cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

# https://blender.stackexchange.com/questions/82074/python-script-that-sets-target-vertex-group-for-object-constraint

import bpy


def index_of_closest_vertex(location, obj):

    verts = obj.data.vertices
    choice = 0
    wLoc = obj.matrix_world * verts[choice].co
    d = (location - wLoc).magnitude
    for i in range(1, len(verts)):
        vLoc = verts[i].co
        wLoc = obj.matrix_world * vLoc
        d2 = (location - wLoc).magnitude
        #print( [ location, wLoc, choice, d, d2])
        if d2<d:
            choice = i
            d = d2
    return choice

def create_per_vertex_vg(obj):

    nVerts = len(obj.data.vertices)
    for i in range(nVerts):
        vgname = "vg %d"%i
        vg = obj.vertex_groups.get(vgname)
        if vg is None:
            vg = obj.vertex_groups.new(vgname)
        else:
            vg.remove([ j for j in range(nVerts) if j!=i ] )
        vg.add([i], 1.0, 'REPLACE')
    #

def find_or_create_clc(obj):
    for cns in obj.constraints:
        if cns.type=="COPY_LOCATION":
            return cns
    return obj.constraints.new('COPY_LOCATION')

def vg_for_i(obj, vertIdx):
    for vg in obj.vertex_groups:
        try:
            if (vg.weight(vertIdx)>0):
                return vg
        except:
            pass
    return None

def set_constraint(src, tgt):
    """ put a copy_location constraint on tgt referencing the vertex group for the closest vertex"""

    i = index_of_closest_vertex(tgt.location, src)

    cns = find_or_create_clc(tgt)
    cns.target = src
    cns.subtarget = vg_for_i(src, i).name

#

def mission1():

    o1 = bpy.data.objects['Cube']
    create_per_vertex_vg(o1)

    knob = bpy.data.objects['Sphere']

    set_constraint(o1, knob)

#
#
#

mission1()

Blender python API quick-start

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