cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

# animate the size of objects to expand from size=0 to 1 and down to 0 again according to its position as a wave sweeps across the scene.

import bpy
from mathutils import *



def animate_size_sweep(scn, obj_to_frame_f, timescale=40, timescale2=15):
    for obj in scn.objects:
        if not obj.select:
            continue

        obj.animation_data_clear()
        fr = obj_to_frame_f(obj)

        obj.scale =(0,0,0)
        obj.keyframe_insert(data_path='scale', frame=fr-timescale-timescale2)
        obj.keyframe_insert(data_path='scale', frame=fr+timescale+timescale2)
        s = 0.9
        obj.scale=(s,s,s)
        obj.keyframe_insert(data_path='scale', frame=fr-timescale)
        obj.keyframe_insert(data_path='scale', frame=fr+timescale)

def x_sweep(obj):
    return 30*(obj.location.x +5.5)


def animate_size_2(scn, size_f, frame_range):
     for obj in scn.objects:
        if not obj.select:
            continue

        obj.animation_data_clear()
        for fr in frame_range:
            sz = size_f(fr, obj.location)

            obj.scale =(sz,sz,sz)
            obj.keyframe_insert(data_path='scale', frame=fr)

def animate_size_3(scn, size_f_name):
    for obj in scn.objects:
        if not obj.select:
            continue

        obj.animation_data_clear()
        script = (size_f_name+"( frame, [%f,%f,%f])"%(obj.location[:]) )
        for index in range(3):
            fcurve = obj.driver_add("scale", index)
            fcurve.driver.expression = script


def cell_size_for_sphere(loc1, center, r_1, r_0):

    r = (Vector(loc1)-Vector(center)).length

    pre = (r-r_0)/(r_1-r_0)

    return max(0, min(pre,1))

def travelling_spheres(fr, loc):

    things = [
        cell_size_for_sphere(loc, Vector([-6,5,5]) + Vector([1,0,0])*fr/15, 2.5, 3.5),
        cell_size_for_sphere(loc, Vector([5,-16,5]) + Vector([0,1,0])*fr/15, 2.5, 3.5),
        cell_size_for_sphere(loc, Vector([5,5,-26]) + Vector([0,0,1])*fr/15, 2.5, 3.5),
    ]

    return max(things)


def travelling_spheres2(fr, loc):

    if (fr>999):
        return 0.8

    things = [
        cell_size_for_sphere(loc, Vector([-5,0,0]) + Vector([1,0,0])*fr/15, 2.5, 3.5),
        cell_size_for_sphere(loc, Vector([0,-15,0]) + Vector([0,1,0])*fr/15, 2.5, 3.5),
        cell_size_for_sphere(loc, Vector([0,0,-25]) + Vector([0,0,1])*fr/15, 2.5, 3.5),
    ]

    return max(things)


#
#
#

bpy.app.driver_namespace['travelling_spheres'] = travelling_spheres
bpy.app.driver_namespace['travelling_spheres2'] = travelling_spheres2

scn = bpy.context.scene

if False:
    if scn.name=="all cubes":
        #animate_size_2(scn, travelling_spheres, range(600))
        animate_size_3(scn, "travelling_spheres")
    elif scn.name == "driver test":
        animate_size_3(scn, "travelling_spheres")
    elif scn.name == "many cells":
        fn = "travelling_spheres2"
        fn = "knot_worm"
        animate_size_3(scn, fn)
    elif scn.name == "disable":
        animate_size_sweep(scn, x_sweep, 20)

Blender python API quick-start

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