cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

# for http://blender.stackexchange.com/questions/40704/scaling-only-the-height-of-a-parallelogram-plane

__author__ = 'thoth'


import bpy
from mathutils import *


def share_vertex(e, horiz_edge):
    return e.vertices[0] in horiz_edge.vertices or e.vertices[1] in horiz_edge.vertices

def horiz_score(vector, axis):
    v2 = vector.copy()
    v2[axis]=0
    dz = abs(vector[axis])
    if dz >0:
        return v2.magnitude/ dz
    else:
        return float('inf')


def most_horizontal_edge(obj, axis):

    mesh = obj.data
    global_verts = [ obj.matrix_world*v.co for v in mesh.vertices ]

    score = None
    rval = None
    for e in mesh.edges:
        v1 = global_verts[e.vertices[0]]
        v2 = global_verts[e.vertices[1]]

        s2 = horiz_score(v2-v1, axis)
        if (score is None or s2 > score):
            score = s2
            rval = e

    return rval

def scale_parallelogram(obj, factor, axis):

    mesh = obj.data
    horiz_edge = most_horizontal_edge(obj, axis)

    global_verts = [ obj.matrix_world*v.co for v in mesh.vertices ]

    if True:
        other_verts = set(range(len(global_verts)))
        other_verts.difference_update(horiz_edge.vertices)
    else:
        other_verts = set()
        for e in mesh.edges:
            if share_vertex(e, horiz_edge):
                continue
            other_verts.update(e.vertices)

    #print("%r -vs- %r"%(horiz_edge.vertices[:], other_verts))

    z1 = [ global_verts[i][axis] for i in horiz_edge.vertices]
    z2 = [ global_verts[i][axis] for i in other_verts]

    z_all = [ v[axis] for v in global_verts ]
    delta_z =max(z_all)-min(z_all)
    z_change = 0.5*(1-factor)*delta_z

    delta_v = Vector([0,0,0])
    delta_v[axis] = z_change

    #print(global_verts[0])
    mwi = obj.matrix_world.inverted()
    if (min(z1) < min(z2)):
        delta_v = -delta_v

    for i in horiz_edge.vertices:
        mesh.vertices[i].co = mwi * (global_verts[i] - delta_v)
    for i in other_verts:
        mesh.vertices[i].co = mwi * (global_verts[i] + delta_v)

    #print(mesh.vertices[0].co)

    mesh.update()

#
#

x_axis=0
y_axis=1
z_axis=2

for obj in bpy.context.selected_objects:
    scale_parallelogram(obj, 0.5, z_axis)

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