# for http://blender.stackexchange.com/questions/40711/how-to-convert-quaternions-keyframes-to-euler-ones-in-several-actions
import bpy
def get_or_create_fcurve(action, data_path, array_index=-1, group=None):
for fc in action.fcurves:
if fc.data_path == data_path and (array_index<0 or fc.array_index == array_index):
return fc
fc = action.fcurves.new(data_path, array_index)
fc.group = group
return fc
def add_keyframe_euler(action, euler, frame, bone_prefix, group):
for i in range(len(euler)):
fc = get_or_create_fcurve(action, bone_prefix+"rotation_euler", i, group)
pos = len(fc.keyframe_points)
fc.keyframe_points.add(1)
fc.keyframe_points[pos].co = [frame, euler[i]]
fc.update()
def frames_matching(action, data_path):
frames = set()
for fc in action.fcurves:
if fc.data_path == data_path:
fri = [kp.co[0] for kp in fc.keyframe_points]
frames.update(fri)
return frames
def fcurves_group(action, data_path):
for fc in action.fcurves:
if fc.data_path == data_path and fc.group is not None:
return fc.group
return None
def convert_quaternion_to_euler(action, obj, order):
bone_prefixes = set()
for fc in action.fcurves:
if fc.data_path == "rotation_quaternion" or fc.data_path[-20:]==".rotation_quaternion":
bone_prefixes.add(fc.data_path[:-19])
for bone_prefix in bone_prefixes:
if (bone_prefix == ""):
bone = obj
else:
bone = eval("obj."+bone_prefix[:-1]) # I wish I knew a better way to do this
data_path = bone_prefix + "rotation_quaternion"
frames = frames_matching(action, data_path)
group = fcurves_group(action, data_path)
for fr in frames:
quat = bone.rotation_quaternion.copy()
for fc in action.fcurves:
if fc.data_path == data_path:
quat[fc.array_index] = fc.evaluate(fr)
euler = quat.to_euler(order)
add_keyframe_euler(action, euler, fr, bone_prefix, group)
bone.rotation_mode = order
#
#
scn = bpy.context.scene
obj = bpy.context.active_object
order='XYZ'
convert_quaternion_to_euler(obj.animation_data.action, obj, order)
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