cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

import bpy

name = "wiggle"

curve = bpy.data.curves.new(name, 'CURVE')

curve.dimensions = '3D'
# only if you need some non-zero Z coordinates

spline = curve.splines.new('BEZIER')
# options are 'POLY', 'BEZIER', 'BSPLINE', 'CARDINAL', 'NURBS'

# the spline starts off with a single point, we want one more.
spline.bezier_points.add(1)
b0 = spline.bezier_points[0]
b1 = spline.bezier_points[1]

b0.handle_left = (-2.5, -0.5, 0)
b0.co = (-2, 0, 0)
b0.handle_right = (-1, 1, 0)

b1.handle_left = (1, -1, 0)
b1.co = (2, 0, 0)
b1.handle_right = (2.5, 0.5, 0)


# curves data can have multiple unconnected curves

s2 = curve.splines.new('BEZIER')

# we want 3 = 1+2
s2.bezier_points.add(2)

b0 = s2.bezier_points[0]
b1 = s2.bezier_points[1]
b2 = s2.bezier_points[2]

b0.handle_left = (-0.5, 2.5, 1)
b0.co = (0, 2, 1)
b0.handle_right = (1, 1, 1)
b1.handle_left = (1, 1, 1)
b1.co = (0, 0, 1)
b1.handle_right = (-1, -1, 1)
b2.handle_left = (-1, -1, 1)
b2.co = (0, -2, 1)
b2.handle_right = (0.5, -2.5, 1)

#

s3 = curve.splines.new('BEZIER')

s3.bezier_points.add(1)
b0 = s3.bezier_points[0]
b1 = s3.bezier_points[1]

b0.handle_left = (-1, 1, -1)
b0.co = (0, 1, -1)
b0.handle_right = (1, 1, -1)

b1.handle_left = (1, -1, -1)
b1.co = (0, -1, -1)
b1.handle_right = (-1, -1, -1)

s3.use_cyclic_u = True
# forms a closed loop

#
#

ob = bpy.data.objects.new(name, curve)

scn = bpy.context.scene
scn.objects.link(ob)
ob.select = True

for i in range(len(curve.splines)):
    spline = curve.splines[i]
    print("spline[%d]" % i)
    for j in range(len(spline.bezier_points)):
        bp = spline.bezier_points[j]
        print("bp[%d] = %s(%s , %s , %s)%s" % (j, bp.handle_left_type, bp.handle_left, bp.co, bp.handle_right, bp.handle_right_type))

Blender python API quick-start

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