These decks are not being shown to suggest ways to win, since (a) they're not tournament legal and (b) they're no fun to play. They're here as a mental game - how nasty can you be ...
Anyway, here are the results. The first two decks use common cards only and show how to kill in a few short turns. The last two are obnoxious almost-all-rare decks which are trying to kill in the first round. Enjoy, but please don't build them.
-Graham J Wills
gwills@research.att.com
Notes: The absence of the other zaps is easily explicable. Since they require at least 4 turns to be as damaging as bolts, they're a waste until then, and even then, with four lands, would you prefer to be holding a handful of bolts or fireballs?
Notes: The ratios 13/10/17, 13/11/16 and 14/10/16 were all pretty much the same in terms of time to kill. The alternative deck - Llanowar elves, giant growths and forests is not as good because giant growths effects last less time than mutations. Adding some beserks doesn't help as (1) Beserk is only really useful if you have already double giant growthed an elf, and (2) If you have 4 types of card instead of three, the odds of getting a bad start increase dramatically. Another idea was to use Ornithopters instead of Flying men. It turns out the extra 1 point of damage is worth the added cost of 1 mana to cast by a small amount
The best deck for this combo is
Notes: For very quick kills, lotuses are much better than land.
For a 40 card deck, the combination of
Notes: This works well for larger decks also. If you use the same proportions (This is not optimal, but is simplest) for a 400 card deck with 210 lotuses, 70 bolts and 120 geysers, you have a 855 chance of drawing the deck and killing the opponent with 210 points damage in one round.
Robert Forsman / <thoth@purplefrog.com> Last modified: Fri Apr 22 09:39:22 1994