE in your unrest, not your new unrest. So, if you were at 3 unrest and go up to five, you only gain 2 Shadow Marks (not five). -*- Ranger Operations John 26 Aug 1999 If Ranger Operations turns over a card which says 'Irrevocable', that card can be discarded (as it has not entered play and it's text, including the Irrevocable part, hasn't taken effect yet). Also, if you turn over a character for which you do not have the appropriate marks or which you do not fulfill all the requirements for sponsoring, you may not put that card into play and must discard it. -*- Build Bridges 26 Aug 1999 You may not use Build Bridges to bring Alfred Bester into play as Alfred Bester a) is replaced, not sponsored and b) specifically requires Conspiracy Marks. -*- Shadowwatch John 26 Aug 1999 If you sponsor a character with Shadow Marks, the Marks are applied to your faction total. Characters who start with printed marks do not "gain" their marks when sponsored. -*- War Conflicts John 26 Aug 1999 If any faction opposes or makes an attack in a War conflict it is considered contested. The opposition does not need to come from the target of teh war conflict. -*- Develop Relationship John 26 Aug 1999 This aftermath is not discarded once the carachter is promoted to the Inner Circle. -*- Rivalry John 26 Aug 1999 This aftermath cannot be played if the target race does not have two characters in its Inner Circle -*- Vorlon Planet Killer/Shadow Cloud John 26 Aug 1999 After the first turn these conflicts re-initiate themselves and cannot have Aftermaths played on them that aren't participant Aftermaths. Non-Aggression Pacts will not prevent this conflict from targeting races in a state of Non-Aggression. The first turn they are played they are treated as normal conflicts. -*- Light Shines/Shadows Fall John 26 Aug 1999 Light Shines/Shadows Fall requires a Vorlon/Shadow Mark for the purposes of Vorlon Space/Sleeping Z'ha'dum. -*- Unfounded Rumors John 26 Aug 1999 This card can target Conflicts that become Aftermaths. The triggering condition is when the Conflict turns into an Aftermath (and therefore targets the Character). -*- Not Meant To Be John 26 Aug 1999 No card that shuffles a deck can be reveresed. -*- Syria Planum Kevin 27 Aug 1999 If a conflict targets Syria Planum specificaly (eg. a War conflict) and Syria Planum rotates to oppose the conflict (not using its game text), then Syria Planum and its leader (if any) become participants in the conflict. -*- Global Aftermaths/Enhancements Kevin 28 Aug 1999 Global Aftermaths and Enhancements are not in any faction, nor are they controlled by any faction. Therefore you cannot play Hidden Treasury on We Are Not Impressed, Commerce Raiding, etc. You cannot use Homeworld Fleets in Commerce Raiding or We Are Not Impressed Conflicts. You cannot use Internal Opposition to get rid of Commerce Raiding, WANI, etc. The influence bonus from Commerce Raiding goes to the player who sponsored it, even though he does not control it, and he loses that influence if something happens to Commerce Raiding. Babylon 5 Enhancements are treated exactly like Global Enhancements. Enhancements on Global Enhancements (i.e. Forced Impairment) are not considered as being in anyone's faction -*- Declaration of War Kevin 31 Aug 1999 Declarations of War between factions of the same race happen just like other methods of declaring war against other races. You can only declar war if you have a card which lets you declare war. You must obey all normal restrictions on play of those cards. For example, a Declaration of War or Act of War event would have to be played during the Action Round. -*- We Are Both Damned Kevin 1 Sep 1999 WABD can be played on Won Intrigue Conflicts or Won Military Conflicts. -*- Contingencies John 2 Sep 1999 You can look at your own Contingencies. You can rearrange their order to your heart's desire. -*- Expanded Network John 2 Sep 1999 You must rotate an Inner Circle Character to use this card. However you may target a Character who is rotated and neutralized. You may also used additional cost reduction (i.e. Proxima 3, Muster Support, etc). -*- Seductive Arguments John 2 Sep 1999 You must rotate an Inner Circle Character to use this card. -*- Reparations John 2 Sep 1999 The target of Reparations must have targeted you with a conflict this turn. And Reparations must be played as an Aftermath on that conflict. In short, he initiates a conflict (targeting you) and fails. You then play Reparations on that conflict. -*- Time of Decision John 2 Sep 1999 This converts only one and only one Mark. -*- United Fleets Kevin 3 Sep 1999 Babylon 5 Fleets, Shadow Fleets and Vorlon Fleets count as another race or species to bring United Fleet into play. -*- Defense in Depth Kevin 7 Sep 1999 Since this agenda gives a bonus to your Influence Rating instead of Power, it is immune to the effects of We Are Not Impressed. -*- William Edgars Kevin 7 Sep 1999 You may apply the 4 Influence towards a Mercenary even if your current bid is zero. William Edgars attacks a teep using his Intrigue vs the teep's Intrigue. It doesn't matter which ability the teep uses to become a participant. -*- Imperial Teeps Kevin 8 Sep 1999 In order to gain the discount for being sponsored by a Centauri Emperor, the Emperor in question must be able to sponsor the character (i.e. be an IC character or have Luxuries of Homeworld played on them). They may not simply sponsor an Imperial Teep because they are a Centauri Emperor. -*- Oqmrritkz Kevin 10 Sep 1999 You cannot apply more damage to Oqmrritkz than it's current Military value. Consider this an eratta. -*- Syria Planum Kevin 11 Sep 1999 You mau use Syria Planum as per its effects text to apply opposition to a Border Raid. -*- "Since your last action" Kevin 11 Sep 1999 You may use any card which says "since your last action" as your first action of the game. -*- Rise to Power John 16 Sep 1999 Since this Aftermath does not target a character, you cannot use Quality Leadership to use this to target a non-ambassador character. -*- A Final Statement John 16 Sep 1999 The action granted by A Final Statement occurs after any actions taken by Mercenaries. -*- Arms Race John 16 Sep 1999 You cannot target another faction of your own race with Arms Race unless you are in a state of Civil War. If you are in a state of Civil War and target another race with this event, your own fleets of your race count for reducing the cost of sponsoring the fleet. -*- Propoganda John 16 Sep 1999 If you play Propoganda on your own race during a Civil War, you must draw a card every time a race of your fleet attacks another fleet of your race. -*- Officer Exchange John 17 Sep 1999 You can target a faction against someone you are already in a state of Officer Exchange with. -*- Prey on the Weak John 17 Sep 1999 If everyone has identical scores for a PotW, everyone gains +1 influence, then loses +1 influence. You can rotate your homeworld to gain an additional +1 influence in this situation. If someone targeted the PotW with Taking Credit, they would gain all influence generated from the conflict for each faction. -*- Knowledge, Then Action John 20 Sep 1999 The actions granted by this card are granted to the faction, not the target of the Enhancement. The rotation of the character is part of the cost that allows you to take two actions of any type. -*- Gather Rebels John 20 Sep 1999 The "Disaffected sponsoring bonus" is the ability of a Disaffected Character to sponsor a Character loyal to a Race other than yours for the base Influence Cost of the Character. Gather Rebels allows you to Promote Characters for the base Influence Cost of the Character plus the number of Inner Circle Characters you have (instead of Double the Influence Cost plus the number of Inner Circle Characters, which is normal). -*- Ties To The Mighty John 20 Sep 1999 This card can be played on Ambassadors who have requested asylum in another faction unless the Ambassador has an undefined cost (i.e. John Sheridan and Alfred Bester). -*- Undefined Cost Kevin 20 Sep 1999 A card that does not have an orange bubble with a number in it has a cost that is "undefined" as far as other cards are concerned. "Undefined" does not mean zero. It is impossible to apply an "undefined" amount of influence or purge an "undefined" number of marks. An enhancement with an undefined cost will say in its game text how it enters play. -*- Conflict targetting Doug 22 Sep 1999 Unless stated otherwise on the card, conflicts you initiate do not target you (even if it initiates a State between you and another player. -*- Total War Doug 22 Sep 1999 If you win an opposed War conflict with Total War as your agenda and your homeworld in play, you may not rotate your homeworld to gain an additional influence. The influence gain is from your agenda, not the conflict. -*- Conflicts Doug 23 Sep 1999 Conflict cards are not considered "cards in your faction". -*- Religious Festival Doug 24 Sep 1999 Fleets, Locations and Groups which have a species designation are considered members of a species. -*- Scapegoats John 27 Sep 1999 When targeting an Ambassador, "healing" is equivalent to "remove all normal damage" (i.e. it doesn't remove severe damage from your Ambassador). If this card has Not Meant To Be played on it, you must reapply any damage which was healed. -*- Accident/The Just Suffer Doug 30 Sep 1999 You may not target your own cards with these or any other cards which intentionally damage someone in your own faction (unless specifically allowed by a card). -*-