cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

# Mission by Honeyclaw in IRC

import bpy
import csv


def slurp(fname):
    """ load all the data rows and return them in a list
    :param fname:
    :return:
    """
    rval = []
    with open(fname, 'r') as csvfile:
        r = csv.reader(csvfile, delimiter=' ')
        for row in r:
            rval.append(row)
    return rval

def make_or_get_fcurve(obj, data_path, index=-1):
    """
    :param obj: the data block from which we'll get the fcurve
    :param data_path:
    :param index:
    :return:
    """

    # freshly created objects don't have animation_data yet.
    if obj.animation_data is None:
        obj.animation_data_create()
    ad=obj.animation_data
    if ad.action is None:
        ad.action = bpy.data.actions.new(obj.name+"Action")

    for fc in ad.action.fcurves:
        if (fc.data_path != data_path):
            continue
        if index<0 or index==fc.array_index:
            return fc
    # the action didn't have the fcurve we needed, yet
    return ad.action.fcurves.new(data_path, index)

def set_keyframe(fcurve, time, val):
    kp = fcurve.keyframe_points

    for point in kp:
        if point.co[0] == time:
            point.co[1] = val
            point.interpolation = 'CONSTANT'
            return

    idx = len(kp)
    kp.add(1)
    kp[idx].co = (time, val)
    kp[idx].interpolation = 'CONSTANT'


def first_version():
    global rows, fcurves, event1, event2, row, t, i, kp, oldval, ec, newval, fr0
    # let's just jam a keyframe in there with its current value to simplify my life
    mat.keyframe_insert(data_path='diffuse_color', frame=1)
    fcurves = [
        None,
        make_or_get_fcurve(mat, 'diffuse_color', 0),
        make_or_get_fcurve(mat, 'diffuse_color', 1),
        make_or_get_fcurve(mat, 'diffuse_color', 2),
    ]
    # for event code 1, make it red
    event1 = [
        None, 1, 0, 0
    ]
    # for event code 2, make it green
    event2 = [
        None, 0, 1, 0
    ]
    for row in rows:
        t = float(row[0])
        for i in range(1, len(fcurves)):
            kp = fcurves[i].keyframe_points
            kp[len(kp) - 1].interpolation = 'CONSTANT'
            oldval = kp[len(kp) - 1].co[1]
            ec = int(row[1])
            if (ec == 1):
                newval = event1[i]
            elif (ec == 2):
                newval = event2[i]
            else:
                newval = 0
            fr0 = int(t * (fps))
            set_keyframe(fcurves[i], fr0, newval)
            set_keyframe(fcurves[i], fr0 + 10, oldval)


def do_event_1(mat, fr0):
    mat.diffuse_color=[1,0,0]
    mat.keyframe_insert(data_path='diffuse_color', frame=fr0)
    mat.diffuse_color=[0.8,0.8,0.8]
    mat.keyframe_insert(data_path='diffuse_color', frame=fr0+10)


def do_event_2(mat, fr0):
    mat.diffuse_color=[0,1,0]
    mat.keyframe_insert(data_path='diffuse_color', frame=fr0)
    mat.diffuse_color=[0.8,0.8,0.8]
    mat.keyframe_insert(data_path='diffuse_color', frame=fr0+15)


def second_version(rows, mat):
    mat.diffuse_color = [0.8,0.8,0.8]
    mat.keyframe_insert(data_path='diffuse_color', frame=1)
    for row in rows:
        t = float(row[0])
        fr0 = int(t*fps)
        ec = int(row[1])
        if ec==1:
            do_event_1(mat, fr0)
        elif ec==2:
            do_event_2(mat, fr0)
        else:
            raise "unknown event code %d"%ec

    for fc in mat.animation_data.action.fcurves:
        for kp in fc.keyframe_points:
            kp.interpolation = 'CONSTANT'

#


scn = bpy.context.scene
fps = scn.render.fps / scn.render.fps_base

obj = bpy.context.active_object

mat = obj.data.materials[0]

rows = slurp("/tmp/data.csv")

second_version(rows, mat)

Blender python API quick-start

Syntax highlighting by Pygments.