cloning
link-mesh-array.py
link-mesh.py

mesh fabrication
staircase.py
triangle-donut.py
vertexAccumulator.py
randomSquareArray.py
meshFromBathymetry.py
cylinders-from-list-of-radii.py
binary-image-to-mesh.py
sphere-minecraft-schematic.py
spikify.py
add-to-mesh.py
mobius-strip.py
split-copy-mesh.py

fabricating other objects
create-text.py
text-from-file.py
create-camera.py
create-bezier.py
helix-bezier.py

material slots
cube-copy-blue.py
cube-turns-red.py
red-blue-per-object.py

animation and fcurves
csv-to-fcurve-loc-rot.py
csv-to-fcurve.py
pop-in-material.py
spike-wiggle-2.py
spike-wiggle.py
sweep-animate-size.py
animate-cycles-lamp-strength.py

incorporating python libraries
exec-text-library.py
exec-external-python.py
import-python.py

constraints
camera-track-object.py
text-track-camera.py

shape keys
explore-shape-keys.py
shape-key-fin.py
docking-tube.py

animating curve bevel
data-graph.py

drivers
scan-drivers.py
copy-drivers.py
driver-fin.py
driver-multi-chain.py

UV layers
barber-pole.py
expand-uv-to-fit.py
uv-from-geometry-cubic.py
flip-texture-v-coordinate.py

modifiers
hook-modifier-curve.py
rounded-prisms.py
make-tile.py
remove-action-modifiers.py

NLAs
explore-NLAs.py
spinning-frogs.py

video sequence editor (VSE)
create-vse-image-strips.py
slide-show.py
vse-strip-gap.py

images and textures
image-on-mesh.py
image-to-material-node.py
load-image-texture.py
texture-one-cube-face.py
condense-duplicate-images.py

analytic geometry
animate-random-spin.py
camera-cone-exp-2.py
camera-cone-exp.py
compute-circle-center.py
dihedral-angle-from-xy.py
extrude-edge-along-custom-axis.py
orientation-matrix.py
two-spheres.py
bezier-interpolate.py
rotate-to-match.py

node trees
change-diffuse-to-emission-node.py

etc
add-plane-from-selected-vertices.py
adjust-all-materials.py
all-nodes-cycles-materials.py
bit_shift.py
bone-orientation-demo.py
cannonball-packing.py
comb.py
convert-quaternion-keyframes-to-euler.py
copy-location-from-vertex-group.py
create-cycles-material.py
demonstrate-decomposition-instability.py
dump-point-cache.py
dump-screen-layout-info.py
expand-nla-strips.py
explore-edge-bevel-weight.py
find-action-users.py
find-green-rectangle.py
find-new-objects.py
fix-scene-layers.py
generate-makefile.py
link-external-data-blocks.py
list-referenced-files.py
material-readout.py
movie-card-stack.py
movies-on-faces.py
next-file-name.py
object-font-from-regular-font.py
operator-mesh-gridify.py
particle-animator.py
particle_loop.py
pose-match.py
pose-sequence-to-fbx.py
prepare-texture-bake.py
raining-physics.py
random-pebble-material.py
reverse-keyframes.py
scale-parallelogram.py
screenshot-sequence.py
select-objects-in-modifiers.py
select-vertices.py
shift-layers.py
snapshot-keyframes-as-mesh.py
sphere-project-texture.py
squish-mesh-axis.py
subdivide-fcurve.py
thicken-texture.py
transform-selected.py
voronoi-madness.py

import bpy
import os
import mathutils
import sys

# Take a series of screenshots of the UI where the 3D view comes from an auxiliary screenshot camera,
# but make it look like the UI is looping the 3D animation.
# This makes things a little confusing since we want 400 frames,
# but the animation is only 20 frames long.  Gymnastics ensue.


def viewMatrixFromCamera(cam):
    """
    :param cam: the camera whose point of view is of interest
    :return: the view matrix suitable for use in region_3d.view_matrix
    """
    return cam.matrix_world.inverted()

def viewFrom(screen):
    """
    :param screen:
    :return: the "first" area in the specified screen that is a 3D view.
    """
    for obj in screen.areas:
        if (obj.type == 'VIEW_3D'):
            return obj
    return None

def filenameFor(idx, scene=bpy.context.scene):
    return os.path.join(scene.render.filepath,
        "ss%04d.png"%idx)
        
        
def exp1(region_3d):
    return region_3d.perspective_matrix * region_3d.view_matrix

def cameraFor(idx):
    """
    :param idx:
    :return: which camera's viewpoint will we use for the 3D view when it's time to take screenshot number idx.
    """
    if (True or idx<=200):
        return bpy.data.objects['Camera.002']
    # I was using two cameras for two halves, but then I changed my mind and used the same camera for both.
    return bpy.data.objects['Camera.003']

def screenShotAt(idx):
    """
    take a screenshot of the current window state and store it in the file for idx
    """

    fn = filenameFor(idx)

    if not os.path.isfile(fn):
        print ("snap")
        bpy.ops.screen.screenshot(filepath=fn)
    else:
        print("%s already exists"%fn)

def update3dView(idx, v3d, scn=bpy.context.scene):
    """
    Adjust the window for screenshot number idx:
    this includes the view matrix in the 3D view (v3d) as well as shading mode and active object.
    """

    cam = cameraFor(idx)
    
    scn.frame_current = idx
    scn.update()
    
    v3d.spaces[0].region_3d.view_matrix = viewMatrixFromCamera(cam)
    
    if (idx > 200):
        v3d.spaces[0].viewport_shade = 'TEXTURED'
        wantAO = bpy.data.objects["hat"]
    else:
        v3d.spaces[0].viewport_shade = 'WIREFRAME'
        wantAO = bpy.data.objects["kiwi Armature"]
        
    scn.objects.active = wantAO
    for obj in scn.objects:
        obj.select = (obj==wantAO)


scn = bpy.context.scene
screen = bpy.context.screen

# we stash our screenshot index as a custom property on this camera object
cam = bpy.data.objects["Camera.002"]
idx = cam.data["cursor"]

i2 = (idx - scn.frame_start) % (scn.frame_end - scn.frame_start +1) + scn.frame_start

if (scn.frame_current == idx and scn.frame_current != i2):
    # we can get the view matrix from the axuiliary camera,
    # but can't take the screenshot yet because
    # we have to set the frame_current to something inside the animation time bounds.
    print ("adjust camera")
    v3d = viewFrom(screen)
    update3dView(idx, v3d)

    scn.frame_current = i2
else:
    print ("screenshot %d"%idx)
    screenShotAt(idx)

    end = scn.frame_end
    end = 400

    for q in range(end):
        idx = idx+1

        if (idx > end):
            idx = 1
        if not (os.path.isfile(filenameFor(idx))):
            break
        # skip screenshots we have already captured

    cam.data["cursor"] = idx

    # let's adjust the 3D view to match the auxiliary camera
    v3d = viewFrom(screen)

    update3dView(idx, v3d)

Blender python API quick-start

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